Deepshroom Poisoning: Difference between revisions

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(Created page with "''Rare Disease'' ''Lethality: High'' ''Transmissibility: Low'' '''Infection:''' When a creature inhales a Deepshroom Hive’s cloud of spores, it becomes infected with Deepshroom Poisoning. '''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative. • Day 1: Become Demoralized. • Day 2: Become Shaken. • Day 3: Become Sickened....")
 
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''Rare [[Disease]]''  
__NOAUTOLINKS__
''Rare Disease''  


''Lethality: High''  
''Lethality: High''  
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'''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative.  
'''Symptoms:''' An infected creature gains the following symptoms at the start of each of the following days (after Taking a Rest, if they were able to Rest). The effects are cumulative.  


Day 1: Become Demoralized.  
* '''Day 1:''' Demoralized.
* '''Day 2:''' Shaken.
* '''Day 3:''' Sickened.
* '''Days 4-6:''' Gain Fatigue.
* '''Day 7:''' The creature dies
* '''Day 7+1d4:''' The creature rises as a Deepshroom Shambler.


• Day 2: Become Shaken.  
'''Treatment:''' Curing Deepshroom Poisoning requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 30 sc each, which the process consumes. A creature cannot receive more than 1 check per 12 hours. When a creature makes this check, note the numerical result and add it to any previous checks from this instance of Deepshroom Poisoning. When the numerical results reach a cumulative total of 30, the infection is cured.
 
• Day 3: Become Sickened.  
 
• Days 4-6: Gain Fatigue.  
 
• Day 7: The creature dies.  


• Day 7+1d4: The creature rises as a Deepshroom Shambler.
''*Updated to Print 2''
 
'''Treatment:''' Curing Deepshroom Poisoning requires one or more INT/Medicine checks. Each check must include herbs and medicinal salves worth at least 30 sc each, which the process consumes. A creature cannot receive more than 1 check per 12 hours. When a creature makes this check, note the numerical result and add it to any previous checks from this instance of Deepshroom Poisoning. When the numerical results reach a cumulative total of 30, the infection is cured.