Dreamwalker: Difference between revisions

no edit summary
No edit summary
No edit summary
 
Line 15: Line 15:
|'''Recharge''': 24 hours
|'''Recharge''': 24 hours
|-
|-
|'''Duration:''' Up to 1 hour
|'''Duration:''' 1 hour
|-
|-
!Spell Description
!Spell Description
|-
|-
|You must be sleeping to cast this ritual. You enter into a state of lucid dreaming through which you can contemplate the workings of the world, explore the world and the planes beyond, or attempt to communicate with another dreaming creature.
|You must be sleeping to cast this ritual. You enter into a state of lucid dreaming through which you can contemplate the workings of the world, explore the world and the planes beyond, or attempt to communicate with another dreaming creature.
'''Communicate:''' Choose a creature with whom you have interacted in the past and with whom you have a friendly relationship. Provided that the creature in question is also sleeping, you may both converse for the duration. Both creatures have the option to end this conversation at any time. This Ritual ends early if either you or the target creature awakens.
'''Communicate:''' Choose a creature with whom you have interacted in the past and with whom you have a friendly relationship. Provided that the creature in question is also sleeping, you may both converse for the duration. Both creatures have the option to end this conversation at any time. This ritual ends early if either you or the target creature awakens.


'''Contemplate''': If you have failed an INT check on a topic in the last 24 hours, then you may make a new check, rolling 2d20 and use the higher of the two.
'''Contemplate:''' If you have failed an INT check on a topic in the last 24 hours, then you may make a new check, rolling 2d20 and taking the higher.


'''Explore:''' You can cast your consciousness about a metaphysical facsimile of the physical world and the planescape. If you have a specific destination in mind, make a spellcasting roll. If you have been to this destination before, roll 2d20 and use the higher. Your MC will set the DC of this check based on how close you are to the destination, if it is on a different plane of existence, and if your current physical and metaphysical state of body and soul lend you to easily accessing that destination in your dreams. (Some typical benchmark DCs are provided below.) If you are not looking for a specific destination, then your MC will narrate to you what you discover as your soul wanders the metaphysical world of dreams.
'''Explore:''' You can cast your consciousness about a metaphysical facsimile of the physical world and the planescape. If you have a specific destination in mind, make a magic attribute check. If you have been to this destination before, roll 2d20 and take the higher. Your MC will set the DC of this check based on how close you are to the destination, if it is on a different plane of existence, and if your current physical and metaphysical state of body and soul lend you to easily accessing that destination in your dreams. (Some typical benchmark DCs are provided.) If you are not looking for a specific destination, then your MC will narrate to you what you discover as your soul wanders the metaphysical world of dreams.
{| class="wikitable"
{| class="wikitable"
!DC
!DC