Godking: Difference between revisions

205 bytes added ,  24 February 2024
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(Created page with "[back to Supereon One] Occupation Tag'': Aristocracy, Religious'' While most gods hide away in the heavens, dictating mortals from on high, some walk among their followers as a guide and  king. You are destined to rule and through force and through will. === '''Starting Equipment''' === If you take this profession when you create your character, you gain the following gear, in addition to the equipment you gained based on your background: Rucksack,...")
 
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[[Ancerra Before|[back to Supereon One]]]
[[Ancerra Before|[back to Supereon One]]]
The BOPs in Supereon One are written with forward compatibility in mind, so they use sc as a monetary system. Remember to multiply this by 10 if you are using amber (a).


Occupation Tag'': Aristocracy, Religious''
Occupation Tag'': Aristocracy, Religious''
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2d10 + your local Goodwill commoner NPCs will now pledge themselves to your cause after you complete a Holy Task. They will follow your lawful commands but will not willingly endanger themselves.
2d10 + your local Goodwill commoner NPCs will now pledge themselves to your cause after you complete a Holy Task. They will follow your lawful commands but will not willingly endanger themselves.


Additionally, completing Holy Tasks grants you +2 local goodwill. Upon reaching 25 followers, you gain a camp that is self-sustaining and earns a tribute of amber equal to 2d10+ (Half your Total Followers) per week.
Additionally, completing Holy Tasks grants you +2 local goodwill. Upon reaching 25 followers, you gain a camp that is self-sustaining and earns a tribute of sc equal to half your Total Followers per week.


=== Rank 3 ===
=== Rank 3 ===
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{| class="wikitable"
{| class="wikitable"
|+'''Holy Tasks'''
|+'''Holy Tasks'''
|
|'''Slay'''
|Slay. [[Kill]] a creature whose ML is at least twice your character level.
|[[Kill]] a creature whose ML is at least twice your character level.
|-
|'''Challenge'''
|Defeat a leader of a camp, settlement, or similar gathering of people in a just and fair duel or debate.
|-
|'''Defend'''
|Protect a person or settlement from assault by a monster or monsters that proves a deadly encounter for you and your party members.
|-
|'''Liberate'''
|Overthrow a regime.
|-
|'''Proclaim'''
|Warn a person or settlement about coming danger. If that threat proves legitimate within 1 week, your Holy Task is fulfilled unless it is discovered that you orchestrated it.
|-
|-
|
|'''Suppress'''
|Challenge. Defeat a leader of a camp, settlement, or similar gathering of people in a just and fair duel or debate.
|Prevent the overthrowing of a regime.
Defend. Protect a person or settlement from assault by a monster or monsters that proves a deadly encounter for you and your party members.
 
Liberate. Overthrow a regime.
 
Proclaim. Warn a person or settlement about coming danger. If that threat proves legitimate within 1 week, your Holy Task is fulfilled unless it is discovered that you orchestrated it.
 
Suppress. Prevent the overthrowing of a regime.
|}
|}