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Deepshrooms grow, as their name implies, deep beneath the ground. They produce a highly toxic mucus that, when applied to a creature in great enough quantity, will [[kill]] a creature and warp them into a [[zombie]]-like fungal abomination. These creatures shamble about in a facsimile of life for some years, but eventually they begin sprouting deepshrooms from their own body. Once this happens, the creature gradually decomposes into a fleshy mound where the new deepshrooms continue their macabre cycle of reproduction. | |||
{| class="creature" | {| class="creature" | ||
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|- | |- | ||
| colspan="3" |'''[[Armor]] Rating''' 10 | | colspan="3" |'''[[Armor]] Rating''' 10 | ||
| colspan="3" |''' | | colspan="3" |'''Immune''' Psychic | ||
|- | |- | ||
| colspan="3" |'''Hit Points''' 50 | | colspan="3" |'''Hit Points''' 50 | ||
| colspan="3" |''' | | colspan="3" |'''Vulnerable''' Cold 5, Radiant 2 | ||
|- | |- | ||
| colspan="3" | | | colspan="3" | | ||
| colspan="3" |'''Senses''' Blindsight 120 ft | | colspan="3" |'''Senses''' Blindsight 120 ft | ||
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'''Light Sensitivity.''' The Deepshroom Hive takes 26 (4d12) radiant damage at the start of its turn if it begins in direct sunlight. | '''Light Sensitivity.''' The Deepshroom Hive takes 26 (4d12) radiant damage at the start of its turn if it begins in direct sunlight. | ||
'''Aura of Spores.''' When a creature starts its turn within | '''Aura of Spores.''' When a creature starts its turn within 30 ft of the Deepshroom Hive, it must make a DC 14 END check, taking 10 (2d6+3) necrotic damage on a failed save. | ||
'''Infectious Spores.''' Any creature killed by the Deepshroom Hive and any corpse left within | '''Infectious Spores.''' Any creature killed by the Deepshroom Hive and any corpse left within 10 ft of the Deepshroom Hive for 1 minute becomes a [[Deepshroom Shambler]] under the Deepshroom Hive’s control, taking its turn immediately after the Deepshroom Hive in [[Initiative]]. | ||
'''Hive Mind.''' When a Deepshroom can see a hostile creature with its Blindsight, all Deepshroom Shamblers and Deepshroom Hives within 500 ft of it also know the location of the hostile creature. | '''Hive Mind.''' When a Deepshroom can see a hostile creature with its Blindsight, all Deepshroom Shamblers and Deepshroom Hives within 500 ft of it also know the location of the hostile creature. | ||
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==== ''The Deepshroom Hive can take TWO of the following actions, or take the same action '''twice.''''' ==== | ==== ''The Deepshroom Hive can take TWO of the following actions, or take the same action '''twice.''''' ==== | ||
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| colspan="6" |'''Cloud of Spores.''' ''Ranged | | colspan="6" |'''Cloud of Spores.''' ''Ranged 30 ft Natural Weapon.'' +3 vs FORT. '''Hit:''' 7 (2d6) necrotic and the target becomes infected with [[Deepshroom Poisoning]]. | ||
'''Pheromone Release.''' ''Ranged | '''Pheromone Release.''' ''Ranged 30 ft Natural Weapon.'' +3 vs WILL. '''Hit:''' The target becomes Charmed until the end of its next turn. Creatures charmed by the Deepshroom Hive must use their available movement to move directly away from the Deepshroom Hive. | ||
|} | |} | ||