Staff of Whirlwinds: Difference between revisions

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''DEX Weapon, Hand-and-a-Half (APC 2), Magical, Rare, Essence 20''  
''DEX Weapon, Hand-and-a-Half (APC 2), Rare, Essence 20''  


'''Range:''' Melee  
'''Range:''' Melee  
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'''Damage:''' 1d4+2 blunt  
'''Damage:''' 1d4+2 blunt  


This white ash quarterstaff is wrapped in dark blue leather and capped in silver. The staff has 3 charges, and regains 1d3 charges daily at dawn. When you make a successful melee attack against a target that is Medium or smaller, that target is pushed back 5 feet away from you. Additionally, you may spend 4 AP and 1 charge to create a 20 ft cone of wind and make a special attack: +END vs the FORT of all creatures in the cone. '''Hit:''' 1d8+2 blunt damage and targets are pushed back 20 ft. '''Miss:''' ½ damage and targets are not pushed.
This white ash quarterstaff is wrapped in dark blue leather and capped in silver. The staff has 3 charges, and regains 1d3 charges daily at dawn. When you make a successful melee attack against a target that is Medium or smaller, that target is pushed back 5 ft away from you. Additionally, you may spend 4 AP and 1 charge to create a 20 ft cone of wind and make a special attack. Make an END attack against the FORT of all creatures in the cone. On a hit, deal 1d8+2 blunt damage and targets are pushed back 20 ft. On a miss, deal 1⁄2 damage and targets are not pushed away.
 




[[Magic Items]]
[[Magic Items]]