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! colspan="6" |Features | ! colspan="6" |Features | ||
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| colspan="6" |'''Courageous Charge.''' When another Centaur is within | | colspan="6" |'''Courageous Charge.''' When another Centaur is within 10 ft of this Centaur [[Ranger]], this Centaur Ranger cannot be Broken, Demoralized, Frightened, or Shaken. | ||
'''Survivor.''' The Centaur has +10 in one skill of the MC’s choice with the Survival tag, and +4 in all other skills with the Survival tag. | '''Survivor.''' The Centaur Ranger has +10 in one skill of the MC’s choice with the Survival tag, and +4 in all other skills with the Survival tag. | ||
'''Trample.''' If the Centaur moved at least 10 ft towards a hostile creature that is Huge or smaller before making a Hooves attack, and hit with the attack, the creature falls prone and the Centaur can make another Hooves attack against it for free. | '''Trample.''' If the Centaur Ranger moved at least 10 ft towards a hostile creature that is Huge or smaller before making a Hooves attack, and hit with the attack, the creature falls prone and the Centaur Ranger can make another Hooves attack against it for free. | ||
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! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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| colspan="6" | | | colspan="6" | | ||
==== ''The Centaur can take THREE of the following actions, or take the same action '''three times.''''' ==== | ==== ''The Centaur Ranger can take THREE of the following actions, or take the same action '''three times.''''' ==== | ||
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| colspan="6" |'''Move.''' The Centaur can move up to its speed. | | colspan="6" |'''Move.''' The Centaur Ranger can move up to its speed. | ||
'''Hooves.''' ''Reach 5 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) physical. | '''Hooves.''' ''Reach 5 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 5 (1d4+3) physical. | ||
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'''Throwing Axe.''' ''Thrown 30 ft One-Handed Weapon.'' +3 vs AR. '''Hit:''' 3 (1d6+3) sharp. | '''Throwing Axe.''' ''Thrown 30 ft One-Handed Weapon.'' +3 vs AR. '''Hit:''' 3 (1d6+3) sharp. | ||
'''Kick.''' The Centaur assumes a stance that allows it to use its Kick reactive action. | '''Kick.''' The Centaur Ranger assumes a stance that allows it to use its Kick reactive action. | ||
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! colspan="6" | | ! colspan="6" | | ||
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| colspan="6" | | | colspan="6" | | ||
==== ''OR the Centaur can take the following action '''twice.''''' ==== | ==== ''OR the Centaur Ranger can take the following action '''twice.''''' ==== | ||
|- | |- | ||
| colspan="6" |'''Standing Longbow.''' ''Ranged 1000 ft Two-Handed Weapon.'' +3 vs AR. '''Hit:''' 9 (1d12+3) sharp. | | colspan="6" |'''Standing Longbow.''' ''Ranged 1000 ft Two-Handed Weapon.'' +3 vs AR. '''Hit:''' 9 (1d12+3) sharp. | ||
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! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
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| colspan="6" |'''Kick.''' When a creature moves into melee distance of the Centaur, it can reactively make a Hooves attack if it used its Kick action. | | colspan="6" |'''Kick.''' When a creature moves into melee distance of the Centaur Ranger, it can reactively make a Hooves attack if it used its Kick action. | ||
|} | |} | ||