Trebuchet (Automatic): Difference between revisions

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(Created page with "__NOAUTOLINKS__ {| class="creature" ! colspan="2" | === Trebuchet (Automatic) === |- | colspan="2" |An automatic trebuchet is a work of technological genius that dramatically speeds up the machine’s reload time. Beasts that can carry seven or more unwieldy items can drag a trebuchet if it is mounted on wheels. A team of beasts that can collectively carry that many unwieldy items can also move the trebuchet. Automatic trebuchets cost 20,000 sc. |- | colspan="2" | |- |''...")
 
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! colspan="2" |Actions
! colspan="2" |Actions
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| colspan="2" |A creature within 5 ft of the Trebuchet can spend 4 AP to make a siege weapon attack vs the FORT of each target in the radius. This attack suffers a -2 penalty against Medium or smaller targets. '''Hit''': 6d10 blunt and the target falls Prone. '''Miss:''' 1⁄2 damage and the target does not fall Prone.
| colspan="2" |A creature within 5 ft of the Trebuchet can spend 2 AP to make a siege weapon attack vs the FORT of each target in the radius. This attack suffers a -2 penalty against Medium or smaller targets. '''Hit:''' 6d10 blunt and the target falls Prone. '''Miss:''' 1⁄2 damage and the target does not fall Prone. If the ball did not impact a surface (such as targeting a flying creature), it does not use its AOE radius and does no damage on a miss.
If the ball did not impact a surface (such as targeting a flying creature), it does not use its AOE radius and does no damage on a miss.
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