Rogue: Difference between revisions

8 bytes removed ,  21 January 2024
m
bolded headers and removed links
m (Master of Shadow: corrected chose and uncapitalized Bright Light,)
m (bolded headers and removed links)
Line 1: Line 1:
You’ve been dealt a difficult hand. You grew up in society’s unforgiving underbelly, and from an early age you have had to resort to thievery or deception to find food and lodging. Through trial and error, you have learned what fools people and what does not. Living in the shadows on the fringes of society, you have quietly observed as other, more skilled rogues earn their illicit livelihoods. Seeking to emulate the most successful thieves and con artists, you have learned [[how to]] stay one step ahead of the law.
You’ve been dealt a difficult hand. You grew up in society’s unforgiving underbelly, and from an early age you have had to resort to thievery or deception to find food and lodging. Through trial and error, you have learned what fools people and what does not. Living in the shadows on the fringes of society, you have quietly observed as other, more skilled rogues earn their illicit livelihoods. Seeking to emulate the most successful thieves and con artists, you have learned how to stay one step ahead of the law.


The most successful rogues know the other players in their game: crime lords, skilled pickpockets, charlatans, corrupt nobles, bribed guards, aspiring politicians, and the pesky incorruptible altruists among such folk. You make it your business to stay Informed on all such individuals. Are there any among these scoundrels whom you would trust? Would you ever try to form a family of sorts with any of these fellow rogues, or do you find that you only trust your own [[intuition]]? Even if you would never trust another rapscallion, what offer would convince you to work alongside another individual or group to complete a job? You should always ask yourself these questions, relying on both logic and gut instinct as your answers might change on a daily or even hourly basis.
The most successful rogues know the other players in their game: crime lords, skilled pickpockets, charlatans, corrupt nobles, bribed guards, aspiring politicians, and the pesky incorruptible altruists among such folk. You make it your business to stay Informed on all such individuals. Are there any among these scoundrels whom you would trust? Would you ever try to form a family of sorts with any of these fellow rogues, or do you find that you only trust your own intuition? Even if you would never trust another rapscallion, what offer would convince you to work alongside another individual or group to complete a job? You should always ask yourself these questions, relying on both logic and gut instinct as your answers might change on a daily or even hourly basis.


'''<u><big>Rogue Tracks/Talents</big></u>'''
'''<u><big>Rogue Tracks/Talents</big></u>'''
Line 9: Line 9:
'''Guild Affiliate:''' You're a talented poisoner and can use deadly reagents to enhance your weapon attacks.
'''Guild Affiliate:''' You're a talented poisoner and can use deadly reagents to enhance your weapon attacks.


'''Psyblade:''' You have an aptitude for [[psionic]] magic and use this to [[silence]] your footfalls and improve your thievery.
'''Psyblade:''' You have an aptitude for psionic magic and use this to silence your footfalls and improve your thievery.


'''Subtlety:''' Silent as a [[shadow]], you can infiltrate and exfiltrate even well-guarded buildings with meticulous skill.
'''Subtlety:''' Silent as a shadow, you can infiltrate and exfiltrate even well-guarded buildings with meticulous skill.


'''Stealth Archer:''' You’re a master of raining death on your enemies from a hidden vantage.
'''Stealth Archer:''' You’re a master of raining death on your enemies from a hidden vantage.


== Rogue Entry Talent ==
== '''Rogue Entry Talent''' ==
After gaining the Rogue Entry talent, you can take talents from any of the rogue tracks.
After gaining the Rogue Entry talent, you can take talents from any of the rogue tracks.
{| class="wikitable"
{| class="wikitable"
Line 31: Line 31:
|}
|}


== Conman Track ==
== '''Conman Track''' ==
[[File:Con Track.png|thumb|267x267px|Con Track Progression]]
[[File:Con Track.png|thumb|267x267px|Con Track Progression]]
{| class="wikitable"
{| class="wikitable"
Line 41: Line 41:
|'''Confidence'''
|'''Confidence'''
|Rogue Entry
|Rogue Entry
|You gain 1 rank in the [[Charlatan]] profession. If you already have any ranks in the Charlatan profession, you gain +3 Skill Points in Savoir Faire, and +3 Skill Points that you can spend on [[Empathy]], Gossiping, Intimidating, Leadership, or Persuading.
|You gain 1 rank in the [[Charlatan]] profession. If you already have any ranks in the Charlatan profession, you gain +3 Skill Points in Savoir Faire, and +3 Skill Points that you can spend on Empathy, Gossiping, Intimidating, Leadership, or Persuading.
|''Rogue, Con''
|''Rogue, Con''
|-
|-
Line 108: Line 108:
|'''Charming Identity'''
|'''Charming Identity'''
|Impersonate
|Impersonate
|You may attempt to Charm someone who has been fooled by your Identity. Make a CHA roll vs LOG. If you hit, they treat you as a friendly acquaintance for 1 minute and do not know they have been Charmed. This does not work if the creature is in [[combat]].
|You may attempt to Charm someone who has been fooled by your Identity. Make a CHA roll vs LOG. If you hit, they treat you as a friendly acquaintance for 1 minute and do not know they have been Charmed. This does not work if the creature is in combat.
|''Rogue, Con''
|''Rogue, Con''
|-
|-
Line 177: Line 177:
|}
|}


== Guild Affiliate Track ==
== '''Guild Affiliate Track''' ==
[[File:Guild Affiliate Track.png|thumb|266x266px|Guild Affiliate Track Progression]]
[[File:Guild Affiliate Track.png|thumb|266x266px|Guild Affiliate Track Progression]]
{| class="wikitable"
{| class="wikitable"
Line 187: Line 187:
|'''Guild Member'''
|'''Guild Member'''
|Rogue Entry
|Rogue Entry
<u>Incompatible</u>: Disciple of the [[Divine]], Initiate of the [[Occult]], Warden of the [[Primal]]
<u>Incompatible</u>: Disciple of the Divine, Initiate of the Occult, Warden of the Primal
|You join Harlan’s Guild (Or another guild, as specified by your MC.) You may only gain the benefits of this talent after Taking a Rest in an area of civilization such as a town or village. You swear off all deific influence. You gain access to three poisons and can keep one vial of each on your person. A vial is enough for three doses of each [[poison]]. You may only refill these by Taking a Rest in a populated area. You learn how to identify fellow members of the guild who can provide this service to you, as well as clue you into potential contracts. If you break your oath, you may no longer refill your poisons until reparations have been made. You can spend 1 AP to coat a weapon that has the Light property. The first vials are free, but new vials cost 20 sc each.
|You join Harlan’s Guild (Or another guild, as specified by your MC.) You may only gain the benefits of this talent after Taking a Rest in an area of civilization such as a town or village. You swear off all deific influence. You gain access to three poisons and can keep one vial of each on your person. A vial is enough for three doses of each [[poison]]. You may only refill these by Taking a Rest in a populated area. You learn how to identify fellow members of the guild who can provide this service to you, as well as clue you into potential contracts. If you break your oath, you may no longer refill your poisons until reparations have been made. You can spend 1 AP to coat a weapon that has the Light property. The first vials are free, but new vials cost 20 sc each.


Line 385: Line 385:
|}
|}


== Psyblade Track ==
== '''Psyblade Track''' ==
[[File:Psyblade Track.png|thumb|265x265px|Psyblade Track Progression]]
[[File:Psyblade Track.png|thumb|265x265px|Psyblade Track Progression]]
{| class="wikitable"
{| class="wikitable"
Line 493: Line 493:
|}
|}


== Subtlety Track ==
== '''Subtlety Track''' ==
[[File:Subtlety Track.png|thumb|271x271px|Subtlety Track Progression]]
[[File:Subtlety Track.png|thumb|271x271px|Subtlety Track Progression]]
{| class="wikitable"
{| class="wikitable"
Line 550: Line 550:
|'''In the Dark'''
|'''In the Dark'''
|Subtlety 5
|Subtlety 5
|When you are in [[Darkness]], you are Unseen to creatures who are relying on Darkvision to see you.
|When you are in Darkness, you are Unseen to creatures who are relying on Darkvision to see you.
|''Rogue, Subtlety''
|''Rogue, Subtlety''
|-
|-
Line 609: Line 609:
|}
|}


== Stealth Archer Talents ==
== '''Stealth Archer Talents''' ==
{| class="wikitable"
{| class="wikitable"
!Talent
!Talent
131

edits