Mage: Difference between revisions

71 bytes added ,  30 November 2023
Sorcery Track Formatting
(Archmage Track Formatting)
(Sorcery Track Formatting)
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|'''Careful Casting'''
|'''Careful Casting'''
|Sorcery Focus
|Sorcery Focus
Incompatible: Wellspring Tap
<u>Incompatible</u>: Wellspring Tap
|By acting more carefully, you trigger backlash less frequently. When you would trigger backlash, you can now roll a 1d20, and on a 10 or higher, the backlash does not occur. However, your critical casts now only reduce the SPC by 5, instead of 10.
|By acting more carefully, you trigger backlash less frequently. When you would trigger backlash, you can now roll a 1d20, and on a 10 or higher, the backlash does not occur. However, your critical casts now only reduce the SPC by 5, instead of 10.
|''Mage, Sorcery''
|''Mage, Sorcery''
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|'''Careful Casting II'''
|'''Careful Casting II'''
|Careful Casting
|Careful Casting
|You can no longer trigger backlash, and your Critical Casts do not cost fewer SP or restore SP.
|You can no longer trigger backlash, and your critical casts do not cost fewer SP or restore SP.
|''Mage, Sorcery''
|''Mage, Sorcery''
|-
|-
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|-
|-
|'''Wellspring Tap'''
|'''Wellspring Tap'''
|Prerequisites: Sorcery Focus
|Sorcery Focus
Incompatible: Careful Casting
<u>Incompatible</u>: Careful Casting
|If you critically cast on a spell that costs fewer than 5 SP, you regain that amount of SP.
|If you critically cast on a spell that costs fewer than 5 SP, you regain that amount of SP.
|''Mage, Sorcery''
|''Mage, Sorcery''
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|'''Cantrip Focus'''
|'''Cantrip Focus'''
|Inertia
|Inertia
|When you are carefully casting a cantrip, you gain TA.
|When you are carefully casting a cantrip, you gain [[Tactical Advantages|TA]].
|''Mage, Sorcery''  
|''Mage, Sorcery''  
|-
|-
|'''Cantrip Focus II'''
|'''Cantrip Focus II'''
|Cantrip Focus
|Cantrip Focus
|When you are carefully casting a cantrip, you gain another TA (2 total from this feature).
|When you are carefully casting a cantrip, you gain another [[Tactical Advantages|TA]] (2 total from this feature).
|''Mage, Sorcery''
|''Mage, Sorcery''
|-
|-
|'''Cantrip Focus III'''
|'''Cantrip Focus III'''
|Cantrip Focus II
|Cantrip Focus II
|When you are carefully casting a cantrip, you gain another TA (3 total from this feature).
|When you are carefully casting a cantrip, you gain another [[Tactical Advantages|TA]] (3 total from this feature).
|''Mage, Sorcery''
|''Mage, Sorcery''
|-
|-
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|'''Explosive Critical'''
|'''Explosive Critical'''
|Sorcery 11
|Sorcery 11
|Your cantrip Crits deal critical damage as if they were a physical attack.
|Your cantrip crits deal critical damage as if they were a physical attack.
|''Mage, Sorcery''
|''Mage, Sorcery''
|-
|-
|'''Explosive Critical II'''
|'''Explosive Critical II'''
|Explosive Critical
|Explosive Critical
|Your cantrip Crits may also deal the same damage to one additional target that is within 5 ft of your target.
|Your cantrip crits may also deal the same damage to one additional target that is within 5 ft of your target.
|''Mage, Sorcery''
|''Mage, Sorcery''
|-
|-
|'''Explosive Critical III'''
|'''Explosive Critical III'''
|Explosive Critical II
|Explosive Critical II
|Your cantrip Crits cause your damage dice to explode. You may indefinitely reroll any damage dice that landed on their maximum possible damage (such as a 6 on a d6) and add that to the total damage.
|Your cantrip crits cause your damage dice to explode. You may indefinitely reroll any damage dice that landed on their maximum possible damage (such as a 6 on a d6) and add that to the total damage.
|''Mage, Sorcery''
|''Mage, Sorcery''
|-
|-
|'''Inertia II'''
|'''Inertia II'''
|Explosive Critical
|Explosive Critical
|Your next cantrip automatically Crits after you are the victim of a critical hit.
|Your next cantrip automatically crits after you are the victim of a critical hit.
|''Mage, Sorcery''
|''Mage, Sorcery''
|-
|-