Aradin the Witchblade: Difference between revisions

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{| class="creature"
{| class="creature"
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! colspan="6" |Name
! colspan="6" |Aradin the Witchblade
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| colspan="6" |''Monster Level: 1''
| colspan="6" |''Monster Level: 7''
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| colspan="6" |''Medium. Humanoid''
| colspan="6" |''Medium. Humanoid (Fiendblood)''
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!'''STR'''
!'''STR'''
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!CHA
!CHA
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|-
!3
!2
!2
!0
!0
!0
!2
!0
!3
!0
!0
!0
|-
|-
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!Ref: 10
!Ref: 13
!Fort: 10
!Fort: 12
!Ant: 10
!Ant: 10
!Log: 10
!Log: 12
!Will: 10
!Will: 13
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| colspan="6" |
| colspan="6" |
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| colspan="3" |
| colspan="3" |
| colspan="3" |
| colspan="3" |'''Resist''' Necrotic 3
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| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''[[Armor]] Rating''' 13 (lamellar, buckler)
| colspan="3" |'''Immune''' Psychic
| colspan="3" |'''Immune''' Fire
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| colspan="3" |'''Hit Points''' 10
| colspan="3" |'''Hit Points''' 50
| colspan="3" |'''Vulnerable''' [[Divine]] 2, Radiant 2, Bleeding 1, Burning 1
| colspan="3" |'''Vulnerable''' Radiant 1
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| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Speed''' 30 ft, Fly 20 ft
| colspan="3" |'''Traits''' Immutable
| colspan="3" |'''Traits''' Iron Will, Steel Mind
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| colspan="6" |'''[[Skills]]'''
| colspan="6" |'''[[Skills]]''' (AWR) Eavesdropping +6, Intuiting +6; (INT) Appraising +2, Disguising +8, Evading +6, Jeweling +2; (CHA) Intimidating +8, Leadership +4
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |Info
| colspan="6" |'''Pact Maker.''' If a creature makes a willing bargain with Aradin and exchanges either oath or blood, they become bound to the terms indefinitely (or for a set amount of time specified in the pact). If a creature breaks the terms of its agreement, Aradin immediately attacks their WILL with his CHA, provided that they are currently on the same plane of existence. On a hit, the creature becomes Sickened for the next 24 hours, takes 11 (2d10) psychic [[damage]], and the pact ends. Aradin can have up to 3 active pacts at a time using this feature. You may end a pact in [[order]] to make a new one; if you do, the creature that was released from your pact immediately knows that the pact has ended.
'''Many Faces (1/Rest).''' Aradin can [[polymorph]] into another Medium humanoid for 10 minutes.
 
'''Initiate of the Occult.''' Using CHA, Aradin knows the following occult chants, rituals, and spells. He has 20 SP, which he regains when he Takes a Rest.
 
* Chants: [[Cultic Revenge]], [[Forked Tongue]], [[Shadow]] Knife
* Rituals: [[Bedeviling Countenance]], [[Child of Darkness]], Devil’s Sight, [[Refraction of a Thousand Souls]]
* Spells: Darkness, Hex of Hemophilia, [[Minor Augmentation]], [[Warp Step]]
 
'''Auras (3/Rest).''' Using CHA, Aradin can cast the following auras. Only one aura may be active at a time. Auras extend in a 10 ft radius and last for 10 minutes once active (or until another aura is cast).
 
* '''''Aura of Aggression.''''' You and allies in the aura deal +2 damage.
* '''''Aura of Reduction.''''' You and all allies in the aura gain DR 2/Magic.
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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| colspan="6" |''[NAME] can MOVE and take ONE of the following actions.''
| colspan="6" |''Aradin can '''MOVE''' and take '''TWO''' of the following actions, or take the same action '''twice.'''''
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| colspan="6" |'''Move.''' Aradin can move up to his speed.
'''Spear of Proclamation.''' ''Thrown (20 ft) Hand-and-a-Half Weapon.'' +4 vs AR. '''Hit:''' 7 (1d6 + 4) physical.
 
'''Chant.''' Aradin can cast one of his chants.
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! colspan="6" |
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| colspan="6" |'''''OR''' Aradin can take '''ONE''' of the following actions...''
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| colspan="6" |'''Move.''' Aradin can move up to his speed.
'''Spear of Proclamation.''' Aradin can attack using his Spear of Proclamation.
 
'''Chant.''' Aradin can cast one of his chants.
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| colspan="6" |''...'''AND''' take '''ONE''' of the following actions.''
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| colspan="6" |'''Aura.''' Aradin can cast one of his available auras.
'''Spell.''' Aradin can cast one of his spells, provided that he has enough SP.
 
'''War Bringer (1/Recoup).''' Two of Aradin’s allies within 30 ft of him gain +2 to damage rolls for the next 40 seconds.
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| colspan="6" |'''Move.''' NAME can move up to its speed.
! colspan="6" |Reactions
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| colspan="6" |Info
| colspan="6" |'''Preempt (1/Round).''' When a creature moves into reach of the Spear of Proclamation, Aradin can make an attack against that creature.
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