Warrior: Difference between revisions

160 bytes removed ,  16 November 2023
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you may hire a new one by spending at least 3 days in a
you may hire a new one by spending at least 3 days in a
populated area and expending 100 sc.
populated area and expending 100 sc.
|}
|-
STA N DA R D B E A R E R I I
|STANDARD BEARER II
Warrior, Commander
|Warrior, Commander
Prerequisites: Standard Bearer
|Standard Bearer
Your Standard Bearer gains HP equal to your number of
|Your Standard Bearer gains HP equal to your number of Warrior talents + your AWR.
Warrior talents + your AWR.
|-
STA N DA R D B E A R E R I I I
|STANDARD BEARER III
Warrior, Commander
|Warrior, Commander
Prerequisites: Standard Bearer II
|Standard Bearer II
Your Standard Bearer gains +5 ft speed and no longer
|Your Standard Bearer gains +5 ft speed and no longer provokes reactive attacks due to movement.
provokes reactive attacks due to movement.
|-
STA N DA R D B E A R E R I V
|STANDARD BEARER IV
Warrior, Commander
|Warrior, Commander
Prerequisites: Standard Bearer III
|Standard Bearer III
Your Standard Bearer can pull up an allied creature from
|Your Standard Bearer can pull up an allied creature from being Prone by spending one of their monster actions.
being Prone by spending one of their monster actions.
|-
STA N DA R D B E A R E R V
|STANDARD BEARER V
Warrior, Commander
|Warrior, Commander
Prerequisites: Standard Bearer IV
|Standard Bearer IV
Your Standard Bearer now gains experience up to 30 times.
Your Standard Bearer now gains experience up to 30 times. For each week under your employ where they engage in combat (not training or sparring), they gain an additional 1d4+1 HP. On the 5th, 10th, 15th, 20th, 25th, and 30th weeks that they gain experience, they gain one talent of your choice as though they were a level 1 Adventurer.
For each week under your employ where they engage in
|-
combat (not training or sparring), they gain an additional
|COMMAND
1d4+1 HP.
|Warrior, Commander
On the 5th, 10th, 15th, 20th, 25th, and 30th weeks that
|Improved Battle Standard
they gain experience, they gain one talent of your choice as
|You gain the Command ability.
though they were a level 1 Adventurer.
```Command``` A willing target who can hear you within 20 ft of you may immediately take one of the following actions of your choice.
COMMAND
Warrior, Commander
Prerequisites: Improved Battle Standard
You gain the Command ability.
Command. A willing target who can hear you within 20
ft of you may immediately take one of the following actions
of your choice.
Attack: (AP Varies) The target immediately makes an
Attack: (AP Varies) The target immediately makes an
attack with a weapon they are holding, gaining TA. This
attack with a weapon they are holding, gaining TA. This
costs you a number of AP equal to what it would cost the
costs you a number of AP equal to what it would cost the target.
target.
|-
 
|TO ME!
TO ME!
|Warrior, Commander
Warrior, Commander
|Command
Prerequisites: Command
|Your command gains the following option.
Your command gains the following option.
Tactical Repositioning: (1 AP) The target of your command may immediately move up to their speed, but the movement must end with them closer to you.
Tactical Repositioning: (1 AP) The target of your
|-
command may immediately move up to their speed, but the
|HOLD!
movement must end with them closer to you.
|Warrior, Commander
HOLD!
|Command
Warrior, Commander
Your command gains the following options. '''Hold your Ground''': (1 AP) If the target of your command accepts the command, they gain the Grounded and Suppressed condition until the end of their next turn,
Prerequisites: Command
and can no longer be moved or knocked prone. '''Hold yourFire:''' (0 AP) All targets in range that can see and hear you gain the ability to prepare ranged attacks or spells that they have AP for, if they chose to do so, on their next turn. They can specify a trigger for their attacks or spell casts such as “When an enemy is in range” or “When an
Your command gains the following options.
enemy attacks”. The commander may suggest a trigger, but the target is not required to use that trigger.
Hold your Ground: (1 AP) If the target of your
|-
command accepts the command, they gain the Grounded
|FIRE!
and Suppressed condition until the end of their next turn,
|Warrior, Commander
and can no longer be moved or knocked prone.
|Hold!
Hold your Fire: (0 AP) All targets in range that can see
|Your command gains the following option.
and hear you gain the ability to prepare ranged attacks or
'''Fire!''': (2 AP) All targets who are using “Hold your Fire”
spells that they have AP for, if they chose to do so, on their
may immediately make the attacks and cast the spells they were holding. For each “volley”, every participant rolls to
next turn. They can specify a trigger for their attacks or spell
attack, but all participants use the highest die roll. A volley is considered an attack that expends AP. For example, if
casts such as “When an enemy is in range” or “When an
Player 1 and 2 both had 6 AP, and prepared three attacks each, and Player 3 had 6 AP but could only cast one spell, Players 1, 2, and 3 roll for Volley 1 and take thehighest of their three rolls. Players 1 and 2 participate in Volley 2 and 3.
enemy attacks”. The commander may suggest a trigger, but
|-
the target is not required to use that trigger.
|FO R WA R D !
FIRE!
|Warrior, Commander
Warrior, Commander
|Command
Prerequisites: Hold!
Your command gains the following option.
Fire!: (2 AP) All targets who are using “Hold your Fire”
may immediately make the attacks and cast the spells they
were holding. For each “volley”, every participant rolls to
attack, but all participants use the highest die roll. A volley
is considered an attack that expends AP. For example, if
Player 1 and 2 both had 6 AP, and prepared three attacks
each, and Player 3 had 6 AP but could only cast one spell,
Players 1, 2, and 3 roll for Volley 1 and take the highest of
their three rolls. Players 1 and 2 participate in Volley 2 and
3.
FO R WA R D !
Warrior, Commander
Prerequisites: Command
Your command gains the following option:
Your command gains the following option:
Charge: (1 AP) The target of your command may
'''Charge''': (1 AP) The target of your command may immediately move up to their speed, but they cannot move closer to the Commander.
immediately move up to their speed, but they cannot move
|-
closer to the Commander.
|COMMAND IMPROVEMENT
COMMAND IMPROVEMENT
|Warrior, Commander
Warrior, Commander
|Command
Prerequisites: Command
|Movement from your Commands no longer provokes reactive actions while the target is under the effects of a Battle Standard.
Movement from your Commands no longer provokes
|-
reactive actions while the target is under the effects of a
|COMMAND IMPROVEMENT II
Battle Standard.
|Warrior, Commander, Repeatable
COMMAND IMPROVEMENT II
|Command Improvement
Warrior, Commander, Repeatable
Your Command gains +20 ft of range if your command has under 100 ft range. If it has 100 ft or more, it gains +10 ft
Prerequisites: Command Improvement
Your Command gains +20 ft of range if your command has
under 100 ft range. If it has 100 ft or more, it gains +10 ft
range.
range.
COMMAND IMPROVEMENT III
|-
Warrior, Commander
|COMMAND IMPROVEMENT III
Prerequisites: Command Improvement II
|Warrior, Commander
Targets of your Command ability may also immediately
|Command Improvement II
move up to 5 ft.
|Targets of your Command ability may also immediately move up to 5 ft.
COMMAND IMPROVEMENT IV
|-
Warrior, Commander
|COMMAND IMPROVEMENT IV
Prerequisites: Command Improvement III
|Warrior, Commander
Targets must be able to see or hear you to benefit from
|Command Improvement III
Command, instead of only hearing you.
|Targets must be able to see or hear you to benefit from Command, instead of only hearing you.
TACT I C I A N ’ S C O M M A N D
|-
Warrior, Commander
|TACTICIAN’S COMMAND
Prerequisites: Command
|Warrior, Commander
When issuing a command that would result in the target of
|Command
your Battlefield Tactician being attacked, that attack deals
|When issuing a command that would result in the target of your Battlefield Tactician being attacked, that attack deals +2 damage. If the target is also under a Battle Standard, it deals +4 damage.
+2 damage. If the target is also under a Battle Standard, it
|-
deals +4 damage.
|BATTLE STANDARD COM M A N D
BAT T L E STA N DA R D C O M M A N D
|Warrior, Commander
Warrior, Commander
|Tactician’s Command
Prerequisites: Tactician’s Command
|When issuing a command to a target who is being affected
When issuing a command to a target who is being affected
by your Battle Standard, you spend 1 fewer AP (min 1).
by your Battle Standard, you spend 1 fewer AP (min 1).
|-
I M P O S I N G BAT T L E STA N DA R D
I M P O S I N G BAT T L E STA N DA R D
Warrior, Commander
Warrior, Commander
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