Hailstorm: Difference between revisions

151 bytes added ,  1 August 2025
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(Created page with "''Primal Spell, Alchemy, Extrinsic, Weather, Conjuring 3'' '''APC:''' 12 '''SPC:''' 20 '''Range''': Sight '''Requirements:''' Verbal, Visual, Gesture '''Duration:''' 1 minute You conjure a cloud that produces chunky hailstones. Choose a point within range. Thick, billowing clouds materialize in a 30 ft radius disc from that point. One round later, hailstones begin pummeling the ground beneath that disc of clouds. When this occurs, and for the duration of the spell...")
 
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''[[Primal]] Spell, Alchemy, Extrinsic, Weather, Conjuring 3''
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{| class="creature"
'''APC:''' 12
|+
 
|
'''SPC:''' 20
== <big>'''Hailstorm'''</big> ==
 
|-
'''Range''': Sight
|''[[Primal]]'' ''Spell, Alchemy, Extrinsic, Weather, Conjuring 3''
 
|-
'''Requirements:''' Verbal, Visual, Gesture
|'''APC:''' 12
 
|-
'''Duration:''' 1 minute
|'''SPC:''' 20
 
|-
You conjure a cloud that produces chunky hailstones.
|'''Range:''' Sight
 
|-
|'''Requires:''' Gesture, Verbal, Visual
|-
|'''Duration:''' 1 minute
|-
!Spell Description
|-
|You conjure a cloud that produces chunky hailstones.
Choose a point within range. Thick, billowing clouds materialize in a 30 ft radius disc from that point. One round later, hailstones begin pummeling the ground beneath that disc of clouds. When this occurs, and for the duration of the spell, the following effects apply to creatures and objects in the hailstorm:
Choose a point within range. Thick, billowing clouds materialize in a 30 ft radius disc from that point. One round later, hailstones begin pummeling the ground beneath that disc of clouds. When this occurs, and for the duration of the spell, the following effects apply to creatures and objects in the hailstorm:


Nonmagical sources of fire are extinguished.
* Nonmagical sources of fire are extinguished.
 
* Whenever a creature makes a ranged attack roll, they must roll 2d20 and take the lower, unless it would deal cold damage.
Whenever a creature makes a ranged attack roll, they must roll 2d20 and use the lower, unless it would deal cold [[damage]].
* The area is Difficult Terrain as hailstones pebble the ground
 
* When a creature starts its turn in the hailstorm, make a magic attack against their FORT. On a hit, the creature is Chilled until the start of their next turn.
• Terrain in the area is difficult terrain as hailstones pebble the ground.
 
When a creature starts its turn in the hailstorm, make a magic attack roll against their FORT. If you hit, the creature is Frozen until the start of their next turn. When the spell ends, the hailstones melt at a natural rate.


'''Upcharge:''' +5 ft radius per +5 SP.
When the spell ends, the hailstones melt at a natural rate.
|-
!Upcharge
|-
|'''Upcharge:''' +5 ft radius per +5 SP.
|}
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