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(Removed "in" in Unimpeachable) |
(Removed "in" in Unimpeachable, changed "continue" to "continued" in the opening description, removed a comma in fearless, corrected "abilities" in Berzerker Entry, corrected "chose" to "choose" in Blood Rage, Removed unneeded comma in Drunken Fighter, Altered the second sentence in Beast Companion to what Andi typed in discord, Changed "was" to "is" in Seeing Red III, Capitalized "Fort" in Frenzy II, Corrected "remanining" in Ferocious V, Removed "of" in Stoic IV, removed a lot of double space) |
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You were born amidst the towering arctic mountains, axe and spear in hand. From an early age, you displayed unmatched ferocity and unyielding spirit, but there was also a [[darkness]] about you. Even by the time you were a young teen, you displayed not just bravery, but unmitigated savagery on the battlefield. As you | You were born amidst the towering arctic mountains, axe and spear in hand. From an early age, you displayed unmatched ferocity and unyielding spirit, but there was also a [[darkness]] about you. Even by the time you were a young teen, you displayed not just bravery, but unmitigated savagery on the battlefield. As you continued to hone your physical prowess, the burning rage within you only grew hotter. Now, you brim with tremendous bloodlust. The life of adventuring suits you, especially a life in pursuit of dangerous battles, as you look for any opportunity to unleash your inner demon. | ||
You are known and feared for your unstoppable blood rage. Whether you give into a [[blind]] fury or enter an almost [[transcendent]] state of awareness amid the [[carnage]], your blood rage is a savage and terrible thing that few have ever survived. | You are known and feared for your unstoppable blood rage. Whether you give into a [[blind]] fury or enter an almost [[transcendent]] state of awareness amid the [[carnage]], your blood rage is a savage and terrible thing that few have ever survived. | ||
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'''<big><u>Berzerker Tracks</u></big>''' | '''<big><u>Berzerker Tracks</u></big>''' | ||
'''Exile:''' Your life is a cruel joke. | '''Exile:''' Your life is a cruel joke. Through some misdeed or overzealous act, you have become an exile, and you seek to make your own way in an uncaring world. | ||
'''Fearless:''' You are made of sterner stuff than the average [[soldier]] | '''Fearless:''' You are made of sterner stuff than the average [[soldier]] and do not frighten easily. You can stare down any horror without flinching. | ||
'''Juggernaut:''' Capable of withstanding more punishment than your companions, you assume the responsibility of the front-line fighter where you can absorb the brunt of enemy attacks. | '''Juggernaut:''' Capable of withstanding more punishment than your companions, you assume the responsibility of the front-line fighter where you can absorb the brunt of enemy attacks. | ||
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|'''Berzerker Entry''' | |'''Berzerker Entry''' | ||
|Character Level 2 | |Character Level 2 | ||
|When you take this entry you gain the following | |When you take this entry you gain the following abilities. | ||
* <u>Blood Rage</u>: Gain one special AP that can only be used to make attacks on your turn or to make reactive attacks if you have the ability to do so. You regain this AP at the start of each of your turns, but it cannot carry over like normal AP. You can only gain one source of special AP. If you take this class feature while already having a source of special AP, | * <u>Blood Rage</u>: Gain one special AP that can only be used to make attacks on your turn or to make reactive attacks if you have the ability to do so. You regain this AP at the start of each of your turns, but it cannot carry over like normal AP. You can only gain one source of special AP. If you take this class feature while already having a source of special AP, choose which feature to retain. | ||
* <u>Ferocious</u>: (2/Rest) If an effect would cause you to become Frightened, you may become determined and ferocious. | * <u>Ferocious</u>: (2/Rest) If an effect would cause you to become Frightened, you may become determined and ferocious. You ignore that effect and become immune to being Frightened for a number of minutes equal to your amount of Berzerker talents+1. | ||
|''Class Entry, Berzerker'' | |''Class Entry, Berzerker'' | ||
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|'''Marked''' | |'''Marked''' | ||
|Berzerker Entry | |Berzerker Entry | ||
|You are marked, tattooed, or branded in some way. | |You are marked, tattooed, or branded in some way. This sign of your exile has not broken your will. Gain one of the following benefits: | ||
* <u>Mad Dog</u>''':''' You have turned to the life of the mercenary, specializing in protection and thuggery. | * <u>Mad Dog</u>''':''' You have turned to the life of the mercenary, specializing in protection and thuggery. When you are within 5 ft of a friendly creature, that creature can add 1/2 your STR/Menacing to a CHA check that they make. | ||
* <u>Kraken</u>''':''' You have turned to the sea, gaining +6 to the Vehicles (Water) skill. When you roll CHA to interact with professional sailors or port workers, you can roll 2d20 and take the higher result. | * <u>Kraken</u>''':''' You have turned to the sea, gaining +6 to the Vehicles (Water) skill. When you roll CHA to interact with professional sailors or port workers, you can roll 2d20 and take the higher result. | ||
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|'''Drunken Fighter''' | |'''Drunken Fighter''' | ||
|Marked | |Marked | ||
|If you have imbibed in the past hour, you gain +2 to your weapon damage rolls | |If you have imbibed in the past hour, you gain +2 to your weapon damage rolls but have TD. | ||
|''Berzerker, Exile'' | |''Berzerker, Exile'' | ||
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|'''Brawling''' | |'''Brawling''' | ||
|Drunken Fighter | |Drunken Fighter | ||
|Increase your unarmed damage die size by one (e.g., from 1d4 to 1d6). | |Increase your unarmed damage die size by one (e.g., from 1d4 to 1d6). If you didn't have an unarmed damage die, it becomes 1d4. | ||
|''Berzerker, Exile'' | |''Berzerker, Exile'' | ||
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|'''Beast Companion''' | |'''Beast Companion''' | ||
|Exile 6 | |Exile 6 | ||
|You gain a special bond with a creature. | |You gain a special bond with a creature. This creature can be ML 2 or lower and must have the Beast tag and no other creature tags. Your companion follows your instructions and acts at the end of your turn. | ||
When your companion reaches 0 HP | When your companion reaches 0 HP it falls unconscious rather than [[dying]] and returns to full HP upon Taking a Rest. | ||
|''Berzerker, Exile'' | |''Berzerker, Exile'' | ||
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|Beast Companion | |Beast Companion | ||
<u>Incompatible</u>: Defiance | <u>Incompatible</u>: Defiance | ||
|(CHA/Rest) Your mark becomes a badge of honor, an emblem of your path to restoring your name. | |(CHA/Rest) Your mark becomes a badge of honor, an emblem of your path to restoring your name. You may use your WILL in place of your ANT or LOG when your ANT or LOG is attacked. You regain all expended uses when you Take a Rest. | ||
|''Berzerker, Exile'' | |''Berzerker, Exile'' | ||
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|'''Restored Honor''' | |'''Restored Honor''' | ||
|Regain Honor, Exile 14 | |Regain Honor, Exile 14 | ||
|Through endless tribulation, you have emerged victorious, your Honor restored. | |Through endless tribulation, you have emerged victorious, your Honor restored. Your name and force of character are an inspiring presence to behold. | ||
* <u>Unimpeachable</u>: Your allies within 30 ft of you may use your WILL instead of their own. Once an ally has used your WILL, they cannot benefit from this again until they Take a Rest. | * <u>Unimpeachable</u>: Your allies within 30 ft of you may use your WILL instead of their own. Once an ally has used your WILL, they cannot benefit from this again until they Take a Rest. When someone uses your WILL in place of their own, you regain 1d10 HP. | ||
** <u>Level 30</u>''':''' When an ally uses Unimpeachable, their WILL is replaced by your WILL for 1 minute. | ** <u>Level 30</u>''':''' When an ally uses Unimpeachable, their WILL is replaced by your WILL for 1 minute. | ||
|''Berzerker, Exile, '''Capstone''''' | |''Berzerker, Exile, '''Capstone''''' | ||
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|'''Stoic II''' | |'''Stoic II''' | ||
|Ferocious III, Unflappable | |Ferocious III, Unflappable | ||
|Choose REF, FORT, ANT, or LOG. | |Choose REF, FORT, ANT, or LOG. While you are not blooded, WILL and your selection increase by +1. | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
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|Ferocious IV, Frenzy | |Ferocious IV, Frenzy | ||
|Gain +2 Skill Points that you can spend on DEX or END skills. | |Gain +2 Skill Points that you can spend on DEX or END skills. | ||
While Ferocious, your LOG equals your FORT unless your LOG | While Ferocious, your LOG equals your FORT unless your LOG is already higher. | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
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|'''Frenzy II''' | |'''Frenzy II''' | ||
|Blood Will Flow II | |Blood Will Flow II | ||
|Gain +1 | |Gain +1 FORT. | ||
Frenzy becomes 3/Rest. | Frenzy becomes 3/Rest. | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
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|Fearless 11 | |Fearless 11 | ||
|Gain +4 Skill Points that you can spend on END or AWR skills. | |Gain +4 Skill Points that you can spend on END or AWR skills. | ||
If you Catch Breath and have no uses of Ferocious | If you Catch Breath and have no uses of Ferocious remaining, regain one use. | ||
|''Berzerker, Fearless'' | |''Berzerker, Fearless'' | ||
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|'''Stoic IV''' | |'''Stoic IV''' | ||
|Ferocious IV, Never Retreat II | |Ferocious IV, Never Retreat II | ||
|When you are not Bloodied, all | |When you are not Bloodied, all your Physical and Mental defenses increase by +1. | ||
|''Berserker, Fearless'' | |''Berserker, Fearless'' | ||
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