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m (Charming Identity: Removed comma after minute, corrected spelling of Identity. Guild Member: removed comma after three poisons. Find Weak Spot IV: Added apostrophe for targets. Garrote: Added comma after Otherwise. Tactical Superiority (I,II, and III): Superiority spelled wrong. Guildmaster: removed comma after you. Psychic Scream: added comma after damage, changed a creature to the creature.. Vanish: Removed taking. Shadow Hop: removed comma.) |
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|''Rogue, Con'' | |''Rogue, Con'' | ||
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|'''Charming | |'''Charming Identity''' | ||
|Impersonate | |Impersonate | ||
|You may attempt to Charm someone who has been fooled by your Identity. Make a CHA roll vs LOG. If you hit, they treat you as a friendly acquaintance for 1 minute | |You may attempt to Charm someone who has been fooled by your Identity. Make a CHA roll vs LOG. If you hit, they treat you as a friendly acquaintance for 1 minute and do not know they have been Charmed. This does not work if the creature is in [[combat]]. | ||
|''Rogue, Con'' | |''Rogue, Con'' | ||
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|'''Play Dead''' | |'''Play Dead''' | ||
|Leave it to Luck | |Leave it to Luck | ||
|If you have at least 1 Luck Point when you hit 0 HP you can regain 1 HP and pretend to be dead. You begin Catching your Breath when you do this. Additionally, make a CHA/ Performance roll vs the LOG of each creature that can | |If you have at least 1 Luck Point when you hit 0 HP you can regain 1 HP and pretend to be dead. You begin Catching your Breath when you do this. Additionally, make a CHA/ Performance roll vs the LOG of each creature that can see you. If you hit more than half the witnesses, then you are believed to be dead (or the Identity that you are currently using is believed to be dead). | ||
|''Rogue, Con'' | |''Rogue, Con'' | ||
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|Rogue Entry | |Rogue Entry | ||
<u>Incompatible</u>: Disciple of the [[Divine]], Initiate of the [[Occult]], Warden of the [[Primal]] | <u>Incompatible</u>: Disciple of the [[Divine]], Initiate of the [[Occult]], Warden of the [[Primal]] | ||
|You join Harlan’s Guild (Or another guild, as specified by your MC.) You may only gain the benefits of this talent after Taking a Rest in an area of civilization such as a town or village. You swear off all deific influence. You gain access to three poisons | |You join Harlan’s Guild (Or another guild, as specified by your MC.) You may only gain the benefits of this talent after Taking a Rest in an area of civilization such as a town or village. You swear off all deific influence. You gain access to three poisons and can keep one vial of each on your person. A vial is enough for three doses of each [[poison]]. You may only refill these by Taking a Rest in a populated area. You learn how to identify fellow members of the guild who can provide this service to you, as well as clue you into potential contracts. If you break your oath, you may no longer refill your poisons until reparations have been made. You can spend 1 AP to coat a weapon that has the Light property. The first vials are free, but new vials cost 20 sc each. | ||
* <u>Drake’s Breath</u>: Your attacks have a 50% chance to deal an extra 1d6 Fire damage for 1 minute. The extra damage occurs on odd-numbered attack rolls. | * <u>Drake’s Breath</u>: Your attacks have a 50% chance to deal an extra 1d6 Fire damage for 1 minute. The extra damage occurs on odd-numbered attack rolls. | ||
* <u>Ice Blood</u>: The first target struck with a weapon coated in this poison must make an END check with a DC of 10 at the start of their turns for the next 1 minute. On any turn where they fail, they gain the Frozen condition. A creature with | * <u>Ice Blood</u>: The first target struck with a weapon coated in this poison must make an END check with a DC of 10 at the start of their turns for the next 1 minute. On any turn where they fail, they gain the Frozen condition. A creature with an ML instead loses one of the actions on their actions list. | ||
* <u>Harlan’s Breach</u>'':'' Your attacks ignore all Resist properties, as well as Immune Blunt, Immune Sharp, and Immune Physical, for 1 minute. | * <u>Harlan’s Breach</u>'':'' Your attacks ignore all Resist properties, as well as Immune Blunt, Immune Sharp, and Immune Physical, for 1 minute. | ||
|''Rogue, Guild Affiliate'' | |''Rogue, Guild Affiliate'' | ||
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|'''Find a Weak Spot IV''' | |'''Find a Weak Spot IV''' | ||
|Find Weak Spot III | |Find Weak Spot III | ||
|Weak Spot attacks that exceed the | |Weak Spot attacks that exceed the target's FORT by 5 or more cause Bleeding 1d4 for 1d6 rounds. | ||
|''Rogue, Guild Affiliate'' | |''Rogue, Guild Affiliate'' | ||
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|You gain the Garrote ability. | |You gain the Garrote ability. | ||
* <u>Garrote</u>: (1/Rest) By spending 3 AP, you may make a DEX vs ANT attack against a creature who cannot see you and is in melee distance. On a hit, you begin a special grapple that requires both of your hands. You can take no actions other than movement. Otherwise this follows the normal Grappled rules. If their ML is less than half your character level, they are rendered Helpless and begin Suffocating while grappled in this way. Otherwise, the creature is silenced and staggered while grappled in this way. | * <u>Garrote</u>: (1/Rest) By spending 3 AP, you may make a DEX vs ANT attack against a creature who cannot see you and is in melee distance. On a hit, you begin a special grapple that requires both of your hands. You can take no actions other than movement. Otherwise, this follows the normal Grappled rules. If their ML is less than half your character level, they are rendered Helpless and begin Suffocating while grappled in this way. Otherwise, the creature is silenced and staggered while grappled in this way. | ||
|''Rogue, Guild Affiliate'' | |''Rogue, Guild Affiliate'' | ||
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|''Rogue, Guild Affiliate'' | |''Rogue, Guild Affiliate'' | ||
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|'''Tactical | |'''Tactical Superiority''' | ||
|Aimed Strike | |Aimed Strike | ||
|Your Aimed Strikes deal +1 damage. Additionally, when you have one source of [[Tactical Advantages|TA]], you can ignore two sources of [[Tactical Advantages|TD]], potentially allowing you to use Sneak Attack. | |Your Aimed Strikes deal +1 damage. Additionally, when you have one source of [[Tactical Advantages|TA]], you can ignore two sources of [[Tactical Advantages|TD]], potentially allowing you to use Sneak Attack. | ||
|''Rogue, Guild Affiliate'' | |''Rogue, Guild Affiliate'' | ||
|- | |- | ||
|'''Tactical | |'''Tactical Superiority II''' | ||
|Tactical Superiority | |Tactical Superiority | ||
|Your Aimed Strikes deal +1 damage. Additionally, when you have one source of [[Tactical Advantages|TA]], you can ignore three sources of [[Tactical Advantages|TD]]. | |Your Aimed Strikes deal +1 damage. Additionally, when you have one source of [[Tactical Advantages|TA]], you can ignore three sources of [[Tactical Advantages|TD]]. | ||
|''Rogue, Guild Affiliate'' | |''Rogue, Guild Affiliate'' | ||
|- | |- | ||
|'''Tactical | |'''Tactical Superiority III''' | ||
|Tactical Superiority II | |Tactical Superiority II | ||
|Your Aimed Strikes deal +1 damage. Additionally, when you have one source of [[Tactical Advantages|TA]], you can ignore all sources of [[Tactical Advantages|TD]]. | |Your Aimed Strikes deal +1 damage. Additionally, when you have one source of [[Tactical Advantages|TA]], you can ignore all sources of [[Tactical Advantages|TD]]. | ||
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|Guild Affiliate 14 | |Guild Affiliate 14 | ||
|You are an individual of great renown among the shadowy underbelly of Ancerra. Commanding entire operations for your guild, approving new members, and handling the most sensitive of issues. | |You are an individual of great renown among the shadowy underbelly of Ancerra. Commanding entire operations for your guild, approving new members, and handling the most sensitive of issues. | ||
You gain two vials of each of the three poisons when you rest in a populated area, and refilling them is free. Once per week, you can have a guild representative meet you where you are camping for refills, assuming your location is accessible without major magic or combat. The representative will not partake in combat or favors for you | You gain two vials of each of the three poisons when you rest in a populated area, and refilling them is free. Once per week, you can have a guild representative meet you where you are camping for refills, assuming your location is accessible without major magic or combat. The representative will not partake in combat or favors for you but may take messages back to the nearest town if you request it. | ||
* <u>Level 30</u>: You gain one additional vial of each of the three poisons from this track each time you restock. | * <u>Level 30</u>: You gain one additional vial of each of the three poisons from this track each time you restock. | ||
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|Gain the Psychic Scream ability. | |Gain the Psychic Scream ability. | ||
* <u>Psychic Scream</u>: (3/Rest) Spend 3 AP to make an INT vs LOG attack against all creatures within 5 ft of you. On a hit, deal 1d4+INT psychic damage and | * <u>Psychic Scream</u>: (3/Rest) Spend 3 AP to make an INT vs LOG attack against all creatures within 5 ft of you. On a hit, deal 1d4+INT psychic damage, and the creature cannot take Reactive Actions until after their next turn. You regain all expended uses when you Take a Rest. | ||
|''Rogue, Psyblade'' | |''Rogue, Psyblade'' | ||
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|'''Vanish''' | |'''Vanish''' | ||
|Rogue Entry | |Rogue Entry | ||
|You may roll 2d20 and take the higher result when | |You may roll 2d20 and take the higher result when attempting to hide. | ||
|''Rogue, Subtlety'' | |''Rogue, Subtlety'' | ||
|- | |- | ||
|'''Shadow Hop''' | |'''Shadow Hop''' | ||
|Vanish | |Vanish | ||
|You may now move between sources of cover and concealment | |You may now move between sources of cover and concealment and do not lose the Unseen condition from moving into line of sight in Dim Light unless you end your movement out of cover or concealment. | ||
|''Rogue, Subtlety'' | |''Rogue, Subtlety'' | ||
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|In the Dark, Subtlety 14 | |In the Dark, Subtlety 14 | ||
|Your true identity is a mystery, and only the most powerful and knowledgeable of Ancerra know of your existence at all. You are a creature of shadow, coming and going as you please. | |Your true identity is a mystery, and only the most powerful and knowledgeable of Ancerra know of your existence at all. You are a creature of shadow, coming and going as you please. | ||
You are now considered Unseen by creatures without Darkvision, and Concealed by creatures with Darkvision, whenever you are not in | You are now considered Unseen by creatures without Darkvision, and Concealed by creatures with Darkvision, whenever you are not in bright light, unless you chose to be seen. | ||
* <u>Level 30</u>: You have learned how to simulate your own shadows by placing yourself where bright light will assail the eyes of any who look for you. When you are in bright light, you are considered Concealed, unless you choose to be seen. | * <u>Level 30</u>: You have learned how to simulate your own shadows by placing yourself where bright light will assail the eyes of any who look for you. When you are in bright light, you are considered Concealed, unless you choose to be seen. | ||
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