Nalatheshi Merchants: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 65: Line 65:
Determine the number of Bendelexes based on the number of players. If you have enough players, then one of the Bendelexes was carrying the Zombieism [[disease]] and one of the corpses becomes reanimated during the fight. This corpse has the stats of a '''[[Zombie]]''' (CC p. 196). If the heroes try to figure out how this happened, after the fight they can surmise that the [[Bendelex]] was carrying the disease if they succeed at a DC 16 INT/Medicine check.
Determine the number of Bendelexes based on the number of players. If you have enough players, then one of the Bendelexes was carrying the Zombieism [[disease]] and one of the corpses becomes reanimated during the fight. This corpse has the stats of a '''[[Zombie]]''' (CC p. 196). If the heroes try to figure out how this happened, after the fight they can surmise that the [[Bendelex]] was carrying the disease if they succeed at a DC 16 INT/Medicine check.


[[CARCASS BENDELEXES
{| class="wikitable"
|+
!Players
!Carcass Bendelexes
|-
|1
|1 Bendelex
|-
|2
|2 Bendelexes
|-
|3
|3 Bendelexes
|-
|4
|4 Bendelexes
|-
|5
|4 Bendelexes and 1 Zombie
|-
|6
|5 Bendelexes and 1 Zombie
|}
 
Thorough inspection of the rations reveal that there are 2 more Bendelexes in each day’s ration. If the heroes eat these rations without checking, then the Bendelexes are consumed by a randomly determined hero and use their Feed feature.
Thorough inspection of the rations reveal that there are 2 more Bendelexes in each day’s ration. If the heroes eat these rations without checking, then the Bendelexes are consumed by a randomly determined hero and use their Feed feature.


Line 90: Line 113:
These bandits have the stats of '''Bandits''' and '''[[Bandit]] Marauders''' (CC p. 218) and their exact numbers are determined by the number of heroes in your party. Rubav and Aminadab engage two of the bandits in [[combat]], leaving the remainder for your heroes to deal with.
These bandits have the stats of '''Bandits''' and '''[[Bandit]] Marauders''' (CC p. 218) and their exact numbers are determined by the number of heroes in your party. Rubav and Aminadab engage two of the bandits in [[combat]], leaving the remainder for your heroes to deal with.


 
{| class="wikitable"
[[BANDITS
|+
 
!Players
!Bandits
|-
|1
|3 Bandits
|-
|2
|4 Bandits
|-
|3
|2 Bandits and 1 [[Bandit Marauder]]
|-
|4
|3 Bandits and 1 Bandit Marauder
|-
|5
|4 Bandits and 1 Bandit Marauder
|-
|6
|5 Bandits and 1 Bandit Marauder
|}


Upon killing or apprehending the bandits, the heroes can loot them. Each hero gains 40 sc, and ask each hero to make a LUCK/Fortuity check. If any hero rolls 20 or higher, one of the bandits had a strange medallion. It seems to be made of solid gold. It has a skull and scythe on one side and an indecipherable glyph on the other.
Upon killing or apprehending the bandits, the heroes can loot them. Each hero gains 40 sc, and ask each hero to make a LUCK/Fortuity check. If any hero rolls 20 or higher, one of the bandits had a strange medallion. It seems to be made of solid gold. It has a skull and scythe on one side and an indecipherable glyph on the other.