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Lineages provides an in-depth description of all lineages. Each lineage allows you to make a choice when you first create your character, as no lineage is a monolith. You will either pick a sub-lineage, or you will pick from a list of lineage abilities to make yourself unique. Some lineage options give you Skill Points. You can read more about how skills work in [[Skills]] | Lineages provides an in-depth description of all lineages. Each lineage allows you to make a choice when you first create your character, as no lineage is a monolith. You will either pick a sub-lineage, or you will pick from a list of lineage abilities to make yourself unique. Some lineage options give you Skill Points. You can read more about how skills work in [[Skills]] | ||
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!<u><big>Example: Marcus and Hanniah</big></u> | |||
Nathan is creating Marcus and Grant is creating Hanniah. | |||
Marcus is a [[human]], so he gains the “[[Tenacious]]” ability, which gives him 1 additional Attribute Point. Nathan assigns it to CHA. Humans also get one unique feature from a list of Human options, so Nathan picks the “[[Fast Friends]]” ability, granting Marcus Skill Points [[Leadership]] and [[Persuading]]. | |||
Nathan | |||
Hanniah is a [[kleppin]], so she gets the “[[Scurry]]” ability, which makes her harder to hit by Reactive [[Actions]]. Kleppins also get two unique features of their choice from the list of kleppin abilities, so Grant chooses “[[Climber]]” and “[[Claws|Claws,]]” giving her a climb speed and a natural weapon. | |||
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Hanniah is a [[kleppin]], so she gets the “[[Scurry]]” ability, which makes her harder to hit by Reactive [[Actions]]. Kleppins also get two unique features of their choice from the list of kleppin abilities, so Grant | |||
== Assign Attributes == | == Assign Attributes == | ||
PCs in MythCraft have eight [[attributes]], which determine how good you are at various activities. There are three physical attributes, three mental, and two metaphysical. Each attribute has a number ascribed to it, which reflects how good you are at using that attribute. This ranges from a -3 (terrible) to a +12 (legendary). An average untrained human has a 0 in a given attribute. | PCs in MythCraft have eight [[attributes]], which determine how good you are at various activities. There are three physical attributes, three mental, and two metaphysical. Each attribute has a number ascribed to it, which reflects how good you are at using that attribute. This ranges from a -3 (terrible) to a +12 (legendary). An average untrained human has a 0 in a given attribute. | ||
===== Assigning Attributes ===== | ===== Assigning Attributes ===== | ||
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When you assign Attribute Points, jot them down on both Page 1 and Page 2 of your character sheet. Note that Page 2 displays all 8 attributes, but Page 1 does not display Coordination because that attribute is primarily used in [[combat]], and combat is detailed on Page 2. | When you assign Attribute Points, jot them down on both Page 1 and Page 2 of your character sheet. Note that Page 2 displays all 8 attributes, but Page 1 does not display Coordination because that attribute is primarily used in [[combat]], and combat is detailed on Page 2. | ||
'''Attribute Cap:''' Each time you level up, you can increase one of your attributes by 1 (see Leveling Up below). However, your attributes are always limited based on your level: you can never have an attribute that exceeds 1⁄2 your level+1. This means that at levels 1 and 2, your attributes cannot be higher than a +2. At levels 3 and 4, they cannot exceed a +3, and so on. | |||
==== Optional: Rolling for Stats ==== | |||
If you would prefer to roll for your attributes and if your MC allows it, roll 2d4 and subtract the second from the first, resulting in a number between -3 and +3. Do this 8 times. You can assign these 8 numbers to any of your 8 attributes. Note that this can break the attribute cap rule; you must observe the attribute cap rule when leveling up, so you cannot increase a +3 to a +4 until you are at least level 5. | |||
'''Disclaimer:''' This optional rule will cause imbalance in your character as the abilities, talents, spells, and monsters are designed with standard attributes in mind rather than rolled attributes. MCs that allow rolled attributes might impose additional restrictions, such as only allowing one +3 bonus. | |||
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!<u><big>'''Example:''' '''[[Marcus Luxxor]]'''</big></u> | |||
Nathan and Andi are both creating Marcus Luxxor, a human [[cleric]]. Nathan gives Marcus 2 points in STR, 1 point in END, and 2 points in AWR. He gives Marcus a -1 penalty to DEX to give him 1 point in CHA. | Nathan and Andi are both creating Marcus Luxxor, a human [[cleric]]. Nathan gives Marcus 2 points in STR, 1 point in END, and 2 points in AWR. He gives Marcus a -1 penalty to DEX to give him 1 point in CHA. | ||
Andi rolls for her attributes, so she rolls 2d4 and subtracts the second die from the first. She does this 8 times, resulting in 3, 2, 1, 1, 0, 0, 0, and -1. Andi puts 3 points in STR, 2 in AWR, 1 in END, and 1 in CHA. She assigns her -1 to DEX. | Andi rolls for her attributes, so she rolls 2d4 and subtracts the second die from the first. She does this 8 times, resulting in 3, 2, 1, 1, 0, 0, 0, and -1. Andi puts 3 points in STR, 2 in AWR, 1 in END, and 1 in CHA. She assigns her -1 to DEX. | ||
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=== The Eight Attributes === | === The Eight Attributes === | ||