Skills: Difference between revisions

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==== Skill Crits ====
==== Skill Crits ====
When you make an attribute check, if you critically fail, then the worst possible outcome of the scene befalls you. This might range in severity from being publicly embarrassed by a rival socialite to missing a foothold on a sheer cliff and plummeting to your death. If you crit on an attribute check, then you achieve the best outcome that it was feasible for you to achieve. A crit does not defy reality. If you crit on a STR check with the Athletics skill, for example, then you still cannot lift an entire castle, but you might lift more than you have ever managed before.
When you make an attribute check, if you critically fail, then the worst possible outcome of the scene befalls you. This might range in severity from being publicly embarrassed by a rival socialite to missing a foothold on a sheer cliff and plummeting to your death. If you crit on an attribute check, then you achieve the best outcome that it was feasible for you to achieve. A crit does not defy reality. If you crit on a STR check with the Athletics skill, for example, then you still cannot lift an entire castle, but you might lift more than you have ever managed before.
'''Note:''' No matter how many abilities you have that let you increase your crit range, your crit range can never be larger than 16-20.


== Complete list of skills ==
== Complete list of skills ==
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'''Law:''' ''INT, Knowledge;'' You can use this skill when you want to recall or acquire information about the legal system in a settled area. You might also use this skill, along with the Entertaining and Persuading skills, to win a case in court.
'''Law:''' ''INT, Knowledge;'' You can use this skill when you want to recall or acquire information about the legal system in a settled area. You might also use this skill, along with the Entertaining and Persuading skills, to win a case in court.


'''Leadership:''' ''CHA, Influence;'' When you have the appropriate tools, you can use this skill to make leather goods such as clothes, bags, or even armor.
'''Leadership:''' ''CHA, Influence;'' You might use this skill to bolster the resolve of a discouraged person or group of people, or to exert your status and influence over various officials and convince them to follow your commands.
 
'''Leatherworking*:''' ''INT, Crafting:'' When you have the appropriate tools, you can use this skill to make leather goods such as clothes, bags, or even armor.


'''Lockpicking*:''' ''INT, Subterfuge;'' When you have a set of lockpicks, you can use this skill to attempt picking any nonmagically sealed lock.
'''Lockpicking*:''' ''INT, Subterfuge;'' When you have a set of lockpicks, you can use this skill to attempt picking any nonmagically sealed lock.