Encounter Balancing: Difference between revisions

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|Total enemy ML = 1⁄2 total party level +5 or more
|Total enemy ML = 1⁄2 total party level +5 or more
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For example, if an adventuring party consists of four level 3 heroes, their total party level is 12. A normal combat encounter would pit them against enemies whose total ML equals 6. A deadly combat encounter might pit them against enemies whose total ML is 9 or 10. The deadly encounter would grant the party a total of 60 XP, or 15 each.
<blockquote>'''For example,''' if an adventuring party consists of four level 3 heroes, their total party level is 12. A normal combat encounter would pit them against enemies whose total ML equals 6. A deadly combat encounter might pit them against enemies whose total ML is 9 or 10.  
 
'''If using XP leveling, t'''he deadly encounter would grant the party a total of 60 XP, or 15 each, if you are using XP leveling.</blockquote>


== Social ==
== Social ==
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|If the party fails, they might lose 4-6 Goodwill or be seen unfavorably by someone with as much influence as a king or high priest. They might be run out of town or imprisoned and sentenced to execution.
|If the party fails, they might lose 4-6 Goodwill or be seen unfavorably by someone with as much influence as a king or high priest. They might be run out of town or imprisoned and sentenced to execution.
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For example, an easy social encounter might entail haggling with a merchant that sells valuable wares. A deadly one might involve the heroes trying to discredit a powerful member of society.
<blockquote>'''For example,''' an easy social encounter might entail haggling with a merchant that sells valuable wares. A deadly one might involve the heroes trying to discredit a powerful member of society.</blockquote>


== Exploration ==
== Exploration ==
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|Skill checks typically range from DC 23-47. Failure might result in a hero’s death or in losing virtually all of a hero’s equipment.
|Skill checks typically range from DC 23-47. Failure might result in a hero’s death or in losing virtually all of a hero’s equipment.
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Note that exploration encounters will be much easier for high-level characters. If your adventuring party is level 11-20, then decrease each difficulty level by 1 when calculating XP. If they are level 21-30, decrease each difficulty level by 2. This means that a Very Deadly exploration encounter for a level 8 party would only be Deadly for a level 16 party, and only Difficult for a level 24 party.
<blockquote>'''If using XP leveling,''' note that exploration encounters will be much easier for high-level characters. If your adventuring party is level 11- 20, then decrease each difficulty level by 1 when calculating XP. If they are level 21-30, decrease each difficulty level by 2. This means that a Very Deadly exploration encounter for a level 8 party would only be Deadly for a level 16 party, and only Difficult for a level 24 party.</blockquote>