Combat Quick Reference for MCs: Difference between revisions

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A creature cannot hear and is immune to effects that require hearing. It automatically fails any roll that requires it to be able to hear. Casting magic that requires verbal input requires it to roll 2d20 and take the lower result.
A creature cannot hear and is immune to effects that require hearing. It automatically fails any roll that requires it to be able to hear. Casting magic that requires verbal input requires it to roll 2d20 and take the lower result.
'''Demoralized'''
All attacks against a Demoralized creature gain TA.
'''[[Dying]]'''
Typically, when a creature reaches 0 HP, it immediately dies or falls unconscious. The MC may decide that particularly important creatures or NPCs use the same Death Point and Unconsciousness system that heroes use.
'''Engaged'''
A target that is Engaged provokes a free Reactive Attack when it leaves the reach of the creature that has Engaged it. If the attack hits, the creature takes damage as normal and its speed is reduced to 0 until the start of its next turn.
'''Enthralled'''
A creature is Charmed and loses its sense of self, following the instructions from the creature that Enthralled it even to the point of putting itself in danger. The Enthralled creature will not intentionally harm the creature that Enthralled it, and will not undertake actions that will obviously lead to its death. For example, an Enthralled creature may attack their ally, but would not fall on their own sword. When a creature that Enthralled another creature attacks its ANT, LOG, or WILL, or makes a check against it using INT or CHA, they roll 2d20 and use the higher roll.
'''Fatigued'''
If a creature suffers Fatigue, it immediately gains 1 Death Point and becomes Fatigued. While Fatigued, it does not remove Death Points when it Recoups or Takes a Rest. Instead, when it Takes a Rest, it removes the Fatigued condition if it eats and drinks the minimum amount needed to sustain it.
'''Flanking'''
Flanking is achieved when two friendly targets threaten a border or corner opposite of one another. If a creature is larger than one square, or has a Reach of more than 5ft, it counts as Flanking if it threatens a space on the opposite border or corner from an enemy creature.
A creature is only considered to threaten a square if it is able to melee attack that square. A Prone creature can flank, for example, but an Unconscious one cannot.
'''Focused'''
A creature gains TA against a specific target. When it gains this Condition, it will specify which target it gains TA against.
'''Frightened'''
A creature has TD while the source of fear is in sight, and cannot willingly move closer to the source of its fear.
'''Grappled and Grappling'''
If a Grappled creature is the same or a smaller size Category than the creature Grappling it, the Grappled creature’s Speed becomes 0ft and the Grappling creature’s speed is halved.
If the Grappled creature is 2 or more size categories smaller than the Grappling creature, the Grappling creature’s speed is unaffected.
If a Grappled creature is 1 or 2 size categories larger than the creature Grappling it, the Grappled creature’s speed is halved, and the Grappling Creature’s speed becomes 0ft.
If a Grappled creature is 3 or more size categories larger, the Grappled creature’s speed is unaffected, and the Grappling creature’s speed becomes 0.
On its turn, a Grappled creature can try to break out of a Grapple once per turn by spending 1 creature action to make an STR attack against the FORT, or DEX attack against the REF, of the creature that is Grappling it. On a success, the creature frees itself.
A creature who is Grappling can let go at any time without spending AP. Forced Movement does not end the Grappled Condition. If the Creature who is Grappling is subjected to Forced Movement, the Grappled is moved with it. If the Grappled creature is subjected to Forced Movement, the Grappling creature decides if the Grappled creature moves or not.
'''[[Grounded]]'''
A creature cannot teleport or move to a different plane, nor can an external effect impose teleportation or plane shifting effects on it.
'''Helpless'''
When a creature takes Melee damage, it loses all of its HP.
'''Paralyzed'''
A creature is Helpless and it can take no creature actions or reactions while Paralyzed.
'''Phobic'''
A creature is Frightened when it can see the subject of its phobia. This effect is permanent until removed.
'''Pinned'''
A creature is Prone, Grappled, and gains an additional TD on attacks. Creatures making melee attacks against it gain TA, and creatures making Ranged attacks against it have TD.