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(Add Assassin block) |
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| colspan="6" | | | colspan="6" | | ||
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| colspan="3" |'''[[Armor]] Rating''' 14 (Evasive) | |||
| colspan="3" |'''Resist''' Toxic 3 | |||
|- | |||
| colspan="3" |'''Hit Points''' 55 | |||
| colspan="3" | | | colspan="3" | | ||
|- | |- | ||
| colspan="3" |''' | | colspan="3" |'''Speed''' 30 ft, Climb 30 ft | ||
| colspan="3" |''' | | colspan="3" |'''Senses''' Darkvision 30 ft | ||
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| colspan=" | | colspan="6" |'''[[Skills]]''' (STR) Sprinting +4; (DEX) Balancing +6, Contorting +4, Sneaking +8; (AWR) Eavesdropping +4, Investigating +2, Perceiving +6, Tracking +4 | ||
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! colspan="6" |Features | |||
|- | |- | ||
| colspan=" | | colspan="6" |'''Sneak Attack.''' When the Assassin has TA against a target, it deal 14 (4d6) additional [[damage]]. | ||
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| colspan="6" |'''Ambusher.''' The Assassin has +8 [[Initiative]] rolls. When it hits a creature that has not yet acted in Initiative, it counts as a crit. | |||
| colspan="6" |''' | |||
|- | |- | ||
! colspan="6" |[[Actions]] | ! colspan="6" |[[Actions]] | ||
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| colspan="6" | | | colspan="6" | | ||
==== ''The | ==== ''The Assassin can take THREE of the following actions, or take the same action '''three times.''''' ==== | ||
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| colspan="6" |'''Move.''' The Assassin can move up to its speed | |||
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| colspan="6" |'''Dagger.''' ''Thrown (20 ft) One-handed Weapon.'' +6 vs AR. '''Hit''': 8 (1d4+6) sharp. | |||
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| colspan="6" |''' | | colspan="6" |'''Aim.''' The Assassin give itself TA against a target it can see within 60 ft of it. | ||
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| colspan="6" | | | colspan="6" | | ||
==== '''''OR''' the | ==== '''''OR''' the Assassin can take '''ONE''' of the following actions...''''' ==== | ||
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| colspan="6" |''' | | colspan="6" |'''Move.''' The Assassin can move up to its speed | ||
|- | |||
| colspan="6" |'''Dagger.''' The Assassin makes a Dagger attack | |||
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| colspan="6" |'''Aim.''' The Assassin uses its Aim ability | |||
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| colspan="6" | | | colspan="6" | | ||
==== '''''...AND''' take '''ONE''' of the following actions.''==== | ==== '''''...AND''' take '''ONE''' of the following actions.''==== | ||
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| colspan="6" |''' | | colspan="6" |'''Heavy Crossbow.''' ''Ranged (500 ft) Two-handed Weapon.'' +6 vs AR. '''Hit''': 11 (1d10+6) sharp. | ||
|- | |||
| colspan="6" |'''[[Poison]].''' The Assassin coats a dagger or crossbow bolt with poison. The next time it hits with an attack, it deals an additional 7 (2d6) toxic damage. | |||
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| colspan="6" | | | colspan="6" | | ||
==== ''OR the | ==== ''OR the Assassin can take TWO of the following actions, or take the same action twice.''==== | ||
|- | |||
| colspan="6" |'''Heavy Crossbow.''' The Assassin makes a Heavy Crossbow attack. | |||
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| colspan="6" |''' | | colspan="6" |'''Poison.''' The Assassin uses its Poison ability. | ||
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! colspan="6" |Reactions | ! colspan="6" |Reactions | ||
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| colspan="6" |''' | | colspan="6" |'''Retreat (1/Round).''' When a creature misses the Assassin with an attack, the Assassin can move up to its speed | ||
|} | |} | ||
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