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=== Second Floor === | === Second Floor === | ||
[[File:SecondFloorManor.png|center|frameless|632x632px|Second Floor of Manor]] | [[File:SecondFloorManor.png|center|frameless|632x632px|Second Floor of Manor]][https://srd.mythcraftrpg.com/images/5/5b/Uvior_2.png '''Click Here to Download Map'''] | ||
'''1. Guest Bedroom''' | |||
All of the guest bedrooms are similarly furnished: a single bed, a wardrobe, and a small writing desk. All are musty, and moths flick in and out of view. Most of the bedchambers show signs of having been used, such as the blankets being rumpled and shoved to one side, but even so, everything is covered in a layer of dust that would suggest years of disuse. | |||
One of the bedrooms contains a spellbook written in a cryptic cipher. A hero that makes a DC 20 INT/Arcana check can decipher it, learning that this spellbook once belonged to a halfling named Wick. Once the spellbook is deciphered, the creature that deciphered it can cast each of the following spells once, spending the correct amount of SP each time: Circle of Warding, Conceal Spell, Energy Siphon, Fly, Frost Beam, Grounded, Locate Magic, Minor Illusion, and Sense Magic.. | |||
'''2. Ballroom (Balcony)''' | |||
The ballroom balcony overlooks the ballroom dance floor. It has circular tables covered in tablecloths, like those on the ground floor of the ballroom. They are also covered in stacks of books. | The ballroom balcony overlooks the ballroom dance floor. It has circular tables covered in tablecloths, like those on the ground floor of the ballroom. They are also covered in stacks of books. | ||
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* Nikolai was visiting Uvior along with a great many adventurers of middling import. Uvior made connections with many adventurers, including Nikolai, in his youth. | * Nikolai was visiting Uvior along with a great many adventurers of middling import. Uvior made connections with many adventurers, including Nikolai, in his youth. | ||
* Uvior was known to only stay with an adventuring party when it benefitted him directly, especially when he got a large share of magical treasure. | * Uvior was known to only stay with an adventuring party when it benefitted him directly, especially when he got a large share of magical treasure. | ||
* Nikolai did not like Uvior and described him as an insufferable snot, but nonetheless it seems that Nikolai respected Uvior’s skill with arcane magic. | |||
* Nikolai did not like Uvior and described him as an insufferable snot, but nonetheless it seems that Nikolai respected Uvior’s skill with | * Nikolai’s primary adventuring party included a halfling mage named Wick and a human cleric of Rasheen named Humphrey. | ||
* Nikolai’s primary adventuring party included a halfling | |||
* Nikolai and the other adventurers that responded to Uvior’s summons came unsure what to expect, but they found that Uvior had prepared a grand banquet for them. | * Nikolai and the other adventurers that responded to Uvior’s summons came unsure what to expect, but they found that Uvior had prepared a grand banquet for them. | ||
* Nikolai’s last diary entry describes his confusion at the whole ordeal, given that Uvior was never one for shows of generosity. | * Nikolai’s last diary entry describes his confusion at the whole ordeal, given that Uvior was never one for shows of generosity. | ||
* The last diary entry is dated to just over six years ago. | |||
There are no stairs or ladders down to the ground floor, but heroes that affix rope to the balustrade could climb down. Jumping down without aid results in 1d4 falling damage, but a hero that makes a DC 16 DEX/Tumbling check can ignore this damage. | |||
'''3. Foyer (Balcony)''' | |||
The second floor foyer is separated by an empty space looking down on the first floor. On both the north and south side of the foyer, hallways lead deeper into the east and west wings. On the south side of the foyer, a wide staircase leads up to the third floor, and doorways open out to a balcony overlooking the manor’s main entrance. | The second floor foyer is separated by an empty space looking down on the first floor. On both the north and south side of the foyer, hallways lead deeper into the east and west wings. On the south side of the foyer, a wide staircase leads up to the third floor, and doorways open out to a balcony overlooking the manor’s main entrance. | ||
'''4. Crenelated Balcony''' | |||
The crenelated balcony has empty quivers mounted on the insides of the crenels so that archers can easily stock up on arrows and quickly fire on enemies below. There is otherwise nothing of interest on this balcony. | The crenelated balcony has empty quivers mounted on the insides of the crenels so that archers can easily stock up on arrows and quickly fire on enemies below. There is otherwise nothing of interest on this balcony. | ||
'''5. Library (Balcony)''' | |||
The second floor of the library is functionally the same as the first floor, though without a hidden doorway. It connects to the second floor of the foyer, is across the hall from the chapel’s balcony, and has staircases to both the first and third floor of the library. | The second floor of the library is functionally the same as the first floor, though without a hidden doorway. It connects to the second floor of the foyer, is across the hall from the chapel’s balcony, and has staircases to both the first and third floor of the library. | ||
'''6. Chapel (Balcony)''' | |||
The chapel’s balcony overlooks the auditorium, and the | |||
The chapel’s balcony overlooks the auditorium, and the glowing mug described in the ground floor’s chapel section is visible from the balcony. It has the keys to the pipe organ, which is badly out of tune. If the heroes play the pipe organ, it immediately triggers the Undead Horde encounter as Skeletons come to investigate. (Note that creatures with the undead tag are Sickened in the chapel balcony, as in the main chapel.) | |||
=== Third Floor === | === Third Floor === | ||
[[File:ThirdFloorManor.png|center|frameless|659x659px|Third Floor of Manor]] | [[File:ThirdFloorManor.png|center|frameless|659x659px|Third Floor of Manor]][https://srd.mythcraftrpg.com/images/d/d3/Uvior_3.png '''Click Here to Download Map'''] | ||
'''1. Crenelated Balcony''' | |||
The crenelated balcony has empty quivers mounted on the insides of the crenels so that archers can easily stock up on arrows and quickly fire on enemies below. There is otherwise nothing of interest on this balcony. | The crenelated balcony has empty quivers mounted on the insides of the crenels so that archers can easily stock up on arrows and quickly fire on enemies below. There is otherwise nothing of interest on this balcony. | ||
These balconies are occupied by 1d4 | These balconies are occupied by 1d4 Skeletons each, who behave as described in the Undead Horde encounter. | ||
'''2. Private Dining''' | |||
The private dining room has a rectangular table that can seat eight people. The table is unladen aside from a few books written in a strange cipher. | The private dining room has a rectangular table that can seat eight people. The table is unladen aside from a few books written in a strange cipher. | ||
A DC 16 INT/Arcana check will allow a hero to decipher the text, which are extensive notes that Uvior had taken in an effort to learn | A DC 16 INT/Arcana check will allow a hero to decipher the text, which are extensive notes that Uvior had taken in an effort to learn how to cast a tremendous unique spell using an artifact that he found. It seems that if the spell went according to plan, his Essence would become corporeal and he would never again have to worry about sickness or poison, and he would cease to age. | ||
The room is otherwise empty. | The room is otherwise empty. | ||
'''3. Private Study''' | |||
The private study is locked, but this can be overcome with a DC 16 INT/Lockpicking or STR/Applied Force check. | The private study is locked, but this can be overcome with a DC 16 INT/Lockpicking or STR/Applied Force check. | ||
Old desks line every wall of this study. Parchment diagrams have been tacked to the walls and scattered across the floors, and a central table in the middle of the room displays a strange artifact. It looks like a blooming flower the size of a human torso, but is made of a strange black metal crisscrossed with glowing blue wires. | ''Old desks line every wall of this study. Parchment diagrams have been tacked to the walls and scattered across the floors, and a central table in the middle of the room displays a strange artifact. It looks like a blooming flower the size of a human torso, but is made of a strange black metal crisscrossed with glowing blue wires.'' | ||
If the heroes study the notes strewn about the desk | If the heroes study the notes strewn about the desk, walls, and floor they can discern that the flowerlike object on the table is some kind of powerful artifact that malfunctioned. A DC 12 INT/Arcana check allows a hero to determine that the artifact has lost all of its power. Nonetheless, the strange material is valuable, and the artifact will fetch 8,000 sc. It is unwieldy. | ||
If they ask Uvior about this, he will begrudgingly tell the heroes his story (see the Uvior Appears! encounter). | If they ask Uvior about this, he will begrudgingly tell the heroes his story (see the Uvior Appears! encounter). | ||
'''4. Master Bedroom''' | |||
''Dominated by a large central bed with a torn canopy, the master bedroom also contains multiple ornate wardrobes, a large writing desk, and a gilded washbasin. Several skeletons stand | |||
''Dominated by a large central bed with a torn canopy, the master bedroom also contains multiple ornate wardrobes, a large writing desk, and a gilded washbasin. Several skeletons stand guard around a ghostly, incorporeal figure.'' | |||
The master bedroom is Uvior’s headquarters. If the party has not yet met Uvior, they meet him now, as in the Uvior Appears! encounter. There are always 2d6+2 | The master bedroom is Uvior’s headquarters. If the party has not yet met Uvior, they meet him now, as in the Uvior Appears! encounter. There are always 2d6+2 Skeletons in the master bedroom. Three of these skeletons are “Uvior’s Sentinels” and have leather-and-steel armor and wield kite shields and spears. | ||
If the heroes have allied with Uvior, then they can Recoup and Take a Rest in the master bedroom without threat of danger. | If the heroes have allied with Uvior, then they can Recoup and Take a Rest in the master bedroom without threat of danger. | ||
'''5. Lounge''' | |||
''The lounge looks much like the foyer, though it is a bit cozier. Dusty, worn couches and wall fireplaces are the only objects of note in this room. | |||
The lounge looks much like the foyer, though it is a bit cozier. Dusty, worn couches and wall fireplaces are the only objects of note in this room. | |||
The lounge is occupied by 1d6 Skeletons, who act as described in the Undead Horde random encounter. | |||
'''6. Library (Upper Balcony)''' | |||
A DC 18 INT/History check made on the third floor of the library will reveal one Greater Restoration scroll that any creature may use once. | |||
A DC 18 INT/History check made on the third floor of the library will reveal one | |||
The third floor of the library is otherwise functionally the same as the first floor, though without a hidden doorway. It connects to the lounge and one of the crenelated balconies overlooking the courtyard. A staircase connects the second and third floors of the library. | The third floor of the library is otherwise functionally the same as the first floor, though without a hidden doorway. It connects to the lounge and one of the crenelated balconies overlooking the courtyard. A staircase connects the second and third floors of the library. | ||