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Your path to becoming the warrior you are today was one of absolute discipline. At a young age, you were a gifted athlete, playing in children’s sports or | Your path to becoming the warrior you are today was one of absolute discipline. At a young age, you were a gifted athlete, playing in children’s sports or | ||
getting into trouble pushing back against authority. As you grew, your restlessness matured into a desire to protect those that are weaker than you. Guided by great blademasters, you learned your way around sword and spear, shield and bow. A versatile fighter, you are almost equally capable with any weapon and any suit of armor, making you an invaluable soldier. You also have a keen mind for battle tactics and act with disciplined measure as you direct your foes away from | getting into trouble pushing back against authority. As you grew, your restlessness matured into a desire to protect those that are weaker than you. Guided by great blademasters, you learned your way around sword and spear, shield and bow. A versatile fighter, you are almost equally capable with any weapon and any suit of armor, making you an invaluable [[soldier]]. You also have a keen mind for battle tactics and act with disciplined measure as you direct your foes away from | ||
your weaker allies. | your weaker allies. | ||
What motivates you when you don your armor? What thoughts stick with you as you draw your weapons and slog into the battlefield? How do your driving goals inform your fighting style? If you are motivated by vengeance, you might be an especially merciless fighter, whereas if you desire to protect your loved ones, you might stay your blade when you have the opportunity to do an enemy in, letting compassion guide your hand as much as justice. Maybe you have no scruples at all and will simply do what is asked of you as long as the coins keep coming. | What motivates you when you don your armor? What thoughts stick with you as you draw your [[weapons]] and slog into the battlefield? How do your driving goals inform your fighting style? If you are motivated by vengeance, you might be an especially merciless fighter, whereas if you desire to protect your loved ones, you might stay your blade when you have the opportunity to do an enemy in, letting compassion guide your hand as much as justice. Maybe you have no scruples at all and will simply do what is asked of you as long as the coins keep coming. | ||
==='''WARRIOR STACKS'''=== | ==='''WARRIOR STACKS'''=== | ||
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|Warrior, Archery | |Warrior, Archery | ||
|Stalking | |Stalking | ||
|If you do not take any movement on your turn or your last turn, have not taken damage since the end of your last turn, did not use Impeccable Aim last turn, and are firing from cover, you can activate Impeccable Aim, gaining +10 to your attack rolls until the end of your turn. | |If you do not take any movement on your turn or your last turn, have not taken [[damage]] since the end of your last turn, did not use Impeccable Aim last turn, and are firing from cover, you can activate Impeccable Aim, gaining +10 to your attack rolls until the end of your turn. | ||
|- | |- | ||
|SHARPSHOOTER II | |SHARPSHOOTER II | ||
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|- | |- | ||
PROTECTION I: SHIELDS UP | PROTECTION I: SHIELDS UP | ||
Warrior, Protection | |Warrior, Protection |Protection Focus | ||
You gain the Shields Up ability. | You gain the Shields Up ability. | ||
Shields Up | '''Shields Up''' When you or a target within 5 ft of you is attacked, you may spend 1-3 Reactive AP to raise the AR, FORT, and REF of all friendly targets within 5 ft of you | ||
attacked, you may spend 1-3 Reactive AP to raise the AR, | by the number of AP spent until the end of the triggering creature’s turn. If a creature benefitting from this bonus is | ||
FORT, and REF of all friendly targets within 5 ft of you | |||
by the number of AP spent until the end of the triggering | |||
creature’s turn. If a creature benefitting from this bonus is | |||
wielding a shield, they gain an additional +1. | wielding a shield, they gain an additional +1. | ||
PROTECTION II: CHALLENGE | |- | ||
Warrior, Protection | |PROTECTION II: CHALLENGE | ||
|Warrior, Protection | |||
Targets you have Engaged are now considered Taunted by | |Protection I | ||
you as well. | Targets you have Engaged are now considered Taunted by you as well. | ||
|- | |||
PROTECTION II: BATTERING RAM | |PROTECTION II: BATTERING RAM | ||
Warrior, Protection | |Warrior, Protection | ||
|Protection I, Intercept | |||
When using Intercept, If you travel 10 ft or more, you | |When using Intercept, If you travel 10 ft or more, you may make an attack against the triggering creature: STR vs FORT Hit: If the creature is no more than one Size larger than you, the creature is knocked Prone. | ||
may make an attack against the triggering creature: STR vs | |- | ||
FORT Hit: If the creature is no more than one Size larger | |PROTECTION II : BATTLE FIELD | ||
than you, the creature is knocked Prone. | |||
SUPPORT | SUPPORT | ||
Warrior, Protection | |Warrior, Protection | ||
|Protection I | |||
You gain 1 special AP (Battlefield AP) that cannot be used to | |You gain 1 special AP (Battlefield AP) that cannot be used to move or attack but can be used for any other action. You can | ||
move or attack but can be used for any other action. You can | only have one source of Support AP. If you gain a second source of special AP, choose whether you keep this source or your new source. | ||
only have one source of Support AP. | |- | ||
If you gain a second source of special AP, choose whether | |PROTECTION III : CHALLENGING SHOUT | ||
you keep this source or your new source. | |Warrior, Protection | ||
|Protection II | |||
SHOUT | When you are using your Engage ability, you can also shout a challenge to enemies within 30 ft of you. If they can hear you, they gain the Taunted condition until the end of their next turn. (1/Catch Breath) | ||
Warrior, Protection | |- | ||
|PROTECTION III : OPPORTUNISTIC | |||
When you are using your Engage ability, you can also shout | |||
a challenge to enemies within 30 ft of you. If they can hear | |||
you, they gain the Taunted condition until the end of their | |||
next turn. (1/Catch Breath) | |||
INTERCEPTION | INTERCEPTION | ||
Warrior, Protection | |Warrior, Protection | ||
|Protection II, Intercept | |||
If a creature critically fails an attack roll farther than 10 ft | |If a creature critically fails an attack roll farther than 10 ft away, but no farther than 20 ft from you, you may use your Intercept ability without expending AP. | ||
away, but no farther than 20 ft from you, you may use your | |- | ||
Intercept ability without expending AP. | |||
P R OT E CT I O N I I I : TA K E H E A R T | P R OT E CT I O N I I I : TA K E H E A R T | ||
Warrior, Protection | Warrior, Protection | ||
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to 14. | to 14. | ||
|} | |} | ||
==='''SOLDIER TRACK'''=== | ==='''SOLDIER TRACK'''=== | ||
{| class="wikitable" | {| class="wikitable" | ||
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