Assassin: Difference between revisions

1,033 bytes added ,  4 February 2024
Add Assassin block
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(Add Assassin block)
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| colspan="3" |'''[[Armor]] Rating''' 14 (Evasive)
| colspan="3" |'''Resist''' Toxic 3
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| colspan="3" |'''Hit Points''' 55
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| colspan="3" |'''Resist''' Info
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| colspan="3" |'''[[Armor]] Rating''' 10
| colspan="3" |'''Speed''' 30 ft, Climb 30 ft
| colspan="3" |'''Vulnerable''' Info
| colspan="3" |'''Senses''' Darkvision 30 ft
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| colspan="3" |'''Hit Points''' 10
| colspan="6" |'''[[Skills]]''' (STR) Sprinting +4; (DEX) Balancing +6, Contorting +4, Sneaking +8; (AWR) Eavesdropping +4, Investigating +2, Perceiving +6, Tracking +4
| colspan="3" |'''Immune''' Info
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| colspan="3" |'''Speed''' 30ft
! colspan="6" |Features
| colspan="3" |'''Senses''' Info
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| colspan="3" |'''[[Skills]]''' Info
| colspan="6" |'''Sneak Attack.''' When the Assassin has TA against a target, it deal 14 (4d6) additional [[damage]].
| colspan="3" |'''Traits''' Info
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! colspan="6" |Features
| colspan="6" |'''Ambusher.''' The Assassin has +8 [[Initiative]] rolls. When it hits a creature that has not yet acted in Initiative, it counts as a crit.
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| colspan="6" |'''Feature.''' Info
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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==== ''The MONSTER can take FOUR of the following actions, or take the same action '''four times.''''' ====
==== ''The Assassin can take THREE of the following actions, or take the same action '''three times.''''' ====
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| colspan="6" |'''Move.''' The Assassin can move up to its speed
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| colspan="6" |'''Dagger.''' ''Thrown (20 ft) One-handed Weapon.'' +6 vs AR. '''Hit''': 8 (1d4+6) sharp.
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Aim.''' The Assassin give itself TA against a target it can see within 60 ft of it.
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==== '''''OR''' the MONSTER can take '''TWO''' of the following actions, or take the same action '''twice...''''' ====
==== '''''OR''' the Assassin can take '''ONE''' of the following actions...''''' ====
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Move.''' The Assassin can move up to its speed
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| colspan="6" |'''Dagger.''' The Assassin makes a Dagger attack
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| colspan="6" |'''Aim.''' The Assassin uses its Aim ability
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==== '''''...AND''' take '''ONE''' of the following actions.''====
==== '''''...AND''' take '''ONE''' of the following actions.''====
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Heavy Crossbow.''' ''Ranged (500 ft) Two-handed Weapon.'' +6 vs AR. '''Hit''': 11 (1d10+6) sharp.
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| colspan="6" |'''[[Poison]].''' The Assassin coats a dagger or crossbow bolt with poison. The next time it hits with an attack, it deals an additional 7 (2d6) toxic damage.
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==== ''OR the MONSTER can take TWO of the following actions, or take the same action twice.''====
==== ''OR the Assassin can take TWO of the following actions, or take the same action twice.''====
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| colspan="6" |'''Heavy Crossbow.''' The Assassin makes a Heavy Crossbow attack.
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Poison.''' The Assassin uses its Poison ability.
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! colspan="6" |Reactions
! colspan="6" |Reactions
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| colspan="6" |'''Feature.''' Info
| colspan="6" |'''Retreat (1/Round).''' When a creature misses the Assassin with an attack, the Assassin can move up to its speed
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=== Features ===
'''Features.''' Info
=== Actions ===
'''Features.''' Info
=== Reactions ===
'''Features.''' Info
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