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[[Category:Lineage]] | [[Category:Lineage]] | ||
{{LineageInfobox}} | |||
Stout and hearty dwarves are the masters of the subterranean realm where their ingenuity and natural affinity with the earth see them digging mighty underground cities and building long lasting civilizations. Endless dangers prowl the lightless caverns and dwarves have developed their mastery of trap and defense against all manner of threats both above and below. Dwarven fortresses are some of the most impenetrable bastions in the known world. While many dwarves took to subterranean dwellings as a way to avoid the horrendous scourge of Kaijan during the first supereon, an intrepid nation of dwarves stayed on the surface and fought back. Those mighty dwarves that killed a fearsome Kaijan and used an ancient, mysterious artifact to turn the Kaijan’s corpse into the first dragon are often held in reverie by other dwarven nations. Dwarves are generally distinguished by three sublineages: the mountain dwarf, crag dwarf, and deep dwarf. Mountain dwarves, or “Strugar”, carve their homes in the tallest peaks and laud their thick beards and natural resistance to the coldest heights. Crag dwarves, or “Kharn’Khan” build their cities within massive canyons, both natural and dwarf-made, where each layer is carefully excavated and then settled. Lastly, the beardless, pale- skinned deep dwarves, or “Uhn’Gunder”, settle within the deepest caves of the earth where stories of “daylight” are told to frighten children. | Stout and hearty dwarves are the masters of the subterranean realm where their ingenuity and natural affinity with the earth see them digging mighty underground cities and building long lasting civilizations. Endless dangers prowl the lightless caverns and dwarves have developed their mastery of trap and defense against all manner of threats both above and below. Dwarven fortresses are some of the most impenetrable bastions in the known world. While many dwarves took to subterranean dwellings as a way to avoid the horrendous scourge of Kaijan during the first supereon, an intrepid nation of dwarves stayed on the surface and fought back. Those mighty dwarves that killed a fearsome Kaijan and used an ancient, mysterious artifact to turn the Kaijan’s corpse into the first dragon are often held in reverie by other dwarven nations. Dwarves are generally distinguished by three sublineages: the mountain dwarf, crag dwarf, and deep dwarf. Mountain dwarves, or “Strugar”, carve their homes in the tallest peaks and laud their thick beards and natural resistance to the coldest heights. Crag dwarves, or “Kharn’Khan” build their cities within massive canyons, both natural and dwarf-made, where each layer is carefully excavated and then settled. Lastly, the beardless, pale- skinned deep dwarves, or “Uhn’Gunder”, settle within the deepest caves of the earth where stories of “daylight” are told to frighten children. | ||
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Crag dwarves tend to focus their societies around ancient ruins and archeological treasures found in their mines. They are well known for their clay crafts and stonework. Many crag dwarf cities are built in restored ruins of ancient dwarven or elven civilizations and their clothes and creations are an integration of long-forgotten styles. | Crag dwarves tend to focus their societies around ancient ruins and archeological treasures found in their mines. They are well known for their clay crafts and stonework. Many crag dwarf cities are built in restored ruins of ancient dwarven or elven civilizations and their clothes and creations are an integration of long-forgotten styles. | ||
Deep dwarves are naturally the most isolated of the sublineages and tend to be wary of outside influences. Their dangerous environments leave them little room for arts or frivolity and their societies focus more on survival than long-term legacy. They have a particular affinity for the ancient technologies and structures found below the earth and have absorbed much of their discoveries into their own societies. In fact, many deep dwarf nations have large populations of remnants, as well as smaller but notable populations of raedeen. | Deep dwarves are naturally the most isolated of the sublineages and tend to be wary of outside influences. Their dangerous environments leave them little room for arts or frivolity and their societies focus more on survival than long-term legacy. They have a particular affinity for the ancient technologies and structures found below the earth and have absorbed much of their discoveries into their own societies. In fact, many deep dwarf nations have large populations of remnants, as well as smaller but notable populations of [[raedeen]]. | ||
==='''Dwarf Traits'''=== | ==='''Dwarf Traits'''=== | ||
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'''Lifespan:''' Dwarves reach maturity around 16 years of age and can live as long as 300 years. | '''Lifespan:''' Dwarves reach maturity around 16 years of age and can live as long as 300 years. | ||
'''International Outlook:''' While dwarves tend to be insular in their communities, they frequently engage in trade and cooperation with friendly civilizations. They often form powerful alliances with elves, humans, and kleppin societies. | '''International Outlook:''' While dwarves tend to be insular in their communities, they frequently engage in trade and cooperation with friendly civilizations. They often form powerful alliances with elves, humans, and [[kleppin]] societies. | ||
=== '''Dwarf Features''' === | === '''Dwarf Features''' === | ||
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|'''Dwarven Ingenuity III''' | |'''Dwarven Ingenuity III''' | ||
|Dwarven Ingenuity II | |Dwarven Ingenuity II | ||
|Your Dwarven Ingenuity 2 tripwire gains 1d6 sharp damage if you hit. Additionally, if you hit, the target is knocked Prone in addition to being Slowed. Finally, you regain the ability to use this feature when you Recoup. | |Your Dwarven Ingenuity 2 tripwire gains 1d6 sharp [[damage]] if you hit. Additionally, if you hit, the target is knocked Prone in addition to being Slowed. Finally, you regain the ability to use this feature when you Recoup. | ||
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|'''Earth-Blood''' | |'''Earth-Blood''' | ||
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|'''Stoutling''' | |'''Stoutling''' | ||
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|You can now carry 3 additional weapons and a total of 3 items with the Unwieldy tag. | |You can now carry 3 additional [[weapons]] and a total of 3 items with the Unwieldy tag. | ||
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|'''Treasure Hunter''' | |'''Treasure Hunter''' | ||