Mummy Ashlord: Difference between revisions

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! colspan="6" |Features
! colspan="6" |Features
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| colspan="6" |'''Dissolution.''' When the Mummy Ashlord dies, it turns into 1d4 [[Swarms of Insects]].
| colspan="6" |'''Dissolution.''' When the Mummy Ashlord dies, it turns into 1d4 [[Swarm of Insects|Swarms of Insects]].
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! colspan="6" |[[Actions]]
! colspan="6" |[[Actions]]
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| colspan="6" |'''Move.''' The Mummy Ashlord can move up to its speed.
| colspan="6" |'''Move.''' The Mummy Ashlord can move up to its speed.
'''Khopesh.''' ''Reach 5 ft, One-Handed Weapon.'' +6 vs AR. '''Hit:''' 9 (1d6+6) sharp. If the creature is holding an item, it must make a DC 13 STR check. On a fail, it drops the item at the Mummy Ashlord’s feet.
'''Khopesh.''' ''Reach 5 ft, One-Handed Weapon.'' +6 vs AR. '''Hit:''' 9 (1d6+6) sharp. If the creature is holding an item, it must make a DC 16 STR check. On a fail, it drops the item at the Mummy Ashlord’s feet.


'''Withering Touch.''' ''Reach 5 ft, Natural Weapon.'' +6 vs ANT. '''Hit:''' 10 (3d6) necrotic. If the Mummy Ashlord is bloodied, it regains HP equal to half the [[damage]] it dealt.
'''Withering Touch.''' ''Reach 5 ft, Natural Weapon.'' +6 vs ANT. '''Hit:''' 10 (3d6) necrotic. If the Mummy Ashlord is bloodied, it regains HP equal to half the [[damage]] it dealt.
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'''Mummy Curse.''' ''Reach 5 ft, Natural Weapon.'' +6 vs ANT. '''Hit:''' All other mummies gain the Focused condition against that creature for the next 24 hours, and are supernaturally aware of its location. Greater Restoration and similar magic can end this curse early.
'''Mummy Curse.''' ''Reach 5 ft, Natural Weapon.'' +6 vs ANT. '''Hit:''' All other mummies gain the Focused condition against that creature for the next 24 hours, and are supernaturally aware of its location. Greater Restoration and similar magic can end this curse early.


'''Summon Scarabs (Recharge 3).''' The Mummy Ashlord summons 1d4 [[Swarms of Insects]].
'''Summon Scarabs (Recharge 3).''' The Mummy Ashlord summons 1d4 [[Swarm of Scarabs|Swarms of Scarabs]], which appear in unoccupied spaces within 60 ft of the Mummy Ashlord.
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| colspan="6" |'''Attendants (Recharge 6).''' The Mummy Ashlord summons 1d4 [[Mummy|Mummies]].
| colspan="6" |'''Attendants (Recharge 6).''' The Mummy Ashlord summons 1d4 [[Mummy|Mummies]].
'''[[Sandstorm]] Aura (Recharge 6).''' The Mummy Ashlord generates an aura of dust in a 20 ft radius around it. The area is considered heavily obscured, but this imposes no disadvantage on the Mummy Ashlord or on other mummies. Living creatures that start their turn in the aura must make a DC 16 END check, taking 5 (2d4) sharp damage on a fail.
'''[[Sandstorm]] Aura (Recharge 6).''' The Ashlord generates an aura of dust in a 20 ft radius around it, which lasts for 1 minute. The area is considered heavily obscured, imposing the Concealed condition on creatures in the area. The Mummy Ashlord and other mummies suffer no TD by attacking a creature that is Concealed in the aura. Living creatures that start their turn in the aura must make a DC 16 END check, taking 5 (2d4) sharp damage on a failure.
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! colspan="6" |Reactions
! colspan="6" |Reactions