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|The magic item can have an Essence cost of 20 or less | |The magic item can have an Essence cost of 20 or less | ||
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'''Uvior's Tragedy''' | |||
If the party asks Uvior about what happened before they arrived, Uvior is generally elusive, declaring that they need not concern themselves with the past and should just focus on getting rid of the gretchlings. A DC 12 AWR/Intuiting check will confirm that he is hiding something, and a DC 24 CHA/Persuading check will get Uvior to open up and explain what happened. | If the party asks Uvior about what happened before they arrived, Uvior is generally elusive, declaring that they need not concern themselves with the past and should just focus on getting rid of the gretchlings. A DC 12 AWR/Intuiting check will confirm that he is hiding something, and a DC 24 CHA/Persuading check will get Uvior to open up and explain what happened. | ||
Six years ago, Uvior invited all of his old adventuring companions to have a feast with him in remembrance of their past quests. Uvior was particularly excited to show them an artifact he had discovered. When used correctly, the artifact would solidify the user’s soul into a physical form, effectively bestowing immortality upon the creature. However, the artifact malfunctioned, turning Uvior into some kind of [[ghost]] and exploding outward with concussive [[arcane]] force that immediately turned all of Uvior’s guests into stone. Uvior has been trapped in his incorporeal form ever since, and wants more than anything to discover a way to reverse the [[damage]]. | Six years ago, Uvior invited all of his old adventuring companions to have a feast with him in remembrance of their past quests. Uvior was particularly excited to show them an artifact he had discovered. When used correctly, the artifact would solidify the user’s soul into a physical form, effectively bestowing immortality upon the creature. However, the artifact malfunctioned, turning Uvior into some kind of [[ghost]] and exploding outward with concussive [[arcane]] force that immediately turned all of Uvior’s guests into stone. Uvior has been trapped in his incorporeal form ever since, and wants more than anything to discover a way to reverse the [[damage]]. | ||
'''Fighting Uvior''' | |||
If the party threatens Uvior instead of talking with him, or if they try to abscond with more treasure than they agreed upon, it will result in combat. See the Showdown section for more information. | If the party threatens Uvior instead of talking with him, or if they try to abscond with more treasure than they agreed upon, it will result in combat. See the Showdown section for more information. | ||
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She and the other gretchlings, under the leadership of Mogg the Marvelous, are trying to find and devour all of his delicious magic scrolls and items. If the heroes will come back and meet Mogg, then Gooth is certain that they can work out some kind of deal. Maybe the heroes can defeat Uvior the Horrible in exchange for a couple [[Magic Items|magic items]]. | She and the other gretchlings, under the leadership of Mogg the Marvelous, are trying to find and devour all of his delicious magic scrolls and items. If the heroes will come back and meet Mogg, then Gooth is certain that they can work out some kind of deal. Maybe the heroes can defeat Uvior the Horrible in exchange for a couple [[Magic Items|magic items]]. | ||
'''Fighting the Gretchlings''' | |||
Gretchlings are not strong creatures, and they will flee if the heroes act violent. If this happens, they will return in force later, led by Mogg. | Gretchlings are not strong creatures, and they will flee if the heroes act violent. If this happens, they will return in force later, led by Mogg. | ||
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Begh tries to bully the heroes into leaving the manor, but if that doesn’t work, then he will demand that they become his prisoners and he will escort them to Mogg. | Begh tries to bully the heroes into leaving the manor, but if that doesn’t work, then he will demand that they become his prisoners and he will escort them to Mogg. | ||
'''Fighting the Gretchlings''' | |||
Gretchlings are not strong creatures, and they will flee if the heroes act violent. If this happens, they will return in force later, led by Mogg. | Gretchlings are not strong creatures, and they will flee if the heroes act violent. If this happens, they will return in force later, led by Mogg. | ||
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|Each hero can also take one magic item with an Essence cost of 15 or less | |Each hero can also take one magic item with an Essence cost of 15 or less | ||
|} | |} | ||
'''Fighting Mogg''' | |||
If the party threatens Mogg, it will result in combat. See the Showdown section for more information. | If the party threatens Mogg, it will result in combat. See the Showdown section for more information. | ||
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* Uvior was known to only stay with an adventuring party when it benefitted him directly, especially when he got a large share of magical treasure. | * Uvior was known to only stay with an adventuring party when it benefitted him directly, especially when he got a large share of magical treasure. | ||
* Nikolai did not like Uvior and described him as an insufferable snot, but nonetheless it seems that Nikolai respected Uvior’s skill with arcane magic. | * Nikolai did not like Uvior and described him as an insufferable snot, but nonetheless it seems that Nikolai respected Uvior’s skill with [[Arcane Magic|arcane magic]]. | ||
* Nikolai’s primary adventuring party included a halfling [[mage]] named Wick and a human [[cleric]] of Rasheen named Humphrey. | * Nikolai’s primary adventuring party included a halfling [[mage]] named Wick and a human [[cleric]] of Rasheen named Humphrey. | ||