Dryad: Difference between revisions

4 bytes removed ,  8 April 2024
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| colspan="3" |'''[[Skills]]''' (INT) Nature +5; (AWR) Foraging +7, Sheltering +7
| colspan="6" |'''[[Skills]]''' (INT) Nature +5; (AWR) Foraging +7, Sheltering +7
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Tree Spirit.''' The Dryad is bonded to one particular tree in the forest. When a Dryad Takes a Rest, it must touch a tree; it magically enters the tree for the duration of the rest. It must Take a Rest in the specific tree to which it is bonded at least once every week or it dies. If this tree is chopped down or otherwise killed, then the Dryad dies.
| colspan="6" |'''Tree Spirit.''' The Dryad is bonded to one particular tree in the forest. When a Dryad Takes a Rest, it must touch a tree; it magically enters the tree for the duration of the rest. It must Take a Rest in the specific tree to which it is bonded at least once every week or it dies. If this tree is chopped down or otherwise killed, then the Dryad dies.
'''Fae Magic.''' Using CHA, the Dryad can cast the [[Photosynthesis]], Predict [[Weather]], [[Rapid Growth]], and Warden’s Navigation [[Primal]] Invocations each 1/Rest.
'''Fae Magic.''' Using CHA, the Dryad can cast the [[Photosynthesis]], [[Predict Weather]], [[Rapid Growth]], and [[Warden’s Navigation]] [[Primal]] Invocations each 1/Rest.


'''Primal Magic.''' Using CHA, the Dryad can cast the following spells innately at will. [[Bloom]], [[Bountiful Joy]], [[Ensnaring Root]], Foreboding Menace. It can also cast the Nature’s Bounty Primal Spell 1/Rest.
'''Primal Magic.''' Using CHA, the Dryad can cast the following spells innately at will: [[Bloom]], [[Bountiful Joy]], [[Ensnaring Root]], [[Foreboding Menace]]. It can also cast the [[Nature’s Bounty]] Primal Spell 1/Rest.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]