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Nathan Heard (talk | contribs) (Created page with "[back to Supereon One] Occupation Tag'': Aristocracy, Religious'' While most gods hide away in the heavens, dictating mortals from on high, some walk among their followers as a guide and king. You are destined to rule and through force and through will. === '''Starting Equipment''' === If you take this profession when you create your character, you gain the following gear, in addition to the equipment you gained based on your background: Rucksack,...") |
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[[Ancerra Before|[back to Supereon One]]] | [[Ancerra Before|[back to Supereon One]]] | ||
The BOPs in Supereon One are written with forward compatibility in mind, so they use sc as a monetary system. Remember to multiply this by 10 if you are using amber (a). | |||
Occupation Tag'': Aristocracy, Religious'' | Occupation Tag'': Aristocracy, Religious'' | ||
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2d10 + your local Goodwill commoner NPCs will now pledge themselves to your cause after you complete a Holy Task. They will follow your lawful commands but will not willingly endanger themselves. | 2d10 + your local Goodwill commoner NPCs will now pledge themselves to your cause after you complete a Holy Task. They will follow your lawful commands but will not willingly endanger themselves. | ||
Additionally, completing Holy Tasks grants you +2 local goodwill. Upon reaching 25 followers, you gain a camp that is self-sustaining and earns a tribute of | Additionally, completing Holy Tasks grants you +2 local goodwill. Upon reaching 25 followers, you gain a camp that is self-sustaining and earns a tribute of sc equal to half your Total Followers per week. | ||
=== Rank 3 === | === Rank 3 === | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+'''Holy Tasks''' | |+'''Holy Tasks''' | ||
| | |'''Slay''' | ||
| | |[[Kill]] a creature whose ML is at least twice your character level. | ||
|- | |||
|'''Challenge''' | |||
|Defeat a leader of a camp, settlement, or similar gathering of people in a just and fair duel or debate. | |||
|- | |||
|'''Defend''' | |||
|Protect a person or settlement from assault by a monster or monsters that proves a deadly encounter for you and your party members. | |||
|- | |||
|'''Liberate''' | |||
|Overthrow a regime. | |||
|- | |||
|'''Proclaim''' | |||
|Warn a person or settlement about coming danger. If that threat proves legitimate within 1 week, your Holy Task is fulfilled unless it is discovered that you orchestrated it. | |||
|- | |- | ||
| | |'''Suppress''' | ||
| | |Prevent the overthrowing of a regime. | ||
|} | |} | ||