Encounter Balancing: Difference between revisions

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|Skill checks typically range from DC 23-47. Failure might result in a hero’s death or in losing virtually all of a hero’s equipment.
|Skill checks typically range from DC 23-47. Failure might result in a hero’s death or in losing virtually all of a hero’s equipment.
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<blockquote>'''If using XP leveling,''' note that exploration encounters will be much easier for high-level characters. If your adventuring party is level 11- 20, then decrease each difficulty level by 1 when calculating XP. If they are level 21-30, decrease each difficulty level by 2. This means that a Very Deadly exploration encounter for a level 8 party would only be Deadly for a level 16 party, and only Difficult for a level 24 party.</blockquote>
<blockquote>'''If using XP leveling,''' note that exploration encounters will be much easier for high-level characters. If your adventuring party is level 11- 20, then decrease each difficulty level by 1 when calculating XP. If they are level 21-30, decrease each difficulty level by 2. This means that a Very Deadly exploration encounter for a level 8 party would only be Deadly for a level 16 party, and only Difficult for a level 24 party.</blockquote>''*Updated to Print 2''