Warrior: Difference between revisions

40 bytes added ,  21 December 2023
Soldier Track
(Protection Track)
(Soldier Track)
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==== Soldier Track ====
== Soldier Track ==
{| class="wikitable"
{| class="wikitable"
|+
!Talent
!Feature
!PreReq
!PreReq
!Discreption
!Description
!Tags
!Tags
|-
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|'''Trained Soldier'''
|'''Trained Soldier'''
|Warrior Entry
|Warrior Entry
|The target of your Battlefield Tactician ability is now considered to be Flanked whenever you and one other ally are within melee range of the target. Additionally, you can change your current configuration of arms once on each of your turns without expending AP. (For example, you might sheathe your greatsword in favor of a shortsword and a kite shield.)
|The target of your Battlefield Tactician ability is now considered to be Flanked whenever you and one other ally are within melee range of the target.
Additionally, you can change your current configuration of arms once on each of your turns without expending AP. (For example, you might sheathe your greatsword in favor of a shortsword and a kite shield.)
|''Warrior, Soldier''
|''Warrior, Soldier''
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|'''Soldier’s Opportunity'''
|'''Soldier’s Opportunity'''
|Blind Fighting II
|Blind Fighting II
|You gain the Exploitative talent. If you already have the Exploitative talent, you gain the Opportunist talent.
|You gain the [[Specialization Talents|Exploitative talent]]. If you already have the Exploitative talent, you gain the [[Specialization Talents|Opportunist talent]].
|''Warrior, Soldier''
|''Warrior, Soldier''
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|'''Versatile Arsenal III'''
|'''Versatile Arsenal III'''
|Soldier’s Opportunity III
|Soldier’s Opportunity III
|You can carry one additional item with the Unwieldy tag. A number of Allies equal to your AWR who travel with you for 7 days or more gain the effects of Versatile Arsenal on any day that they complete a Rest in the same building or campsite as you. Additionally, once per 7 days, if you spend 8 hours training, you can reassign any talent points spent in the Combat stack, picking new talents from the same stack.
|You can carry one additional item with the Unwieldy tag. A number of Allies equal to your AWR who travel with you for 7 days or more gain the effects of Versatile Arsenal on any day that they complete a Rest in the same building or campsite as you.  
Additionally, once per 7 days, if you spend 8 hours training, you can reassign any talent points spent in the Combat stack, picking new talents from the same stack.
|''Warrior, Soldier''
|''Warrior, Soldier''
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|'''Showdown'''
|'''Showdown'''
|Blind Fighting III
|Blind Fighting III
|The rank and file is beneath you, and you crave a test of your [[skills]] as a soldier. Once per week, you can specify a target of your Battlefield Tactician as the Challenged. If they accept this, they focus their attacks on you as if they have been commanded to do so under the effects of Enthralled. You may not intentionally target or attack creatures that are not the Challenged, unless they are directly impeding your ability to attack the Challenged. Additionally, you gain Shield HP equal to your level, and all of your defenses equal your AWR, unless they would be higher otherwise. If the challenged creature declines the challenge, all of that creature’s allies that see this gain the Broken condition for 10 minutes. The allies of the creature that becomes Bloodied first become Shaken for 1 minute if they can see the Bloodied creature.
|The rank and file is beneath you, and you crave a test of your [[skills]] as a soldier. Once per week, you can specify a target of your Battlefield Tactician as the Challenged. If they accept this, they focus their attacks on you as if they have been commanded to do so under the effects of Enthralled. You may not intentionally target or attack creatures that are not the Challenged, unless they are directly impeding your ability to attack the Challenged. Additionally, you gain Shield HP equal to your level, and all of your defenses equal your AWR, unless they would be higher otherwise.  
If the challenged creature declines the challenge, all of that creature’s allies that see this gain the Broken condition for 10 minutes.  
The allies of the creature that becomes Bloodied first become Shaken for 1 minute if they can see the Bloodied creature.
|''Warrior, Soldier''
|''Warrior, Soldier''
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|'''Indomitable Champion'''
|'''Indomitable Champion'''
|Prerequisites: Arete
|Arete
|You are a soldier of great renown. Tales of your conquests on the battlefield have been spread far and wide. Kings might compete to earn your allegiance and great merchants would pay small fortunes to acquire your services. It is nearly impossible for you to be slain in battle. If you reach your Death Point max, but at least your head and torso remain intact, you may make a choice: to continue fighting or submit to your [[injuries]]. If you submit, you become unconscious instead of dead, and must retire from your adventuring lifestyle upon being healed. You may no longer participate in combat unless attacked, and must make an effort to avoid it. This can be roleplayed as a mix of physical and/or mental wounds, or simply a personal choice. Generally, this means rolling a new character and handing over narrative control to your MC.
|You are a soldier of great renown. Tales of your conquests on the battlefield have been spread far and wide. Kings might compete to earn your allegiance and great merchants would pay small fortunes to acquire your services.  
It is nearly impossible for you to be slain in battle. If you reach your Death Point max, but at least your head and torso remain intact, you may make a choice: to continue fighting or submit to your [[injuries]]
If you submit, you become unconscious instead of dead, and must retire from your adventuring lifestyle upon being healed. You may no longer participate in combat unless attacked, and must make an effort to avoid it. This can be roleplayed as a mix of physical and/or mental wounds, or simply a personal choice. Generally, this means rolling a new character and handing over narrative control to your MC.
If you continue to fight, you cannot die so long as the battle you are participating in persists. An hour after combat, or 1 minute after you are the last man standing of your allies, you die. This cannot be mitigated by healing, as the wounds you receive pushing past this limit go beyond the scope of healing magic.
If you continue to fight, you cannot die so long as the battle you are participating in persists. An hour after combat, or 1 minute after you are the last man standing of your allies, you die. This cannot be mitigated by healing, as the wounds you receive pushing past this limit go beyond the scope of healing magic.


* <u>Level 30</u>: If you reach level 30 without using your Indomitable Champion feature, you gain +2 STR and the final cap for your STR increases from 12 to 14.
* <u>Level 30</u>: If you reach level 30 without using your Indomitable Champion feature, you gain +2 STR and the final cap for your STR increases from 12 to 14.
|''Warrior, Soldier, Capstone''
|''Warrior, Soldier, '''Capstone'''''
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