Champion Pugilist: Difference between revisions

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!Tags
!Tags
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|Demand a Punch
|'''Demand a Punch'''
|[[Pugilist]] Entry
|[[Pugilist]] Entry
|
|When wearing no [[armor]], gain +2 FORT and +2 WILL. Also gain +2 AR unless you use a talent to replace AR with another defense.
|''Pugilist, Champion''
|''Pugilist, Champion''
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|Menacing Champion
|'''Menacing Champion'''
|Demand a Punch
|Demand a Punch
|
|Gain +4 Skill Points, which you can spend on [[skills]] with the Athleticism and/or Stamina tags.
 
Gain 1 Pugilist's Maneuver of your choice.
|''Pugilist, Champion''
|''Pugilist, Champion''
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|Hulking
|'''Hulking'''
|Menacing Champion
|Menacing Champion
|
|You count as 1 size larger (max Large) for the purposes of grappling and carrying unwieldy items.
|''Pugilist, Champion''
|''Pugilist, Champion''
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|Bronze Skin
|'''Bronze Skin'''
|Hulking
|Hulking
|
|By expending 1 use of your pugilist's maneuvers, gain DT equal to your character level. You retain this DT for 1 minute. (2/Rest)
|''Pugilist, Champion''
|''Pugilist, Champion''
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|Bludgeoner
|'''Bludgeoner'''
|Bronze Skin
|Bronze Skin
|
|You can use your Pugilist's Maneuvers when you attack with one-handed bludgeons.
|''Pugilist, Champion''
|''Pugilist, Champion''
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|-
|Demand a Punch II
|'''Demand a Punch II'''
|Bludgeoner
|Bludgeoner
|
|When wearing no armor, gain an additional +2 FORT and +2 WILL. Also gain an additional +2 AR unless you use a talent to replace AR with another defense.
|''Pugilist, Champion''
|''Pugilist, Champion''
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|-
|Menacing Champion II
|'''Menacing Champion II'''
|Demand a Punch II
|Demand a Punch II
|
|Gain +4 Skill Points, which you can spend on skills with the Athleticism and/or Stamina tags.
 
Gain 1 Pugilist's Maneuver of your choice.
|''Pugilist, Champion''
|''Pugilist, Champion''
|-
|-
|Bludgeoner II
|'''Bludgeoner II'''
|Menacing Champion II
|Menacing Champion II
|
|When you deal [[damage]] with a bludgeon, increase its damage die size by 1 step (max 1d12).
|''Pugilist, Champion''
|''Pugilist, Champion''
|-
|-
|Bronze Skin II
|'''Bronze Skin II'''
|Bludgeoner II
|Bludgeoner II
|
|Bronze Skin becomes 1/2 END/Rest (min 2).
|''Pugilist, Champion''
|''Pugilist, Champion''
|-
|-
|Menacing Champion III
|'''Menacing Champion III'''
|Bronze Skin II
|Bronze Skin II
|
|Gain +4 Skill Points, which you can spend on skills with the Athleticism and/or Stamina tags.
 
Gain 1 Pugilist's Maneuver of your choice.
|''Pugilist, Champion''
|''Pugilist, Champion''
|-
|-
|Bludgeoner III
|'''Bludgeoner III'''
|Menacing Champion III
|Menacing Champion III
|
|You can use your Pugilist's Maneuvers when you attack with all bludgeons.
|''Pugilist, Champion''
|''Pugilist, Champion''
|-
|-
|Hulking II
|'''Hulking II'''
|Bludgeoner III
|Bludgeoner III
|
|You count as 1 additional size larger (max Huge) for the purposes of lifting, dragging, carrying, and grappling.
|''Pugilist, Champion''
|''Pugilist, Champion''
|-
|-
|Demand a Punch III
|'''Demand a Punch III'''
|Hulking II
|Hulking II
|
|When wearing no armor, gain an additional +2 FORT and +2 WILL. Also gain an additional +2 AR unless you use a talent to replace AR with another defense.
|''Pugilist, Champion''
|''Pugilist, Champion''
|-
|-
|Bronze Skin III
|'''Bronze Skin III'''
|Demand a Punch III
|Demand a Punch III
|
|Bronze Skin lasts for 2 minutes. Additionally, 1/Rest when you recoup, regain 1 use.
|''Pugilist, Champion''
|''Pugilist, Champion''
|-
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|Mighty Champion
|'''Mighty Champion'''
|Bronze Skin III
|Bronze Skin III
|
|1/Rest when you use Bronze Skin, it lasts for 5 minutes.
 
Whenever you use a Pugilist's maneuver, you may use a second maneuver simultaneously to add an extra 1d6 damage.
 
'''''Level 30:''''' You always have DT 10.
|''Pugilist, Champion, Capstone''
|''Pugilist, Champion, Capstone''
|}
{| class="wikitable"
|+Pugilist Maneuvers
!Maneuver
!Ability
|-
|'''Mighty Fist'''
|''Prerequisites: Uppercut''
When you use Uppercut, if you hit, knock the target 15ft away and it is Dazed until the end of its next turn. (1/Recoup)
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|'''Shockwave'''
|''Prerequisites: Bludgeoner''
When holding a bludgeon, make an attack with it vs the FORT of each creature in a 15ft cone. Hit: 1d12 + STR blunt.
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|'''Ground Pound'''
|''Prerequisites: STR 6''
Make a STR attack vs the FORT of each creature in a 10ft radius. Hit: They fall prone and are Dazed until the end of their next turn.
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|'''Intimidate'''
|If creature is 2 sizes smaller than you when grappling it, you may throw the creature up to 20ft. It falls Prone and must make a DEX check (DC 10 + your STR). If it fails, it also takes 1d10 blunt.
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|'''Throw'''
|Make a CHA attack vs the WILL of a creature that can see you within 60ft of you. Hit: It is Frightened of you for 30 seconds.
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|'''Menace'''
|Make a CHA attack vs the WILL of a creature that can see you within 60ft of you. Hit: It is Frightened of you for 30 seconds.
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|'''Challenge'''
|Make a CHA attack vs the LOG of a creature that can see you within 60ft of you. Hit: It is Taunted by you, you are Taunted by it, and when it makes attacks that would not target you, you may attack it reactively for 1 AP if you are within reach of it.
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