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You’ve been dealt a difficult hand. You grew up in society’s unforgiving underbelly, and from an early age you have had to resort to thievery or deception to find food and lodging. Through trial and error, you have learned what fools people and what does not. Living in the shadows on the fringes of society, you have quietly observed as other, more skilled rogues earn their illicit livelihoods. Seeking to emulate the most successful thieves and con artists, you have learned how to stay one step ahead of the law. | You’ve been dealt a difficult hand. You grew up in society’s unforgiving underbelly, and from an early age you have had to resort to thievery or deception to find food and lodging. Through trial and error, you have learned what fools people and what does not. Living in the shadows on the fringes of society, you have quietly observed as other, more skilled rogues earn their illicit livelihoods. Seeking to emulate the most successful thieves and con artists, you have learned [[how to]] stay one step ahead of the law. | ||
The most successful rogues know the other players in their game: crime lords, skilled pickpockets, charlatans, corrupt nobles, bribed guards, aspiring politicians, and the pesky incorruptible altruists among such folk. You make it your business to stay Informed on all such individuals. Are there any among these scoundrels whom you would trust? Would you ever try to form a family of sorts with any of these fellow rogues, or do you find that you only trust your own intuition? Even if you would never trust another rapscallion, what offer would convince you to work alongside another individual or group to complete a job? You should always ask yourself these questions, relying on both logic and gut instinct as your answers might change on a daily or even hourly basis. | The most successful rogues know the other players in their game: crime lords, skilled pickpockets, charlatans, corrupt nobles, bribed guards, aspiring politicians, and the pesky incorruptible altruists among such folk. You make it your business to stay Informed on all such individuals. Are there any among these scoundrels whom you would trust? Would you ever try to form a family of sorts with any of these fellow rogues, or do you find that you only trust your own [[intuition]]? Even if you would never trust another rapscallion, what offer would convince you to work alongside another individual or group to complete a job? You should always ask yourself these questions, relying on both logic and gut instinct as your answers might change on a daily or even hourly basis. | ||
'''<u><big>Rogue Tracks/Talents</big></u>''' | '''<u><big>Rogue Tracks/Talents</big></u>''' | ||
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'''Guild Affiliate:''' You're a talented poisoner and can use deadly reagents to enhance your weapon attacks. | '''Guild Affiliate:''' You're a talented poisoner and can use deadly reagents to enhance your weapon attacks. | ||
'''Psyblade:''' You have an aptitude for psionic magic and use this to silence your footfalls and improve your thievery. | '''Psyblade:''' You have an aptitude for [[psionic]] magic and use this to [[silence]] your footfalls and improve your thievery. | ||
'''Subtlety:''' Silent as a shadow, you can infiltrate and exfiltrate even well-guarded buildings with meticulous skill. | '''Subtlety:''' Silent as a [[shadow]], you can infiltrate and exfiltrate even well-guarded buildings with meticulous skill. | ||
'''Stealth Archer:''' You’re a master of raining death on your enemies from a hidden vantage. | '''Stealth Archer:''' You’re a master of raining death on your enemies from a hidden vantage. | ||
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!PreReq | !PreReq | ||
!Description | !Description | ||
!Tags | |||
|- | |- | ||
|'''Rogue Entry''' | |'''Rogue Entry''' | ||
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* <u>Skilled</u>: Gain +6 Skill Points, which you can spend on any [[skills]] with the Acrobatics, Influence, Observation, and/or Subterfuge tags. | * <u>Skilled</u>: Gain +6 Skill Points, which you can spend on any [[skills]] with the Acrobatics, Influence, Observation, and/or Subterfuge tags. | ||
* <u>Well Equipped</u>: You gain hooded common clothes, a hooded lantern, two daggers, a skullduggery kit, and one disguise of your choice. | * <u>Well Equipped</u>: You gain hooded common clothes, a hooded lantern, two daggers, a skullduggery kit, and one disguise of your choice. | ||
|''[[Ranger]], Class Entry'' | |||
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|'''Confidence''' | |'''Confidence''' | ||
|Rogue Entry | |Rogue Entry | ||
|You gain 1 rank in the [[Charlatan]] profession. If you already have any ranks in the Charlatan profession, you gain +3 Skill Points in Savoir Faire, and +3 Skill Points that you can spend on Empathy, Gossiping, Intimidating, Leadership, or Persuading. | |You gain 1 rank in the [[Charlatan]] profession. If you already have any ranks in the Charlatan profession, you gain +3 Skill Points in Savoir Faire, and +3 Skill Points that you can spend on [[Empathy]], Gossiping, Intimidating, Leadership, or Persuading. | ||
|''Rogue, Con'' | |''Rogue, Con'' | ||
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|'''Charming Identity''' | |'''Charming Identity''' | ||
|Impersonate | |Impersonate | ||
|You may attempt to Charm someone who has been fooled by your Identity. Make a CHA roll vs LOG. If you hit, they treat you as a friendly acquaintance for 1 minute and do not know they have been Charmed. This does not work if the creature is in combat. | |You may attempt to Charm someone who has been fooled by your Identity. Make a CHA roll vs LOG. If you hit, they treat you as a friendly acquaintance for 1 minute and do not know they have been Charmed. This does not work if the creature is in [[combat]]. | ||
|''Rogue, Con'' | |''Rogue, Con'' | ||
|- | |- | ||
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|'''Guild Member''' | |'''Guild Member''' | ||
|Rogue Entry | |Rogue Entry | ||
<u>Incompatible</u>: Disciple of the Divine, Initiate of the Occult, Warden of the Primal | <u>Incompatible</u>: Disciple of the [[Divine]], Initiate of the [[Occult]], Warden of the [[Primal]] | ||
|You join Harlan’s Guild (Or another guild, as specified by your MC.) You may only gain the benefits of this talent after Taking a Rest in an area of civilization such as a town or village. You swear off all deific influence. You gain access to three poisons and can keep one vial of each on your person. A vial is enough for three doses of each [[poison]]. You may only refill these by Taking a Rest in a populated area. You learn how to identify fellow members of the guild who can provide this service to you, as well as clue you into potential contracts. If you break your oath, you may no longer refill your poisons until reparations have been made. You can spend 1 AP to coat a weapon that has the Light property. The first vials are free, but new vials cost 20 sc each. | |You join Harlan’s Guild (Or another guild, as specified by your MC.) You may only gain the benefits of this talent after Taking a Rest in an area of civilization such as a town or village. You swear off all deific influence. You gain access to three poisons and can keep one vial of each on your person. A vial is enough for three doses of each [[poison]]. You may only refill these by Taking a Rest in a populated area. You learn how to identify fellow members of the guild who can provide this service to you, as well as clue you into potential contracts. If you break your oath, you may no longer refill your poisons until reparations have been made. You can spend 1 AP to coat a weapon that has the Light property. The first vials are free, but new vials cost 20 sc each. | ||
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|'''In the Dark''' | |'''In the Dark''' | ||
|Subtlety 5 | |Subtlety 5 | ||
|When you are in Darkness, you are Unseen to creatures who are relying on Darkvision to see you. | |When you are in [[Darkness]], you are Unseen to creatures who are relying on Darkvision to see you. | ||
|''Rogue, Subtlety'' | |''Rogue, Subtlety'' | ||
|- | |- | ||