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|'''Careful Casting''' | |'''Careful Casting''' | ||
|Sorcery Focus | |Sorcery Focus | ||
Incompatible: Wellspring Tap | <u>Incompatible</u>: Wellspring Tap | ||
|By acting more carefully, you trigger backlash less frequently. When you would trigger backlash, you can now roll a 1d20, and on a 10 or higher, the backlash does not occur. However, your critical casts now only reduce the SPC by 5, instead of 10. | |By acting more carefully, you trigger backlash less frequently. When you would trigger backlash, you can now roll a 1d20, and on a 10 or higher, the backlash does not occur. However, your critical casts now only reduce the SPC by 5, instead of 10. | ||
|''Mage, Sorcery'' | |''Mage, Sorcery'' | ||
| Line 472: | Line 472: | ||
|'''Careful Casting II''' | |'''Careful Casting II''' | ||
|Careful Casting | |Careful Casting | ||
|You can no longer trigger backlash, and your | |You can no longer trigger backlash, and your critical casts do not cost fewer SP or restore SP. | ||
|''Mage, Sorcery'' | |''Mage, Sorcery'' | ||
|- | |- | ||
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|- | |- | ||
|'''Wellspring Tap''' | |'''Wellspring Tap''' | ||
| | |Sorcery Focus | ||
Incompatible: Careful Casting | <u>Incompatible</u>: Careful Casting | ||
|If you critically cast on a spell that costs fewer than 5 SP, you regain that amount of SP. | |If you critically cast on a spell that costs fewer than 5 SP, you regain that amount of SP. | ||
|''Mage, Sorcery'' | |''Mage, Sorcery'' | ||
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|'''Cantrip Focus''' | |'''Cantrip Focus''' | ||
|Inertia | |Inertia | ||
|When you are carefully casting a cantrip, you gain TA. | |When you are carefully casting a cantrip, you gain [[Tactical Advantages|TA]]. | ||
|''Mage, Sorcery'' | |''Mage, Sorcery'' | ||
|- | |- | ||
|'''Cantrip Focus II''' | |'''Cantrip Focus II''' | ||
|Cantrip Focus | |Cantrip Focus | ||
|When you are carefully casting a cantrip, you gain another TA (2 total from this feature). | |When you are carefully casting a cantrip, you gain another [[Tactical Advantages|TA]] (2 total from this feature). | ||
|''Mage, Sorcery'' | |''Mage, Sorcery'' | ||
|- | |- | ||
|'''Cantrip Focus III''' | |'''Cantrip Focus III''' | ||
|Cantrip Focus II | |Cantrip Focus II | ||
|When you are carefully casting a cantrip, you gain another TA (3 total from this feature). | |When you are carefully casting a cantrip, you gain another [[Tactical Advantages|TA]] (3 total from this feature). | ||
|''Mage, Sorcery'' | |''Mage, Sorcery'' | ||
|- | |- | ||
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|'''Explosive Critical''' | |'''Explosive Critical''' | ||
|Sorcery 11 | |Sorcery 11 | ||
|Your cantrip | |Your cantrip crits deal critical damage as if they were a physical attack. | ||
|''Mage, Sorcery'' | |''Mage, Sorcery'' | ||
|- | |- | ||
|'''Explosive Critical II''' | |'''Explosive Critical II''' | ||
|Explosive Critical | |Explosive Critical | ||
|Your cantrip | |Your cantrip crits may also deal the same damage to one additional target that is within 5 ft of your target. | ||
|''Mage, Sorcery'' | |''Mage, Sorcery'' | ||
|- | |- | ||
|'''Explosive Critical III''' | |'''Explosive Critical III''' | ||
|Explosive Critical II | |Explosive Critical II | ||
|Your cantrip | |Your cantrip crits cause your damage dice to explode. You may indefinitely reroll any damage dice that landed on their maximum possible damage (such as a 6 on a d6) and add that to the total damage. | ||
|''Mage, Sorcery'' | |''Mage, Sorcery'' | ||
|- | |- | ||
|'''Inertia II''' | |'''Inertia II''' | ||
|Explosive Critical | |Explosive Critical | ||
|Your next cantrip automatically | |Your next cantrip automatically crits after you are the victim of a critical hit. | ||
|''Mage, Sorcery'' | |''Mage, Sorcery'' | ||
|- | |- | ||