Blood Effigy: Difference between revisions

1,167 bytes removed ,  6 February 2024
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| colspan="3" |'''DR''' 2/Magical [[Weapons]]
| colspan="3" |'''DR''' 2/Magical [[Weapons]]
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| colspan="3" |'''Speed''' 30ft
| colspan="3" |'''Speed''' 30 ft
| colspan="3" |'''Immune''' Nonmagical Weapons
| colspan="3" |'''Immune''' Nonmagical Weapons
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| colspan="3" |'''Senses''' Darkvision 30ft
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| colspan="3" |'''Traits''' Immutable, Unerring Mind, Regen 3
| colspan="3" |'''Traits''' Immutable, Unerring Mind, Regen 3
| colspan="3" |'''Senses''' Darkvision 30 ft
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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Move.''' The Blood Effigy can move up to its speed
| colspan="6" |'''Move.''' The Blood Effigy can move up to its speed
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| colspan="6" |'''Blood Splash.''' ''Reach 5ft Natural Weapon.'' +4 vs AR. '''Hit:''' 7 (1d6+4) fire.
| colspan="6" |'''Blood Splash.''' ''Reach 5 ft Natural Weapon.'' +4 vs AR. '''Hit:''' 7 (1d6+4) fire.
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==== '''''OR''' the Blood Effigy can MOVE and take the following action'''.''''' ====
==== '''''OR''' the Blood Effigy can MOVE and take the following action'''.''''' ====
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| colspan="6" |'''Exsanguinate.''' ''Reach 5ft Natural Weapon.'' +4 vs FORT. '''Hit:''' 7 (1d6+4) fire and the Blood Effigy regains HP equal to the damage it dealt. Additionally, the target’s HP maximum is lowered by the amount of damage dealt. If creature’s maximum HP reaches 0, it immediately dies. Maximum HP lost by Exsanguinate is restored by a Lesser Restoration ritual or similar magic, or by Taking a Rest.
| colspan="6" |'''Exsanguinate.''' ''Reach 5 ft Natural Weapon.'' +4 vs FORT. '''Hit:''' 7 (1d6+4) fire and the Blood Effigy regains HP equal to the damage it dealt. Additionally, the target’s HP maximum is lowered by the amount of damage dealt. If creature’s maximum HP reaches 0, it immediately dies. Maximum HP lost by Exsanguinate is restored by a [[Lesser Restoration]] ritual or similar magic, or by Taking a Rest.
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=== Features ===
'''Boiling Blood.''' Any creature that makes a successful melee attack against the Blood Effigy must make a DC 14 FORT check or take 2 (1d4) fire damage.
'''Malleable Form.''' The Blood Effigy can use its move action to pass through spaces as small as 1 inch, but cannot end its turn in any space too small for a Medium sized creature. If it does, it takes 13 (2d12) blunt damage.
=== Actions ===
''The '''Blood Effigy''' can take '''THREE''' of the following actions, or take the same action '''three times.'''''
'''Move.''' The Blood Effigy can move up to its speed
'''Blood Splash.''' ''Reach 5ft Natural Weapon.'' +4 vs AR. '''Hit:''' 7 (1d6+4) fire.
'''''OR''' the Blood Effigy can '''MOVE''' and take the following action.''
'''Exsanguinate.''' ''Reach 5ft Natural Weapon.'' +4 vs FORT. '''Hit:''' 7 (1d6+4) fire and the Blood Effigy regains HP equal to the damage it dealt. Additionally, the target’s HP maximum is lowered by the amount of damage dealt. If creature’s maximum HP reaches 0, it immediately dies. Maximum HP lost by Exsanguinate is restored by a Lesser Restoration ritual or similar magic, or by Taking a Rest.