7,689
edits
(adding alchemy skill description. Still need the table) |
No edit summary |
||
| Line 116: | Line 116: | ||
|} | |} | ||
<u>Alchemy</u>: '''INT''', '''Crafting'''; You may use this skill when trying to recall intellectual information about the practice of alchemy, and doing so does not require any tools. | <u>Alchemy</u>: '''INT''', '''Crafting'''; You may use this skill when trying to recall intellectual information about the practice of alchemy, and doing so does not require any tools. <blockquote>'''Brewing Potions''' | ||
If you have the appropriate tools, you can attempt to brew potions. | |||
Potion creation takes 2 hours of uninterrupted work, which can be a part of a Rest. Healing potion creation DCs are cumulative. | |||
For example, if you have the materials for a Greater Healing Elixir and roll a 15 on your Alchemy check, the potion is half completed, and you can expend another 2 hours to roll again. Once you have reached a cumulative 30 in Alchemy checks, the potion is ready for use. If you ever roll a 1 on your Alchemy or Medicine check, the time and materials are wasted, and the creation is a failure. | |||
All healing potions share a common ingredient derived from the Embercap mushroom. This can be foraged in woodland areas. For each hour spent foraging, make a DC 10 LUCK/Fortuity check. If you pass, make an AWR/Foraging check and gain alchemy materials equal to your Foraging roll. If you crit on either roll, you can roll your Foraging check again and gain the value of both. | |||
If you are obtaining raw materials from a vendor use the “Materials Cost” column to determine the typical cost. | |||
Healing potions are considered magical, and appear as [[Primal]] Alchemy magic to any magical abilities that can detect an item’s Source or Function. | |||
Unconscious or Helpless creatures cannot be administered potions.</blockquote> | |||
{| class="wikitable" | |||
|+Healing Potion Table | |||
!Name | |||
!Cost | |||
!Material Cost | |||
!Creation DC | |||
!Effect | |||
!Expiration | |||
|- | |||
|'''Herbal Potion''' | |||
|25 sc | |||
|15 sc | |||
|Medicine 10 | |||
|(1/Rest) The imbiber gains HP equal to 1 + the potion creator's Medicine skill. | |||
|12 hours | |||
|- | |||
|'''Healing Vial''' | |||
|50 sc | |||
|40 sc | |||
|Alchemy 15 | |||
| +1d4 HP | |||
|7 days | |||
|- | |||
|'''Healing Potion''' | |||
|250 sc | |||
|200 sc | |||
|Alchemy 20 | |||
| +2d4+2 HP | |||
|7 days | |||
|- | |||
|'''Healing Elixir''' | |||
|500 sc | |||
|400 sc | |||
|Alchemy 25 | |||
| +4d4+4 HP | |||
|7 days | |||
|- | |||
|'''Greater Healing Elixir''' | |||
|1500 sc | |||
|1250 sc | |||
|Alchemy 30 | |||
| +8d4+8 HP | |||
|7 days | |||
|- | |||
|'''Grand Healing Elixir''' | |||
|3000 sc | |||
|2500 sc | |||
|Alchemy 45 | |||
|Heals its imbiber completely, but the imbiber becomes intoxicated gaining the Shaken condition until they Take a Rest. | |||
|7 days | |||
|} | |||
<u>Animal Handling</u>: '''AWR''', '''Survival'''; You might use this skill when riding a mount (see mounted) or when trying to train an animal that views you as a friendly creature. | <u>Animal Handling</u>: '''AWR''', '''Survival'''; You might use this skill when riding a mount (see mounted) or when trying to train an animal that views you as a friendly creature. | ||