Character Creation: Difference between revisions

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First, what is your character’s lineage? Pick from well  known fantasy lineages like [[dwarf]] or elf, or play a unique lineage like a squirrelly [[kleppin]] or a biotechnical [[raedeen]].
First, what is your character’s lineage? Pick from well  known fantasy lineages like [[dwarf]] or elf, or play a unique lineage like a squirrelly [[kleppin]] or a biotechnical [[raedeen]].


Lineages provides an in-depth description of all lineages. Each lineage allows you to make a choice when you first create your character, as no lineage is a monolith. You will either pick a sublineage, or you will pick from a list of lineage abilities to make yourself unique. Some lineage options give you Skill Points. You can read more about how skills work in [[Skills]]
Lineages provides an in-depth description of all lineages. Each lineage allows you to make a choice when you first create your character, as no lineage is a monolith. You will either pick a sub-lineage, or you will pick from a list of lineage abilities to make yourself unique. Some lineage options give you Skill Points. You can read more about how skills work in [[Skills]]


==== Example: ====
==== Example: Marcus and Hanniah ====
Marcus and Hanniah Nathan and Andi are creating Marcus, and Grant and Jake are creating Hanniah.
Nathan and Andi are creating Marcus, and Grant and Jake are creating Hanniah.


Marcus is a [[human]], so he gains the “Tenacious” ability, which gives him 1 additional Attribute Point. Nathan and Andi assign it to CHA. Humans also get one unique feature from a list of Human options, so Nathan and Andi pick the “Fast Friends” ability, granting Marcus Skill Points Leadership and Persuading.
Marcus is a [[human]], so he gains the “[[Tenacious]]” ability, which gives him 1 additional Attribute Point. Nathan and Andi assign it to CHA. Humans also get one unique feature from a list of Human options, so Nathan and Andi pick the “[[Fast Friends]]” ability, granting Marcus Skill Points [[Leadership]] and [[Persuading]].


Hanniah is a kleppin, so she gets the “Scurry” ability. Kleppins also get two unique features of their choice from the list of kleppin abilities, so Grant and Jake choose “Climber” and “Claws.”11
Hanniah is a [[kleppin]], so she gets the “[[Scurry]]” ability. Kleppins also get two unique features of their choice from the list of kleppin abilities, so Grant and Jake choose “[[Climber]]” and “[[Claws]].


=== Assign Attributes ===
=== Assign Attributes ===
PCs in MythCraft have eight [[attributes]], which determine how good you are at various activities. There are three physical attributes, three mental, and two metaphysical. Each attribute has a number ascribed to it, which reflects how good you are at using that attribute. This ranges from a -3 (terrible) to a +12 (legendary). An average untrained human has a 0 in a given attribute.
PCs in MythCraft have eight [[attributes]], which determine how good you are at various activities. There are three physical attributes, three mental, and two metaphysical. Each attribute has a number ascribed to it, which reflects how good you are at using that attribute. This ranges from a -3 (terrible) to a +12 (legendary). An average untrained human has a 0 in a given attribute.


==== Attibute Cap ====
==== Attribute Cap ====
Each time you level up, you can increase one of your attributes by 1 (see Leveling Up below). However, your attributes are always limited based on your level: you can never have an attribute that exceeds 1⁄2 your level+1. This means that at levels 1 and 2, your attributes cannot be higher than a +2. At levels 3 and 4, they cannot exceed a +3, and so on.
Each time you level up, you can increase one of your attributes by 1 (see Leveling Up below). However, your attributes are always limited based on your level: you can never have an attribute that exceeds 1⁄2 your level+1. This means that at levels 1 and 2, your attributes cannot be higher than a +2. At levels 3 and 4, they cannot exceed a +3, and so on.


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==== Rolling for Stats ====
==== Rolling for Stats ====
Optionally, if you would prefer to roll for your attributes and if your MC allows it, roll 2d4 and subtract the second from the first, resulting in a number between -3 and +3. Do this 8 times. You can assign these 8 numbers to any of your 8 attributes. Note that this can break the attribute cap rule;
Optionally, if you would prefer to roll for your attributes and if your MC allows it, roll 2d4 and subtract the second from the first, resulting in a number between -3 and +3. Do this 8 times. You can assign these 8 numbers to any of your 8 attributes. Note that this can break the attribute cap rule; you must observe the attribute cap rule when leveling up, so you cannot increase a +3 to a +4 until you are at least level 5.
 
you must observe the attribute cap rule when leveling up, so you cannot increase a +3 to a +4 until you are at least level 5.


Disclaimer This optional rule will cause imbalance in your character as the abilities, talents, spells, and monsters are designed with standard attributes in mind rather than rolled attributes. MCs that allow rolled attributes might impose additional restrictions, such as only allowing one +3 bonus.
Disclaimer This optional rule will cause imbalance in your character as the abilities, talents, spells, and monsters are designed with standard attributes in mind rather than rolled attributes. MCs that allow rolled attributes might impose additional restrictions, such as only allowing one +3 bonus.


Example: Marcus Luxxor
'''Example:''' '''Marcus Luxxor'''


Nathan and Andi are both creating Marcus Luxxor, a human [[cleric]]. Nathan gives Marcus 2 points in STR, 1 point in END, and 2 points in AWR. He gives Marcus a -1 penalty to DEX to give him 1 point in CHA.
Nathan and Andi are both creating Marcus Luxxor, a human [[cleric]]. Nathan gives Marcus 2 points in STR, 1 point in END, and 2 points in AWR. He gives Marcus a -1 penalty to DEX to give him 1 point in CHA.
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==== Metaphysical Attributes ====
==== Metaphysical Attributes ====
<u>Luck</u> (LUCK): Having things go your way even when they shouldn’t. This attribute sways fate in your favor and grants you a special ability: You may reroll 1d20 that you rolled if you are unsatisfied with the result. You may use this ability once for every 2 points of LUCK that you have, regaining all expended uses upon Taking a Rest (see p. 332). If your LUCK is lower than 0, you can never Crit, and you subtract your LUCK from every d20 roll that you make.
<u>Luck</u> (LUCK): Having things go your way even when they shouldn’t. This attribute sways fate in your favor and grants you a special ability: You may reroll 1d20 that you rolled if you are unsatisfied with the result. You may use this ability once for every 2 points of LUCK that you have, regaining all expended uses upon [[Taking a Rest]] (see p. 332). If your LUCK is lower than 0, you can never Crit, and you subtract your LUCK from every d20 roll that you make.


If you have 1 or more LUCK, your crits become stronger. Add your LUCK score to critical [[damage]] that you deal. Furthermore, if you have 6 or more LUCK, your crit range increases by 1 (e.g., from 20 to 19-20), and if you have 12 LUCK, your crit range increases by 1 more. Your crit range can never exceed 16-20.
If you have 1 or more LUCK, your crits become stronger. Add your LUCK score to critical [[damage]] that you deal. Furthermore, if you have 6 or more LUCK, your crit range increases by 1 (e.g., from 20 to 19-20), and if you have 12 LUCK, your crit range increases by 1 more. Your crit range can never exceed 16-20.
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=== BOP ===
=== BOP ===
BOP stands for the Background, Occupation, and Profession system in MythCraft. Chapter 2 (see p. 53) explains all [[backgrounds]] and professions in detail. Every background allows you to gain a profession, except for the [[urchin]] background. Backgrounds also specify that if you pick a profession with a certain occupation tag, then you gain additional Skill Points.
BOP stands for the [[Background, Occupation, and Profession]] system in MythCraft. Chapter 2 (see p. 53) explains all [[backgrounds]] and professions in detail. Every background allows you to gain a profession, except for the [[urchin]] background. Backgrounds also specify that if you pick a profession with a certain occupation tag, then you gain additional Skill Points.


What’s a Tag?
'''What’s a Tag?'''


Tags are referenced frequently in spells, lineage abilities, talents, and the like. See the Tags subsection (p. 10) for more information on tags. Each BOP will give you Skill Points. You can read more about how skills work in [[Skills]]. Furthermore, your BOP will give you your starting [[equipment]].
Tags are referenced frequently in spells, lineage abilities, talents, and the like. See the Tags subsection (p. 10) for more information on tags. Each BOP will give you Skill Points. You can read more about how skills work in [[Skills]]. Furthermore, your BOP will give you your starting [[equipment]].


=== Talent ===
=== Talent ===
Finally, now that you have picked a lineage, assigned your attributes, and chosen a Background (and profession if relevant), it’s time to pick a talent. All talents available in this document are in [[[[Specialization Talents]] [[Magic Talents]]]]. Talents are unique abilities that your character gains. Some of them are passive, such as a permanent bonus to a defense; others are active, such as the ability to charm
Finally, now that you have picked a lineage, assigned your attributes, and chosen a Background (and profession if relevant), it’s time to pick a talent. All talents available in this document are in [<nowiki/>[[Specialization Talents]]] or [ [[Magic Talents]]]. Talents are unique abilities that your character gains. Some of them are passive, such as a permanent bonus to a defense; others are active, such as the ability to charm someone once per day by speaking with them. Note that some talents have prerequisites that you must meet before being able to gain that talent. For example, all class talents have the Prerequisite of Character Level 2.
 
someone once per day by speaking with them. Note that some talents have prerequisites that you must meet before being able to gain that talent. For example, all class talents have the Prerequisite of Character Level 2.


Example: Hanniah Sharptooth
Example: Hanniah Sharptooth


Grant and Jake are creating Hanniah Sharptooth, and they give her the “Basic Dual Wield” talent so that she can use her handaxes more effectively.
Grant and Jake are creating Hanniah Sharptooth, and they give her the “[[Basic Dual Wield]]” talent so that she can use her handaxes more effectively.


=== Tags ===
=== Tags ===
Spells, talents, class features, items, and the like might have one or more specific categorizations, or tags. These can be found in italics under the name of the ability, item, etc. Other abilities might reference these tags. “Repeatable” and “prerequisite” are some of the most common tags. <u>Repeatable</u>. If a feature has the repeatable tag, then that means that you can select the same feature multiple times, gaining its benefit each time.
Spells, talents, class features, items, and the like might have one or more specific categorizations, or tags. These can be found in italics under the name of the ability, item, etc. Other abilities might reference these tags. “Repeatable” and “prerequisite” are some of the most common tags.  


<u>Prerequisites</u>. If a feature has the prerequisite tag, then there will be certain prerequisites that you must meet (such as having another lineage option, or having a certain number in one of your attributes) prior to taking that option.
<u>Repeatable:</u> If a feature has the repeatable tag, then that means that you can select the same feature multiple times, gaining its benefit each time.
 
<u>Prerequisites:</u> If a feature has the prerequisite tag, then there will be certain prerequisites that you must meet (such as having another lineage option, or having a certain number in one of your attributes) prior to taking that option.


=== Skills & Conditions ===
=== Skills & Conditions ===


Like tags, many features and abilities will reference skills and conditions. Skills. Many features allow you to gain Skill Points. See [[Skills]] for detailed information on how skills work.
Like tags, many features and abilities will reference skills and conditions.  
 
<u>Skills:</u> Many features allow you to gain Skill Points. See [[Skills]] for detailed information on how skills work.


Conditions. Several features interact with conditions and with resisting or becoming immune to damage. Information on Resist, or abbreviations such as DT, TA, and the like can be found and explained  in [[Conditions]]  
<u>Conditions:</u> Several features interact with conditions and with resisting or becoming immune to damage. Information on Resist, or abbreviations such as DT, TA, and the like can be found and explained  in [[Conditions]]  


=== Leveling Up ===
=== Leveling Up ===
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=== Lineage & Profession ===
=== Lineage & Profession ===
Your lineage and your profession both progress slowly, reflecting your life experience and career outside of adventuring. At levels 5, 10, 15, 20, 25, and 29, you gain one additional lineage feature. Your profession ranks up slowly and does not do so at a set rate. Your MC will award you additional levels in your profession when they feel that it is appropriate for the story, often as a notable quest reward. On average, you can expect to gain an additional profession rank once every six Character Levels.\
Your lineage and your profession both progress slowly, reflecting your life experience and career outside of adventuring. At levels 5, 10, 15, 20, 25, and 29, you gain one additional lineage feature. Your profession ranks up slowly and does not do so at a set rate. Your MC will award you additional levels in your profession when they feel that it is appropriate for the story, often as a notable quest reward. On average, you can expect to gain an additional profession rank once every six Character Levels.


Example: Marcus Luxxor
Example: Marcus Luxxor


Nathan and Andi are leveling Marcus Luxxor up from level 2 to level 3 and each picking different options for him. Nathan assigns 1 point to Marcus’s CHA. Andi gives Marcus 1 point in STR instead. Marcus has 1 point in END, so Nathan takes the set HP bonus, gaining 3 more HP. Andi rolls, gaining 1d4+1 HP. At level 2, Marcus became a Cleric, so Nathan and Andi have access to cleric talents. Nathan chooses for Marcus to learn the “Wellspring of Health 1” talent, but Andi choosesfor Marcus to learn the “[[Divine]] Ward 2” talent.
Nathan and Andi are leveling Marcus Luxxor up from level 2 to level 3 and each picking different options for him. Nathan assigns 1 point to Marcus’s CHA. Andi gives Marcus 1 point in STR instead. Marcus has 1 point in END, so Nathan takes the set HP bonus, gaining 3 more HP. Andi rolls, gaining 1d4+1 HP. At level 2, Marcus became a Cleric, so Nathan and Andi have access to cleric talents. Nathan chooses for Marcus to learn the “[[Wellspring of Health 1]]” talent, but Andi chooses  for Marcus to learn the “[[Divine Ward 2]]talent.
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