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| colspan="6" |'''Natural Disguise.''' The Bunyip does not need tools to make INT/Disguising checks. It can disguise itself as mossy or scummy logs and stones. | | colspan="6" |'''Natural Disguise.''' The Bunyip does not need tools to make INT/Disguising checks. It can disguise itself as mossy or scummy logs and stones. | ||
'''Ambush Predator.''' The Bunyip gains +4 on [[Initiative]] rolls. On the first round of [[combat]], the Bunyip targets a creature's ANT instead of their AR. If it hits a creature that has not acted yet in combat, it counts as a crit. | '''Ambush Predator.''' The Bunyip gains +4 on [[Initiative]] rolls. On the first round of [[combat]], the Bunyip targets a creature's ANT instead of their AR. If it hits a creature that has not acted yet in combat, it counts as a crit. | ||
'''Hold Breath.''' The Bunyip can hold its breath for 20 minutes. | '''Hold Breath.''' The Bunyip can hold its breath for 20 minutes. | ||
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| colspan="6" |'''Move.''' The Bunyip can move up to its speed. | | colspan="6" |'''Move.''' The Bunyip can move up to its speed. | ||
'''Bite.''' ''Reach 5 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp, then +3 vs FORT. '''Hit:''' The target falls prone. | '''Bite.''' ''Reach 5 ft Natural Weapon.'' +3 vs AR. '''Hit:''' 6 (1d6+3) sharp, then +3 vs FORT. '''Hit:''' The target falls prone. | ||
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! colspan="6" |Reactions | ! colspan="6" |Reactions | ||