Stop TIme: Difference between revisions

4 bytes removed ,  2 August 2025
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!Spell Description
!Spell Description
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|You immediately gain AP equal to triple the amount that you normally gain at the start of your turn, to a maximum of 36 AP. For the remainder of your turn, you may ignore any conditions that are affecting you; Hazardous Terrain slows your movement but does not damage you; you ignore a hostile creature’s passive effects that would damage you; and no creature may spend Reactive AP against you. Damaging another creature automatically hits, and counts as a crit, but if you harm another creature then the spell ends immediately, causing you to lose any excess AP.
|You immediately gain AP equal to triple the amount that you normally gain at the start of your turn, to a max of 36 AP. For the remainder of your turn, you may ignore any conditions that are affecting you; Hazardous Terrain slows your movement but does not damage you; you ignore a hostile creature’s passive effects that would damage you; and no creature may spend Reactive AP against you.
Damaging another creature automatically hits, and counts as a crit, but if you harm another creature then the spell ends immediately, causing you to lose any excess AP.
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[[Psionic Spells|[Back to Psionic Spells]]]<br>
[[Psionic Spells|[Back to Psionic Spells]]]<br>