Hive Tyrant: Difference between revisions

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| colspan="6" |'''Siege Monster.''' The Hive Tyrant’s [[damage]] from any of its body components is doubled against inanimate objects and structures. It ignores DT against such targets.
| colspan="6" |'''Siege Monster.''' The Hive Tyrant’s [[damage]] from any of its body components is doubled against inanimate objects and structures. It ignores DT against such targets.
'''Mythic Hive.''' The Hive Tyrant can use its Torso’s Hive feature once for every two creatures that act in [[Initiative]] (excluding the Hive Tyrant, Tyrant Wasps, and Tyrant Wasp Swarms).
'''Mythic Hive.''' The Hive Tyrant can use its Torso’s Hive feature once for every two creatures that act in [[Initiative]] (excluding the Hive Tyrant, Tyrant Wasps, and [[Tyrant Wasp]] Swarms).


'''Revolting Appearance.''' At the start of a creature’s turn when it is within line of sight of the Hive Tyrant, it must choose whether it averts its eyes. If it does, the Hive Tyrant is Unseen unless it moves into line of sight of the creature or until the start of the creature’s next turn. If the creature does not avert its eyes, it must make a DC 18 CHA check. On a fail, the creature is Frightened of the Hive Tyrant until the start of its next turn.
'''Revolting Appearance.''' At the start of a creature’s turn when it is within line of sight of the Hive Tyrant, it must choose whether it averts its eyes. If it does, the Hive Tyrant is Unseen unless it moves into line of sight of the creature or until the start of the creature’s next turn. If the creature does not avert its eyes, it must make a DC 18 CHA check. On a fail, the creature is Frightened of the Hive Tyrant until the start of its next turn.
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| colspan="6" |If both of the Hive Tyrant’s heads die, the whole Hive Tyrant dies.
| colspan="6" |If both of the Hive Tyrant’s heads die, the whole Hive Tyrant dies.
'''Mental Singularity.''' When one of the Hive Tyrant’s heads dies, it gains one additional monster action on each of its turns.
'''Mental Singularity.''' When one of the Hive Tyrant’s heads dies, it gains one additional monster action on each of its turns.  
 
'''Irreparable Damage.''' The Hive Tyrant’s Regen ability does not work if it has taken Fire or Corrosive damage since the end of its last turn. If one of its heads starts its turn with 0 HP and cannot [[Regenerate]], it dies.  
'''Irreparable Damage.''' The Hive Tyrant’s Regen ability does not work if it has taken Fire or Corrosive damage since the end of its last turn. If one of its heads starts its turn with 0 HP and cannot [[Regenerate]], it dies.  
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| colspan="6" |'''Trample (Legs).''' The Hive Tyrant moves up to its speed. It then attacks any creature that comes within 5 ft of the Hive Tyrant during this movement: ''Reach 5 ft Natural Weapon.'' +12 vs REF. '''Hit:''' 38 (3d10+12) blunt and the creature falls Prone.
| colspan="6" |'''Trample (Legs).''' The Hive Tyrant moves up to its speed. It then attacks any creature that comes within 5 ft of the Hive Tyrant during this movement: ''Reach 5 ft Natural Weapon.'' +12 vs REF. '''Hit:''' 38 (3d10+12) blunt and the creature falls Prone.
'''Hive (Torso).''' The Hive Tyrant summons 1d4 Tyrant Wasp Swarms or 2d8 Tyrant Wasps.
'''Hive (Torso).''' The Hive Tyrant summons 1d4 Tyrant Wasp Swarms or 2d8 Tyrant Wasps.
'''Spittle Roar (Head) (Recharge 3).''' ''260 ft Cone Natural Weapon.'' +12 vs FORT. '''Hit:''' 34 (4d10+12) toxic and the creature is Sickened for 30 seconds. '''Miss:''' ½ damage and the creature is Sickened until the end of its next turn.
'''Spittle Roar (Head) (Recharge 3).''' ''260 ft Cone Natural Weapon.'' +12 vs FORT. '''Hit:''' 34 (4d10+12) toxic and the creature is Sickened for 30 seconds. '''Miss:''' ½ damage and the creature is Sickened until the end of its next turn.
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