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| colspan="6" |''Small. Monstrosity'' | | colspan="6" |''Small. Monstrosity'' | ||
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! | !STR | ||
!DEX | !DEX | ||
!END | !END | ||
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| colspan="6" |'''Move.''' The Nachtkrapp can move up to its speed. | | colspan="6" |'''Move.''' The Nachtkrapp can move up to its speed. | ||
'''Talons.''' ''Reach 5 ft Natural Weapon.'' +5 vs AR. '''Hit:''' 7 (1d4+5) sharp and 5 (1d4+3) corrosive, and the target becomes | '''Talons.''' ''Reach 5 ft Natural Weapon.'' +5 vs AR. '''Hit:''' 7 (1d4+5) sharp and 5 (1d4+3) corrosive, and the target becomes Sickened until the end of its next turn. | ||
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! colspan="6" | | ! colspan="6" | | ||
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| colspan="6" | | | colspan="6" | | ||
==== '''''OR''' the Nachtkrapp can take '''TWO''' of the following actions, or take the same action '''twice | ==== '''''OR''' the Nachtkrapp can take '''TWO''' of the following actions, or take the same action '''twice.''''' ==== | ||
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| colspan="6" |'''Empty Sockets.''' ''Ranged 15 ft Natural Weapon''. +3 vs WILL. Hit: The target gains the Frightened condition and is Paralyzed while Frightened in this way. Creatures Frightened by Empty Sockets may make a DC13 CHA check at the end of each of their turns to end this condition. | | colspan="6" |'''Empty Sockets.''' ''Ranged 15 ft Natural Weapon''. +3 vs WILL. Hit: The target gains the Frightened condition and is Paralyzed while Frightened in this way. Creatures Frightened by Empty Sockets may make a DC13 CHA check at the end of each of their turns to end this condition. | ||
'''Feeding Call.''' The Nachtkrapp lets out a call that whips nearby ravens into a frenzy. Attacks made by any [[Swarm of Ravens]] within 60 ft of it gain an additional 4 (1d4+2) sharp [[damage]] until the start of the Nachtkrapp’s next turn. | '''Feeding Call.''' The Nachtkrapp lets out a call that whips nearby ravens into a frenzy. Attacks made by any [[Swarm of Ravens]] within 60 ft of it gain an additional 4 (1d4+2) sharp [[damage]] until the start of the Nachtkrapp’s next turn. | ||
'''Call for Murder (1/Rest).''' The Nachtkrapp can summon 1d4 [[Swarms of Ravens]]. These Swarms obey the Nachtkrapp’s mental commands and act directly after it in [[Initiative]]. | '''Call for Murder (1/Rest).''' The Nachtkrapp can summon 1d4 [[Swarm of Ravens|Swarms of Ravens]]. These Swarms obey the Nachtkrapp’s mental commands and act directly after it in [[Initiative]]. | ||
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