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This is a ready to run adventure that you can play through with your friends. Its basic design, with elements of [[combat]], [[exploration]], and social encounters, can serve as a basic [[guide]] when you design your own stories. | This is a ready to run adventure that you can play through with your friends. Its basic design, with elements of [[combat]], [[exploration]], and social encounters, can serve as a basic [[guide]] when you design your own stories. | ||
This adventure has enough structure that you can run it without changing it, but it is also left open-ended enough that you can experiment with any of the tools mentioned throughout this wiki to customize it. For example, neither [[Uvior]] nor Mogg have explicit beliefs or quirks, but you are encouraged to add these to their personalities based on how you interpret their [[actions]] and based on what you believe would make for an interesting interaction at your table. | This adventure has enough structure that you can run it without changing it, but it is also left open-ended enough that you can experiment with any of the tools mentioned throughout this wiki to customize it. For example, neither [[Uvior]] nor [[Mogg]] have explicit beliefs or quirks, but you are encouraged to add these to their personalities based on how you interpret their [[actions]] and based on what you believe would make for an interesting interaction at your table. | ||
== Overview == | == Overview == | ||
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'''Fighting Mogg''' | '''Fighting Mogg''' | ||
Mogg fights cautiously, hiding as much as able and using his magic to animate furniture to fight for him. Other gretchlings that participate in this battle gain access to the Disarm maneuver and will attempt to run off with the heroes’ weapons and gear. You can find Mogg's stat block here. | Mogg fights cautiously, hiding as much as able and using his magic to animate furniture to fight for him. Other gretchlings that participate in this battle gain access to the Disarm maneuver and will attempt to run off with the heroes’ weapons and gear. You can find Mogg's stat block [[Mogg|here]]. | ||
== Resolution == | |||
The adventure ends when the animosity between Uvior and Mogg is resolved. This will happen in one of three ways: | |||
* The party confronts and defeats Uvior | |||
* The party confronts and defeats Mogg | |||
* The party negotiates a peace between them | |||
The best possible outcome for the heroes is negotiatinga peace between Uvior and Mogg, and using GreaterRestoration on Humphrey the Cleric. Doing so will resultin the heroes getting the maximum amount of treasurefrom both Uvior and Mogg (see their respective randomencounter entries for this treasure), and earns them +4Goodwill whenever they enter a settlement that is hometo an adventurer who was turned to stone at Uvior’s tragicbanquet. | |||