Signature: Difference between revisions

no edit summary
No edit summary
No edit summary
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
__NOAUTOLINKS__
{| class="creature"
{| class="creature"
|+
|+
Line 8: Line 9:
|'''APC:''' 1
|'''APC:''' 1
|-
|-
|'''Range:'''  Rouch
|'''Range:'''  Touch
|-
|-
|'''Requires:''' Gesture, Visual, Line of Effect
|'''Requires:''' Gesture, Visual, Line of Effect
Line 16: Line 17:
!Spell Description
!Spell Description
|-
|-
|Spend the casting time creating a signature completely unique to you. You can choose if the mark is visible or invisible. You can have a number of signatures equal to your Arcane Power active, and can sense the location of your signatures, although no additional information (such as which signature you are sensing) a number of miles away equal to your Arcane Power Level. You can dismiss a single Signature by touching it, and if you try to cast a signature beyond the number of signatures you can maintain, it fails. You can dismiss all active Signatures without needing to touch them.
|Spend the casting time creating a Signature completely unique to you on a surface. Choose if the mark is visible or invisible.
You can have a number of Signatures active equal to your Arcane Power. You can sense the location of your Signatures, although no additional information (such as which signature you are sensing), a number of miles away equal to your Arcane Power.
 
You can dismiss a single Signature by touching it, and if you try to cast a Signature beyond the number of Signatures you can maintain, it fails. You can dismiss all active Signatures without needing to touch them.
 
Casters can magically sense if a Signature is their own or a forgery; however, others must rely on its visual appearance.
Casters can magically sense if a Signature is their own or a forgery; however, others must rely on its visual appearance.
|}
|}