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Spazztaztic (talk | contribs) (Created page with "''Occult Spell, Necromancy, Dark Power, Conjuring 5'' '''APC:''' 20 '''SPC:''' 50 '''Range:''' 100 ft '''Requirements:''' Gesture, Visual Duration: Instantaneous Make a magic attack against a creature’s FORT. If you hit, that creature suffers a broken bone. If you rolled 5 or more higher than their FORT, you can choose which bone breaks; otherwise, roll 1d6 to determine which bone breaks (see the MythCrafter’s Guide for rules on broken bones). Regardless, the c...") |
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''[[Occult]] Spell, Necromancy, Dark Power, Conjuring 5'' | __NOAUTOLINKS__ | ||
{| class="creature" | |||
'''APC:''' 20 | |+ | ||
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'''SPC:''' 50 | == '''Fracture''' == | ||
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'''Range:''' 100 ft | | ''[[Occult]] Spell, Necromancy, Dark Power, Conjuring 5'' | ||
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''' | |'''APC:''' 20 | ||
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Duration: Instantaneous | |'''SPC:''' 50 | ||
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Make a magic attack against a creature’s FORT. | |'''Range:''' 100 ft | ||
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|'''Requires:''' Gesture, Visual | |||
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|'''Duration:''' Instantaneous | |||
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!Spell Description | |||
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|Make a magic attack against a creature’s FORT. On a hit, deal 5d6 sharp damage and that creature suffers a [[Lingering Injuries|broken bone]]. If you rolled 5 or more higher than their FORT, you can choose which bone breaks; otherwise, roll 1d6 to determine which bone breaks. | |||
1. Leg | 1. Leg | ||
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4-6. Rib | 4-6. Rib | ||
Divine magic cannot repair a bone broken from this spell. | |||
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!Dark Power | |||
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|If you miss the creature and roll 5 or lower on your d20 roll, then the spell hits you (roll 1d6 to determine which bone breaks). | |||
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[[Occult Spells|[Back to Occult Spells]]] | |||