Warrior: Difference between revisions

70 bytes removed ,  16 November 2023
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|If a creature critically fails an attack roll farther than 10 ft away, but no farther than 20 ft from you, you may use your Intercept ability without expending AP.
|If a creature critically fails an attack roll farther than 10 ft away, but no farther than 20 ft from you, you may use your Intercept ability without expending AP.
|-
|-
P R OT E CT I O N I I I : TA K E H E A R T
PROTECTION III : TAKE HEART
Warrior, Protection
|Warrior, Protection
Prerequisites: Protection II
|Protection II
Gain the Take Heart ability.
|Gain the Take Heart ability.
Take Heart. By spending 1 AP, a target within 30 ft of
'''Take Heart''' By spending 1 AP, a target within 30 ft of
you that can hear you gains Shield HP equal to your AWR.
you that can hear you gains Shield HP equal to your AWR. (AWR/Rest)
(AWR/Rest)
|-
PROTECTION IV: ENGAGE II
|PROTECTION IV: ENGAGE II
Warrior, Protection
|Warrior, Protection
Prerequisites: Protection III, Engage
|Protection III, Engage
Engage now causes up to two creatures of your choice
|Engage now causes up to two creatures of your choice within 5 ft of you to become Engaged.
within 5 ft of you to become Engaged.
|-
PROTECTION IV: INTERCEPT II
|PROTECTION IV: INTERCEPT II
Warrior, Protection
|Warrior, Protection
Prerequisites: Protection III, Intercept
|Protection III, Intercept
The space an enemy is attempting to enter that would
|The space an enemy is attempting to enter that would trigger your Intercept ability can be 30 ft away from you.
trigger your Intercept ability can be 30 ft away from you.
|-
PROTECTION IV: SHIELDS UP II
|PROTECTION IV: SHIELDS UP II
Warrior, Protection
|Warrior, Protection
Prerequisites: Protection III
|Protection III
You gain Resist Physical 1, 2, or 3 in addition to your
You gain Resist Physical 1, 2, or 3 in addition to your
defenses, depending on the number of Reactive AP you
defenses, depending on the number of Reactive AP youspend. Shields up now lasts until the beginning of your next
 
turn and affects any ally while they are within 5 ft of you while it is still active.
176 CHAPTER 3 | CLASSES
|-
spend. Shields up now lasts until the beginning of your next
turn and affects any ally while they are within 5 ft of you
while it is still active.
PROTECTION V: POSITIONING
PROTECTION V: POSITIONING
Warrior, Protection
Warrior, Protection
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