3,080
edits
Nathan Heard (talk | contribs) No edit summary |
Nathan Heard (talk | contribs) No edit summary |
||
| Line 65: | Line 65: | ||
Determine the number of Bendelexes based on the number of players. If you have enough players, then one of the Bendelexes was carrying the Zombieism [[disease]] and one of the corpses becomes reanimated during the fight. This corpse has the stats of a '''[[Zombie]]''' (CC p. 196). If the heroes try to figure out how this happened, after the fight they can surmise that the [[Bendelex]] was carrying the disease if they succeed at a DC 16 INT/Medicine check. | Determine the number of Bendelexes based on the number of players. If you have enough players, then one of the Bendelexes was carrying the Zombieism [[disease]] and one of the corpses becomes reanimated during the fight. This corpse has the stats of a '''[[Zombie]]''' (CC p. 196). If the heroes try to figure out how this happened, after the fight they can surmise that the [[Bendelex]] was carrying the disease if they succeed at a DC 16 INT/Medicine check. | ||
{| class="wikitable" | |||
|+ | |||
!Players | |||
!Carcass Bendelexes | |||
|- | |||
|1 | |||
|1 Bendelex | |||
|- | |||
|2 | |||
|2 Bendelexes | |||
|- | |||
|3 | |||
|3 Bendelexes | |||
|- | |||
|4 | |||
|4 Bendelexes | |||
|- | |||
|5 | |||
|4 Bendelexes and 1 Zombie | |||
|- | |||
|6 | |||
|5 Bendelexes and 1 Zombie | |||
|} | |||
Thorough inspection of the rations reveal that there are 2 more Bendelexes in each day’s ration. If the heroes eat these rations without checking, then the Bendelexes are consumed by a randomly determined hero and use their Feed feature. | Thorough inspection of the rations reveal that there are 2 more Bendelexes in each day’s ration. If the heroes eat these rations without checking, then the Bendelexes are consumed by a randomly determined hero and use their Feed feature. | ||
| Line 90: | Line 113: | ||
These bandits have the stats of '''Bandits''' and '''[[Bandit]] Marauders''' (CC p. 218) and their exact numbers are determined by the number of heroes in your party. Rubav and Aminadab engage two of the bandits in [[combat]], leaving the remainder for your heroes to deal with. | These bandits have the stats of '''Bandits''' and '''[[Bandit]] Marauders''' (CC p. 218) and their exact numbers are determined by the number of heroes in your party. Rubav and Aminadab engage two of the bandits in [[combat]], leaving the remainder for your heroes to deal with. | ||
{| class="wikitable" | |||
[[ | |+ | ||
!Players | |||
!Bandits | |||
|- | |||
|1 | |||
|3 Bandits | |||
|- | |||
|2 | |||
|4 Bandits | |||
|- | |||
|3 | |||
|2 Bandits and 1 [[Bandit Marauder]] | |||
|- | |||
|4 | |||
|3 Bandits and 1 Bandit Marauder | |||
|- | |||
|5 | |||
|4 Bandits and 1 Bandit Marauder | |||
|- | |||
|6 | |||
|5 Bandits and 1 Bandit Marauder | |||
|} | |||
Upon killing or apprehending the bandits, the heroes can loot them. Each hero gains 40 sc, and ask each hero to make a LUCK/Fortuity check. If any hero rolls 20 or higher, one of the bandits had a strange medallion. It seems to be made of solid gold. It has a skull and scythe on one side and an indecipherable glyph on the other. | Upon killing or apprehending the bandits, the heroes can loot them. Each hero gains 40 sc, and ask each hero to make a LUCK/Fortuity check. If any hero rolls 20 or higher, one of the bandits had a strange medallion. It seems to be made of solid gold. It has a skull and scythe on one side and an indecipherable glyph on the other. | ||