Centaur Astrologer: Difference between revisions

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| colspan="3" |'''Speed''' 50ft
| colspan="3" |'''Speed''' 50 ft
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'''Trample.''' If the Centaur moved at least 10ft towards a hostile creature that is Huge or smaller before making a Hooves attack, and hit with the attack, the creature falls prone and the Centaur can make another Hooves attack against it for free.
'''Trample.''' If the Centaur moved at least 10ft towards a hostile creature that is Huge or smaller before making a Hooves attack, and hit with the attack, the creature falls prone and the Centaur can make another Hooves attack against it for free.


'''Invocations.''' Using AWR, the Centaur can cast these [[primal]] and [[psionic]] invocations once each per day. Predict [[Weather]], [[Reorient]], [[Telepathic Anchor]] (3 anchors), Warden’s Navigation.
'''Invocations.''' Using AWR, the Centaur can cast these [[primal]] and [[psionic]] invocations once each per day. [[Predict Weather]], [[Reorient]], [[Telepathic Anchor]] (3 anchors), [[Warden’s Navigation]].


'''Astral [[Projection]] (1/Month).''' Using AWR, the Centaur can cast the [[Astral Projection]] psionic invocation.
'''Astral [[Projection]] (1/Month).''' Using AWR, the Centaur can cast the [[Astral Projection]] psionic invocation.
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| colspan="6" |'''Move.''' The Centaur can move up to its speed.
| colspan="6" |'''Move.''' The Centaur can move up to its speed.


'''Hooves.''' ''Reach 5ft Natural Weapon.'' +1 vs AR. '''Hit:''' 3 (1d4+1) physical.
'''Hooves.''' ''Reach 5 ft Natural Weapon.'' +1 vs AR. '''Hit:''' 3 (1d4+1) physical.


'''Willow Wand.''' ''Ranged (40ft) Natural Weapon.'' +4 vs AR. '''Hit:''' 8 (1d8+4) corrosive.
'''Willow Wand.''' ''Ranged 40 ft Natural Weapon.'' +4 vs AR. '''Hit:''' 8 (1d8+4) corrosive.


'''Kick.''' The Centaur assumes a stance that allows it to use its Kick reactive action.
'''Kick.''' The Centaur assumes a stance that allows it to use its Kick reactive action.
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| colspan="6" |'''Kick.''' When a creature moves into melee distance of the Centaur, it can reactively make a Hooves attack if it used its Kick action.
| colspan="6" |'''Kick.''' When a creature moves into melee distance of the Centaur, it can reactively make a Hooves attack if it used its Kick action.
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=== Features ===
'''Augury.''' While Recouping, the Centaur can predict the likelihood of success for a specific action that it or its allies intend to undertake in the next 12 hours. The Centaur will learn whether the likelihood of success is great, poor, or mixed.
'''Guide (1/Recoup).''' By spending 10 minutes with a friendly creature, the Centaur can guide the creature to greater understanding. For the next hour, that creature adds +1d6 to skill checks with the Knowledge tag.
'''Hobbyist.''' The Centaur has +4 in one skill of the MC’s choice with the Crafting or Survival tags.
'''Trample.''' If the Centaur moved at least 10ft towards a hostile creature that is Huge or smaller before making a Hooves attack, and hit with the attack, the creature falls prone and the Centaur can make another Hooves attack against it for free.
'''Invocations.''' Using AWR, the Centaur can cast these primal and psionic invocations once each per day. [[Predict Weather]], Reorient, Telepathic Anchor (3 anchors), Warden’s Navigation.
'''Astral Projection (1/Month).''' Using AWR, the Centaur can cast the Astral Projection psionic invocation.
=== Actions ===
''The Centaur can '''MOVE''' and take '''TWO''' of the following actions, or take the same action '''twice.'''''
'''Move.''' The Centaur can move up to its speed.
'''Hooves.''' ''Reach 5ft Natural Weapon.'' +1 vs AR. '''Hit:''' 3 (1d4+1) physical.
'''Willow Wand.''' ''Ranged (40ft) Natural Weapon.'' +4 vs AR. '''Hit:''' 8 (1d8+4) corrosive.
'''Kick.''' The Centaur assumes a stance that allows it to use its Kick reactive action.
=== Reactions ===
'''Kick.''' When a creature moves into melee distance of the Centaur, it can reactively make a Hooves attack if it used its Kick action.