Combat: Difference between revisions

37 bytes added ,  4 August 2025
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Actions cost varying amounts of AP, referred to as Action Point Costs (APC). You can do any combination of things on your turn, in any order you wish, provided you have enough AP to spend, and you can spend AP on the same action multiple times in a turn.
Actions cost varying amounts of AP, referred to as Action Point Costs (APC). You can do any combination of things on your turn, in any order you wish, provided you have enough AP to spend, and you can spend AP on the same action multiple times in a turn.


=== Move ===
=== Movement ===
'''Move'''
 
All adventurers start with a base speed of 20 ft. You can spend 1 AP to move up to your speed. This movement ends when you spend your next AP.
All adventurers start with a base speed of 20 ft. You can spend 1 AP to move up to your speed. This movement ends when you spend your next AP.


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A climb speed automatically allows you to climb vertical surfaces, but not upside-down (such as ceilings).
A climb speed automatically allows you to climb vertical surfaces, but not upside-down (such as ceilings).


'''Difficult Terrain''' costs 2 ft of movement for every 1 ft that you actually move. '''Hazardous Terrain''' costs as much movement as Difficult Terrain, and will also specify an amount of damage that you take for every 5 ft actually moved.
'''Difficult and Hazardous Terrain'''
 
Difficult Terrain costs 2 ft of movement for every 1 ft that you actually move. Hazardous Terrain costs as much movement as Difficult Terrain, and will also specify an amount of damage that you take for every 5 ft actually moved.
 
'''Jump'''


==== Jump ====
While moving, you may need to jump. You cannot jump farther than you can move.
While moving, you may need to jump. You cannot jump farther than you can move.


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Your horizontal jump distance is double your vertical jump distance.
Your horizontal jump distance is double your vertical jump distance.


==== Moving Through Creatures ====
'''Moving Through Creatures'''
 
You may move through an allied creature’s space, but this counts as Difficult Terrain. You may not end your turn in an allied creature’s space.
You may move through an allied creature’s space, but this counts as Difficult Terrain. You may not end your turn in an allied creature’s space.