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[[Creature List|[Back to creatures]]] | |||
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| colspan="3" |'''Hit Points''' 16 | | colspan="3" |'''Hit Points''' 16 | ||
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| colspan="3" |'''Speed''' | | colspan="3" |'''Speed''' 30 ft | ||
| colspan="3" | | |||
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| colspan="6" |'''[[Skills]]''' (AWR) Intuiting +4; (INT) Arcana +2, Astrology +2, Investigating +2, Religion [Inferno] +6; (CHA) Empathy +2 | | colspan="6" |'''[[Skills]]''' (AWR) Intuiting +4; (INT) Arcana +2, Astrology +2, Investigating +2, Religion [Inferno] +6; (CHA) [[Empathy]] +2 | ||
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! colspan="6" |Features | ! colspan="6" |Features | ||
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| colspan="6" |'''Gooseflesh.''' The Demonologist is instinctively and nonmagically aware when within 30 ft of a fiend. The Demonologist is similarly aware when on land desecrated by a fiend within the past 24 hours. | | colspan="6" |'''Gooseflesh.''' The Demonologist is instinctively and nonmagically aware when within 30 ft of a fiend. The Demonologist is similarly aware when on land desecrated by a fiend within the past 24 hours. | ||
'''Researcher.''' Given 8 hours in a library or well-resourced religious center, the Demonologist can uncover any commonly known information about any fiend or celestial. | |||
'''Exorcist in Training.''' Given 1 hour in a settled area, the Demonologist can retrieve all of the materials needed to cast the [[Exorcism]] ritual. It can cast the Exorcism ritual 1/year, but must roll at least 2 dice on the exorcism table even if the casting would not typically warrant a roll. | |||
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! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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| colspan="6" |'''Move.''' The Demonologist can move up to its speed. | | colspan="6" |'''Move.''' The Demonologist can move up to its speed. | ||
'''Mace.''' ''Reach 5 ft Hand-and-a-Half Weapon.'' +0 vs AR. '''Hit:''' 3 (1d6) blunt, or 4 (1d8) if two-handed. | |||
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