Manor Uvior: Difference between revisions

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This is a ready to run adventure that you can play through with your friends. Its basic design, with elements of [[combat]], [[exploration]], and social encounters, can serve as a basic [[guide]] when you design your own stories.
This is a ready to run adventure that you can play through with your friends. Its basic design, with elements of [[combat]], [[exploration]], and social encounters, can serve as a basic [[guide]] when you design your own stories.


This adventure has enough structure that you can run it without changing it, but it is also left open-ended enough that you can experiment with any of the tools mentioned throughout this wiki to customize it. For example, neither Uvior nor Mogg have explicit beliefs or quirks, but you are encouraged to add these to their personalities based on how you interpret their [[actions]] and based on what you believe would make for an interesting interaction at your table.
This adventure has enough structure that you can run it without changing it, but it is also left open-ended enough that you can experiment with any of the tools mentioned throughout this wiki to customize it. For example, neither [[Uvior]] nor Mogg have explicit beliefs or quirks, but you are encouraged to add these to their personalities based on how you interpret their [[actions]] and based on what you believe would make for an interesting interaction at your table.


== Overview ==
== Overview ==
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'''Fighting Uvior'''
'''Fighting Uvior'''


Uvior fights with great tact, snuffing out light sources to keep the upper hand and summoning skeletons to overwhelm the heroes. He tries not to engage in melee, using his abilities to keep the heroes at bay. He tries to continuously maintain a tether so that he can pass damage off to other creatures whenever he is harmed.
Uvior fights with great tact, snuffing out light sources to keep the upper hand and summoning skeletons to overwhelm the heroes. He tries not to engage in melee, using his abilities to keep the heroes at bay. He tries to continuously maintain a tether so that he can pass damage off to other creatures whenever he is harmed. You can find Uvior's stat block [[Uvior|here]].
 
'''Fighting Mogg'''
 
Mogg fights cautiously, hiding as much as able and using his magic to animate furniture to fight for him. Other gretchlings that participate in this battle gain access to the Disarm maneuver and will attempt to run off with the heroes’ weapons and gear. You can find Mogg's stat block here.