Calleoch: Difference between revisions

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'''Illusory Form.''' The Calleoch is able to magically disguise itself as a medium sized humanoid or a small sized owl. While in this form, it gains +6 to disguise checks. Taking [[damage]], attacking, or entering direct sunlight immediately dispels this illusion; once dispelled, the Calleoch cannot use this feature again for 10 minutes.
'''Illusory Form.''' The Calleoch is able to magically disguise itself as a medium sized humanoid or a small sized owl. While in this form, it gains +6 to disguise checks. Taking [[damage]], attacking, or entering direct sunlight immediately dispels this illusion; once dispelled, the Calleoch cannot use this feature again for 10 minutes.


'''Primeval [[Terror]].''' Using CHA, the Calleoch can cast the following [[primal]] or [[Occult Spells|occult spells]] innately each 1/Recoup. They all count as occult spells. [[Babble]], [[Creeping Fear]], Darkness, and Terror.
'''Primeval [[Terror]].''' Using CHA, the Calleoch can cast the following [[primal]] or [[Occult Spells|occult spells]] innately each 1/Recoup. They all count as [[Occult Spells|occult spells]]. [[Babble]], [[Creeping Fear]], Darkness, and Terror.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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| colspan="6" |'''Move.''' The Calleoch can move up to its speed.
| colspan="6" |'''Move.''' The Calleoch can move up to its speed.


'''Talons.''' ''Reach 5 ft Natural Weapon.'' +5 vs AR. '''Hit:''' 8 (1d6+5) sharp. If successful against a medium or smaller creature, the Calleoch may make a second attack: +5 vs REF. '''Hit:''' The target becomes grappled.
'''Talons.''' ''Reach 5 ft Natural Weapon.'' +5 vs AR. '''Hit:''' 8 (1d6+5) sharp. If successful against a medium or smaller creature, the Calleoch may make a secondary attack: +5 vs REF. '''Hit:''' The target becomes grappled.


'''Pursue.''' The Calleoch assumes a stance that allows it to Exploit.
'''Pursue.''' The Calleoch assumes a stance that allows it to Exploit.
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| colspan="6" |'''Move.''' The Calleoch can move up to its speed.
| colspan="6" |'''Move.''' The Calleoch can move up to its speed.


'''Talons.''' ''Reach 5 ft Natural Weapon.'' +5 vs AR. '''Hit:''' 8 (1d6+5) sharp. If successful against a medium or smaller creature, the Calleoch may make a second attack: +5 vs REF. '''Hit:''' The target becomes grappled.
'''Talons.''' ''Reach 5 ft Natural Weapon.'' +5 vs AR. '''Hit:''' 8 (1d6+5) sharp. If successful against a medium or smaller creature, the Calleoch may make a secondary attack: +5 vs REF. '''Hit:''' The target becomes grappled.
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| colspan="6" |
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