Lighting and Vision: Difference between revisions

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(Created page with "LIGHTING There are four levels of lighting that have mechanical significance. Bright Light means that an area is well-lit and everything in the area is plainly visible, as typical in the middle of the day. Low-Light, also called Dim Light, is a state of illumination between bright light and darkness. Intense stormcloud cover, infrequent candle light in a castle hall, or the night under a very bright full moon might be considered low-light. One’s eyes may play tricks on...")
 
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LIGHTING
=== Lighting ===
There are four levels of lighting that have mechanical
There are four levels of lighting that have mechanical significance.
significance.
 
Bright Light means that an area is well-lit and everything
'''Bright Light''' means that an area is well-lit and everything in the area is plainly visible, as typical in the middle of the day.  
in the area is plainly visible, as typical in the middle of the
 
day.
'''Low-Light,''' also called Dim Light, is a state of illumination between bright light and [[darkness]]. Intense stormcloud cover, infrequent candle light in a castle hall, or the night under a very bright full moon might be considered low-light. One’s eyes may play tricks on them while in low-light. While in low light, a creature is Concealed from creatures without the ability to see in Low-Light.  
Low-Light, also called Dim Light, is a state of
 
illumination between bright light and [[darkness]]. Intense
'''Darkness''' is the complete or near-complete absence of light. A typical night, an unlit room, and the like are
stormcloud cover, infrequent candle light in a castle hall, or
examples of darkness. While in darkness, a creature is Unseen from creatures without the ability to see in darkness.
the night under a very bright full moon might be considered
 
low-light. One’s eyes may play tricks on them while in
'''Magical Darkness''' functions as darkness, but mundane light, Darkvision, and even some magical light may not function in it.
low-light. While in low light, a creature is Concealed from
 
creatures without the ability to see in Low-Light.
=== Vision ===
Darkness is the complete or near-complete absence
Creatures have several different kinds of senses. A creature’s senses will have an associated range.
of light. A typical night, an unlit room, and the like are
 
examples of darkness. While in darkness, a creature is
A creature with '''Low-Light Vision''' does not suffer TD when making rolls that rely on sight within the specified range while in dim light or low-light.
Unseen from creatures without the ability to see in darkness.
 
Magical Darkness functions as darkness, but mundane
A creature with '''Darkvision''' can see normally out to a specified range in nonmagical darkness. It cannot discern color in this darkness unless otherwise noted.
light, Darkvision, and even some magical light may not
 
function in it.
A creature with '''Magical Darkvision''' can see normally out to a specified range in both magical and nonmagical darkness. It cannot discern color in this darkness unless otherwise noted.
VISION
 
Creatures have several different kinds of senses. A creature’s
A creature with '''Truesight''' can see a creature’s true form if it has magically disguised itself or changed its form. It also ignores the Unseen condition provided that the creature is not gaining Unseen from Total Cover or darkness (unless the creature also has Darkvision).
senses will have an associated range.
A creature with Low-Light Vision does not suffer TD
when making rolls that rely on sight within the specified
range while in dim light or low-light.
A creature with Darkvision can see normally out to a
specified range in nonmagical darkness. It cannot discern
color in this darkness unless otherwise noted.
A creature with Magical Darkvision can see normally
out to a specified range in both magical and nonmagical
darkness. It cannot discern color in this darkness unless
otherwise noted.
A creature with Truesight can see a creature’s true form if
it has magically disguised itself or changed its form. It also
ignores the Unseen condition provided that the creature is
not gaining Unseen from Total Cover or darkness (unless the
creature also has Darkvision).