7,689
edits
mNo edit summary |
No edit summary |
||
| Line 24: | Line 24: | ||
|Total enemy ML = 1⁄2 total party level +5 or more | |Total enemy ML = 1⁄2 total party level +5 or more | ||
|} | |} | ||
For example, if an adventuring party consists of four level 3 heroes, their total party level is 12. A normal combat encounter would pit them against enemies whose total ML equals 6. A deadly combat encounter might pit them against enemies whose total ML is 9 or 10. | <blockquote>'''For example,''' if an adventuring party consists of four level 3 heroes, their total party level is 12. A normal combat encounter would pit them against enemies whose total ML equals 6. A deadly combat encounter might pit them against enemies whose total ML is 9 or 10. | ||
'''If using XP leveling, t'''he deadly encounter would grant the party a total of 60 XP, or 15 each, if you are using XP leveling.</blockquote> | |||
== Social == | == Social == | ||
| Line 55: | Line 57: | ||
|If the party fails, they might lose 4-6 Goodwill or be seen unfavorably by someone with as much influence as a king or high priest. They might be run out of town or imprisoned and sentenced to execution. | |If the party fails, they might lose 4-6 Goodwill or be seen unfavorably by someone with as much influence as a king or high priest. They might be run out of town or imprisoned and sentenced to execution. | ||
|} | |} | ||
For example, an easy social encounter might entail haggling with a merchant that sells valuable wares. A deadly one might involve the heroes trying to discredit a powerful member of society. | <blockquote>'''For example,''' an easy social encounter might entail haggling with a merchant that sells valuable wares. A deadly one might involve the heroes trying to discredit a powerful member of society.</blockquote> | ||
== Exploration == | == Exploration == | ||
| Line 81: | Line 83: | ||
|Skill checks typically range from DC 23-47. Failure might result in a hero’s death or in losing virtually all of a hero’s equipment. | |Skill checks typically range from DC 23-47. Failure might result in a hero’s death or in losing virtually all of a hero’s equipment. | ||
|} | |} | ||
<blockquote>'''If using XP leveling,''' note that exploration encounters will be much easier for high-level characters. If your adventuring party is level 11- 20, then decrease each difficulty level by 1 when calculating XP. If they are level 21-30, decrease each difficulty level by 2. This means that a Very Deadly exploration encounter for a level 8 party would only be Deadly for a level 16 party, and only Difficult for a level 24 party.</blockquote> | |||