Tenemei: Difference between revisions

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(Created page with "[back to Major NPCs] === General Tenemei === General Tenemei, a kettek with leonine features, is Godking Neferu’s right hand man and oversees the Radiant Princes, a group of highly educated magic-using military commanders capable of serving on the battlefield or in a legislative hall as needed. While Neferu is begrudgingly respected, General Tenemei is outright feared for his cruelty. He has no tolerance whatsoever for disobedience displayed...")
 
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==== '''Oncoming Threat''' ====
==== '''Oncoming Threat''' ====
Through the grapevine, General Tenemei has heard that there are people who want to remove him from power. While he doesn’t know who these people are, he has already taken steps to ensure this will not happen. He has managed to gather enough support from lower ranking military officials, as well as simple soldiers, to stage a coup if the Godking were to strip him of his duties.
Through the grapevine, General Tenemei has heard that there are people who want to remove him from power. While he doesn’t know who these people are, he has already taken steps to ensure this will not happen. He has managed to gather enough support from lower ranking military officials, as well as simple soldiers, to stage a coup if the Godking were to strip him of his duties.
{| class="creature"
|+
! colspan="6" |General Tenemei
|-
| colspan="6" |''Monster Level: 16''
|-
| colspan="6" |''Medium. Humanoid (Kettek)''
|-
!'''STR'''
!DEX
!END
!AWR
!INT
!CHA
|-
!6
!1
!3
!4
!1
!5
|-
|
!Ref: 10
!Fort: 13
!Ant: 14
!Log: 11
!Will: 15
|-
| colspan="6" |
|-
| colspan="3" |
| colspan="3" |
|-
| colspan="3" |'''[[Armor]] Rating''' 15 (field plate)
| colspan="3" |'''Resist''' Physical 3
|-
| colspan="3" |'''Hit Points''' 155
| colspan="3" |'''Senses''' Darkvision 30 ft
|-
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Traits''' Iron Will, Steel Mind
|-
| colspan="6" |'''[[Skills]]''' (STR) Athletics +10, Menacing +6; (END) Forced March +6; (AWR) Intuiting +3, Perceiving +3; (INT) Economics +2, Geography +6, History +4, Law +2, Medicine +2, Military +12, Politics of Nalathesh +8; (CHA) Intimidating +6, Leadership +8
|-
! colspan="6" |Features
|-
| colspan="6" |'''Preemptive Strike.''' Tenemei and his allies within 30 ft of him gain +4 on their [[Initiative]] rolls.
'''Brutal Attacks.''' Tenemei crits on a roll of 19-20. When he crits, he deals 4 additional [[damage]].
'''Hold the Line.''' When any of Tenemei’s allies are within 5 ft of another one of Tenemei’s allies, they gain +1 to their AR, FORT, and WILL.
'''Nine Lives.''' When Tenemei is reduced to 0 HP, roll 1d20. On a roll of 18-20, he regains 30 HP.
|-
! colspan="6" |[[Actions]]
|-
| colspan="6" |''Tenemei can take '''FOUR''' of the following actions, or take the same action '''four times.'''''
|-
| colspan="6" |'''Move.''' Tenemei can move up to his speed.
'''Glaive.''' ''Reach 10 ft Two-Handed Weapon.'' +6 vs AR. '''Hit:''' 10 (1d8 + 6) sharp.
'''Javelin.''' ''Thrown (60 ft) One-Handed Weapon.'' +6 vs AR. '''Hit:''' 9 (1d6 + 6) sharp.
'''Bite.''' ''Reach 5 ft Natural Weapon.'' +6 vs AR. '''Hit:''' 8 (1d4 + 6) sharp.
'''Command.''' One of Tenemei’s allies within 60 ft of him can make a weapon attack.
'''Reposition.''' Up to three of Tenemei’s allies within 60 ft of him may immediately move up to ½ their speed.
'''Focus.''' All of Tenemei’s allies within 30 ft of him gain the Focused condition against a hostile creature within 30 ft of Tenemei.
'''Second Wind (Recharge 6).''' Tenemei regains 8 (1d10 + 3) hit points.
|-
! colspan="6" |Reactions
|-
| colspan="6" |'''Skewer (2/Round).''' When a creature moves into reach of Tenemei’s glaive, or moves more than 10 ft away from Tenemei, he may make a reactive attack against them with his glaive.
|-
|}