Clikkiri Behemoth: Difference between revisions

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Clikkiri are fusions of humanoid and insectoid, resembling bipedal, [[human]]-sized termites or ants. They can communicate basic ideas with one another telepathically out to a short range, sending brief emotional pulses such as “Food!” or “Danger!”. More detailed communication, such as “We are under threat from a grash” would require them to speak in person.


Some believe that Clikkiri are native to another continent on the other side of Ancerra, or are entirely alien to the planet, but others hold that Clikkiri have always lived in the ground beneath all other civilizations.
Regardless, Clikkiri generally want to be left alone to their own devices. Clikkiri generally hold to a strict caste system wherein a Clikkiri larva will be born into a specific role. They will grow up to become behemoths, builders, or a variety of militant fighters. Each serve their duty to the hive and the Queen Clikkiri.
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| colspan="3" |'''[[Armor]] Rating''' 13  
| colspan="3" |'''[[Armor]] Rating''' 13  
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| colspan="3" |'''Senses''' Darkvision 90 ft
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| colspan="3" |'''Hit Points''' 150
| colspan="3" |'''Hit Points''' 150
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| colspan="3" |'''Speed''' 25ft, Climb 25ft
| colspan="3" |'''Speed''' 25 ft, Climb 25 ft
| colspan="3" |'''Senses''' Darkvision 90ft
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| colspan="3" |'''[[Skills]]''' (STR) Applied Force +6
| colspan="6" |'''[[Skills]]''' (STR) Applied Force +6
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Move.''' The Clikkiri can move up to its speed.
| colspan="6" |'''Move.''' The Clikkiri can move up to its speed.


'''Crush.''' ''Reach 10ft Natural Weapon.'' +6 vs AR. '''Hit:''' 10 (1d8+6) blunt and the target becomes Shaken until the end of its next turn.
'''Crush.''' ''Reach 10 ft Natural Weapon.'' +6 vs AR. '''Hit:''' 10 (1d8+6) blunt and the target becomes Shaken until the end of its next turn.
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| colspan="6" |'''Spawning Sacks.''' The Behemoth may take 15 damage to summon one [[Clikkiri Builder]] or take 25 damage to summon one Clikkiri [[Soldier]]. The summoned Clikkiri appears in an unoccupied space within 5 ft of the Behemoth. The summoned Clikkiri takes its turn immediately after the Behemoth in [[Initiative]].
| colspan="6" |'''Spawning Sacks.''' The Behemoth may take 15 damage to summon one [[Clikkiri Builder]] or take 25 damage to summon one Clikkiri [[Soldier]]. The summoned Clikkiri appears in an unoccupied space within 5 ft of the Behemoth. The summoned Clikkiri takes its turn immediately after the Behemoth in [[Initiative]].


'''Consume.''' The Behemoth consumes a Small or Medium corpse within 5ft of it and regains 16 (1d20+5) HP. The corpse is destroyed by this action.
'''Consume.''' The Behemoth consumes a Small or Medium corpse within 5 ft of it and regains 16 (1d20+5) HP. The corpse is destroyed by this action.
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=== Features ===
'''Hivemind.''' Clikkiri know the location of all friendly Clikkiri within 200 ft and are able to communicate simple telepathic messages to one another across this distance.
'''Destroyer.''' If the Clikkiri Behemoth attacks an inanimate structure such as a wall, it marks that structure for 1 minute. For the duration, it deals +4 damage against that structure. This mark can stack with itself up to 5 times.
=== Actions ===
''The Clikkiri can take '''FOUR''' of the following actions, or take the same action '''four times.'''''
'''Move.''' The Clikkiri can move up to its speed.
'''Crush.''' ''Reach 10ft Natural Weapon.'' +6 vs AR. '''Hit:''' 10 (1d8+6) blunt and the target becomes Shaken until the end of its next turn.
'''''OR''' the Clikkiri can take '''TWO''' of the following actions, or take the same action '''twice.'''''
'''Spawning Sacks.''' The Behemoth may take 15 damage to summon one Clikkiri Builder or take 25 damage to summon one [[Clikkiri Soldier]]. The summoned Clikkiri appears in an unoccupied space within 5 ft of the Behemoth. The summoned Clikkiri takes its turn immediately after the Behemoth in Initiative.
'''Consume.''' The Behemoth consumes a Small or Medium corpse within 5ft of it and regains 16 (1d20+5) HP. The corpse is destroyed by this action.