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Most bears are content to leave passersby alone, but if provoked they are a brutal force of nature. | Most [[bears]] are content to leave passersby alone, but if provoked they are a brutal force of nature. | ||
{| class="creature" | {| class="creature" | ||
|+ | |+ | ||
! colspan="6" | | ! colspan="6" | | ||
=== | === Cocaine Bear === | ||
|- | |- | ||
| colspan="6" |''Monster Level:'' | | colspan="6" |''Monster Level: 32'' | ||
|- | |- | ||
| colspan="6" |'' | | colspan="6" |''Large. Abonimable, Beast'' | ||
|- | |- | ||
! | !STR | ||
!DEX | !DEX | ||
!END | !END | ||
| Line 21: | Line 21: | ||
!CHA | !CHA | ||
|- | |- | ||
! | !10 | ||
! | !7 | ||
! | !10 | ||
! | !8 | ||
! | !-3 | ||
! | !-2 | ||
|- | |- | ||
| | | | ||
!Ref: | !Ref: 17 | ||
!Fort: | !Fort: 20 | ||
!Ant: | !Ant: 18 | ||
!Log: | !Log: 7 | ||
!Will: | !Will: 8 | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' 18 | |||
| colspan="3" |'''Senses''' Low-Light Vision 60 ft | |||
|- | |||
| colspan="3" |'''Hit Points''' 365 | |||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |''' | | colspan="3" |'''Speed''' 50 ft, Climb 50 ft | ||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan=" | | colspan="6" |'''[[Skills]]''' (END) Distance Running +4; (AWR) Tracking +4, Perceiving +4 | ||
|- | |- | ||
! colspan="6" |Features | ! colspan="6" |Features | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Keen Nose.''' The Cocaine Bear has +8 to Perceiving checks relying on smell, and can smell food up to 20 miles away. | ||
'''Addict.''' The Cocaine Bear seeks out both fresh blood and hard drugs such as hallucinogenic mushrooms. It doubles its Perceiving bonus when trying to smell any such substance. | |||
'''Feast on Fear.''' The Cocaine Bearr has TA and deals 7 (2d6) additional [[damage]] against Broken creatures. | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Cocaine Bear can take '''SIX''' of the following actions, or take the same action '''six times.''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Cocaine Bear can move up to its speed. | ||
'''Claw.''' ''Reach 5 ft, Natural Weapon.'' +10 vs AR. '''Hit:''' 17 (2d6+10) sharp and if the creature is Huge or smaller it falls Prone. | |||
'''Bite.''' ''Reach 5 ft, Natural Weapon.'' +10 vs AR of a Prone creature. Crit 18-20. '''Hit:''' 17 (1d12+10) sharp. On a crit against a Bloodied creature, roll on the table below to determine a secondary outcome. | |||
# The creature gains Bleeding 1d12. | |||
# The creature gains a Broken Rib. | |||
# The creature gains an Internal Injury. | |||
# The creature loses a randomly determined hand. | |||
# The creature loses a randomly determined arm. | |||
# The creature loses a randomly determined leg. | |||
|- | |||
! colspan="6" | | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== '''''OR''' the | ==== '''''OR''' the Cocaine Bear can take '''THREE''' of the following actions, or take the same action '''three times...''''' ==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Move.''' The Cocaine Bear can move up to its speed. | ||
'''Claw.''' ''Reach 5 ft, Natural Weapon.'' +10 vs AR. '''Hit:''' 17 (2d6+10) sharp and if the creature is Huge or smaller it falls Prone. | |||
'''Bite.''' ''Reach 5 ft, Natural Weapon.'' +10 vs AR of a Prone creature. Crit 18-20. '''Hit:''' 17 (1d12+10) sharp. On a crit against a Bloodied creature, roll on the table below to determine a secondary outcome. | |||
# The creature gains Bleeding 1d12. | |||
# The creature gains a Broken Rib. | |||
# The creature gains an Internal Injury. | |||
# The creature loses a randomly determined hand. | |||
# The creature loses a randomly determined arm. | |||
# The creature loses a randomly determined leg. | |||
|- | |- | ||
| colspan="6" | | | colspan="6" | | ||
==== '''''...AND''' take '''ONE''' of the following actions.''==== | ==== '''''...AND''' take '''ONE''' of the following actions.''==== | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Roar (1/Recoup).''' ''60 ft, Radius Natural Weapon.'' +10 vs WILL of each hostile creature in range. '''Hit:''' Creature is Broken for 1 minute. A creature can make a DC 20 CHA check at the end of each of its turns, ending the effects on a success. | ||
'''Snort.''' The Cocaine Bear consumes fresh blood from a creature that was Bloodied or died within the past minute, or consumes any form of hard drugs. It regains its Roar ability, gains 2 additional actions on its next turn, and if it was bloodied, it regains 22 (4d10) HP. | |||
|- | |- | ||
! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
|- | |- | ||
| colspan="6" |''' | | colspan="6" |'''Bristle (1/Round).''' When a creature moves into melee distance of the Cocaine Bear, it can make a Claw attack. | ||
|} | |} | ||